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Conviction was a divine abjuration spell from the first circle of magic that busted a creature's physical, mental, and spiritual power. The spell could be used by clerics.[1][2]

Effects[]

With a touch, the caster cleric empowered a target creature. Its morale boost made it harder to fall to panic, fear, and similar feelings in battle, and general empowerment made it harder to fall under the effects of spells, abilities, and physical dangers. The spell's power increased with the cleric's magical prowess and divine favor.[1][2]

Components[]

The spell required verbal, somatic, and the material component of a small piece of parchment inscribed with the cleric's deity's holy scripture.[1]

Appendix[]

Appearances[]

References[]

  1. 1.0 1.1 1.2 1.3 Mike Donais, Skaff Elias, Rob Heinsoo, and Jonathan Tweet (October 2003). Miniatures Handbook. (Wizards of the Coast), p. 34. ISBN 0-7869-3281-3.
  2. 2.0 2.1 2.2 Obsidian Entertainment (November 2008). Designed by Tony Evans. Neverwinter Nights 2: Storm of Zehir. Atari.
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