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Copper was a common, precious pure metal[1] used in Faerûn as the least-valued form of currency in most economies.[3] When used as currency, it was usually cast into copper pieces of a standard weight.[citation needed]

DescriptionEdit

In its natural form, copper had a distinct pink sheen. It was quite soft and famously easy to work in a forge.[1] It had the same weight as steel.[4]

WorthEdit

Most coins in Faerûn worked off of the silver and gold standard, with copper pieces (cp) being worth 1/100th of a gold piece (gp) and silver pieces (sp) being worth 1/10 of a GP.[5] Electrum coins were worth 50 cp (1/2 gp),[citation needed] and platinum coins were worth between 500cp (5gp) and 1,000cp (10gp).[5]

ApplicationsEdit

In addition to its use in the minting of coins,[3] as well as the creation of ornamental items,[4] copper was a well-known metallurgic amalgamator and neutralizer. Copper containers were never used to store holy water as it would gradually nullify any divine qualities of the solution within a matter of months.[1]

Priests who planned on making an offering with a substance that was forbidden by their faith, could replace the offending item with an amount of copper equal to half its weight.[1]

Mundane ItemsEdit

  • Some Calishite lamps were known to be constructed from copper.[6]
  • Copper was one of three metals that Hurricane lamps were known to be constructed with.[7]
  • Copper was one of three metals that the spinning tops of Amn were known to be constructed with.[8]
  • Wargongs in Shou Lung were typically constructed of copper.[9]

Magic ItemsEdit

CurrencyEdit

AppendixEdit

See AlsoEdit

External LinksEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 56. ISBN 0-7869-0446-1.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 143. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 3.3 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 20. ISBN 978-0786965622.
  4. 4.0 4.1 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 178. ISBN 0-7869-1964-7.
  5. 5.0 5.1 5.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 90. ISBN 0-7869-1836-5.
  6. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 102. ISBN 0-5607-6327-2.
  7. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 103. ISBN 0-5607-6327-2.
  8. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 112. ISBN 0-5607-6327-2.
  9. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 26. ISBN 0-5607-6327-2.
  10. Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
  11. Ed Greenwood, Tim Beach (1995). Pages from the Mages. (TSR, Inc), pp. 100, 110. ISBN 0-7869-0183-7.
  12. 12.0 12.1 Ed Greenwood, Tim Beach (1995). Pages from the Mages. (TSR, Inc), p. 39. ISBN 0-7869-0183-7.
  13. Scott Haring (1988). Empires of the Sands. (TSR, Inc), p. 53. ISBN 0-8803-8539-1.
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