Copper was a common, precious pure metal[1] used in Faerûn as the least-valued form of currency in most economies.[3] When used as currency, it was usually cast into copper pieces of a standard weight.[citation needed]

Description[edit | edit source]

In its natural form, copper had a distinct pink sheen. It was quite soft and famously easy to work in a forge.[1] It had the same weight as steel.[4]

Worth[edit | edit source]

Most coins in Faerûn worked off of the silver and gold standard, with copper pieces (cp) being worth 1/100th of a gold piece (gp) and silver pieces (sp) being worth 1/10 of a GP.[5] Electrum coins were worth 50 cp (1/2 gp),[citation needed] and platinum coins were worth between 500cp (5gp) and 1,000cp (10gp).[5]

Applications[edit | edit source]

In addition to its use in the minting of coins,[3] as well as the creation of ornamental items,[4] copper was a well-known metallurgic amalgamator and neutralizer. Copper containers were never used to store holy water as it would gradually nullify any divine qualities of the solution within a matter of months.[1]

Priests who planned on making an offering with a substance that was forbidden by their faith, could replace the offending item with an amount of copper equal to half its weight.[1]

Mundane Items[edit | edit source]

  • Some Calishite lamps were known to be constructed from copper.[6]
  • Copper was one of three metals that Hurricane lamps were known to be constructed with.[7]
  • Copper was one of three metals that the spinning tops of Amn were known to be constructed with.[8]
  • Wargongs in Shou Lung were typically constructed of copper.[9]

Magic Items[edit | edit source]

Currency[edit | edit source]

Appendix[edit | edit source]

See Also[edit | edit source]

External Links[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 56. ISBN 0-7869-0446-1.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 143. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 3.3 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 20. ISBN 978-0786965622.
  4. 4.0 4.1 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 178. ISBN 0-7869-1964-7.
  5. 5.0 5.1 5.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 90. ISBN 0-7869-1836-5.
  6. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 102. ISBN 0-5607-6327-2.
  7. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 103. ISBN 0-5607-6327-2.
  8. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 112. ISBN 0-5607-6327-2.
  9. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 26. ISBN 0-5607-6327-2.
  10. Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
  11. Ed Greenwood, Tim Beach (1995). Pages from the Mages. (TSR, Inc), pp. 100, 110. ISBN 0-7869-0183-7.
  12. 12.0 12.1 Ed Greenwood, Tim Beach (1995). Pages from the Mages. (TSR, Inc), p. 39. ISBN 0-7869-0183-7.
  13. Scott Haring (1988). Empires of the Sands. (TSR, Inc), p. 53. ISBN 0-8803-8539-1.
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