Cool was a spell unique to Maztica.[1]
Effects[]
A caster used this spell to feel comfortable in extreme temperatures, such as the heat of a desert or the oppressive humidity of a jungle. It was often used when a caster had to travel through these areas. The also also offered a bare minimum of protection against natural and magical heat sources.[1][2]
Components[]
In addition to verbal and somatic components, the spell required a material components, some down feathers from a duck.[1][2]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 75. ISBN 1-5607-6084-2.
- ↑ 2.0 2.1 2.2 Mark Middleton et al (November 1996). Wizard's Spell Compendium Volume One. (TSR, Inc), p. 182. ISBN 978-0786904365.