Copper was a common, precious pure metal[6] used in Faerûn as the least-valued form of currency in most economies.[8] When used as currency, it was usually cast into copper pieces of a standard weight.[citation needed]
Description[]
In its natural form, copper had a distinct pink sheen. It was quite soft and famously easy to work in a forge.[6] It had the same weight as steel.[9]
Worth[]
Most coins in Faerûn worked off of the silver and gold standard, with copper pieces (cp) being worth 1/100th of a gold piece (gp) and silver pieces (sp) being worth 1/10 of a GP.[4] Electrum coins were worth 50 cp (1/2 gp),[citation needed] and platinum coins were worth between 500cp (5gp) and 1,000cp (10gp).[4]
Applications[]
In addition to its use in the minting of coins,[8] as well as the creation of ornamental items,[9] copper was a well-known metallurgic amalgamator and neutralizer. Copper containers were never used to store holy water as it would gradually nullify any divine qualities of the solution within a matter of months.[6]
Priests who planned on making an offering with a substance that was forbidden by their faith, could replace the offending item with an amount of copper equal to half its weight.[6]
Mundane Items[]
- Azer were often known to wear apron-like garments made from beaten copper.[10]
- Some Calishite lamps were known to be constructed from copper.[11]
- Copper was one of three metals that Hurricane lamps were known to be constructed with.[12]
- Copper was one of three metals that the spinning tops of Amn were known to be constructed with.[13]
- Wargongs in Shou Lung were typically constructed of copper.[14]
Magic Items[]
- In the land of Zakhara there were known to be automatons constructed almost entirely of copper.[15]
- The pages of the spellbooks Tidings of Conflict and Woe and Shandaril's Workbook were both made from copper plates.[16]
- Magic matches were typically constructed of copper.[17]
- One-way lanterns were typically constructed of copper.[17]
Currency[]
- Copper coins came in a wide variety of sizes and shapes. In Waterdeep they were known as nibs and in Cormyr they were called thumbs.[8][4]
- In the Lands of Intrigue copper coins were known as unarche in Calimport, rada in Almraiven, and spanner in Manshaka.[5]
Appendix[]
See Also[]
Appearances[]
- Novels
- Return of the Archwizards (The Summoning, The Siege)
External Links[]
References[]
- ↑ Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 28. ISBN 0-7869-0163-2.
- ↑ Andy Collins, James Wyatt, and Skip Williams (November 2003). Draconomicon: The Book of Dragons. (Wizards of the Coast), p. 29. ISBN 0-7869-2884-0.
- ↑ Curtis Smith and Rick Swan (1990). Ronin Challenge. (TSR, Inc), p. 89. ISBN 0-88038-749-1.
- ↑ 4.0 4.1 4.2 4.3 4.4 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 90. ISBN 0-7869-1836-5.
- ↑ 5.0 5.1 5.2 5.3 Scott Haring (1988). Empires of the Sands. (TSR, Inc), p. 53. ISBN 0-8803-8539-1.
- ↑ 6.0 6.1 6.2 6.3 6.4 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 56. ISBN 0-7869-0446-1.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 143. ISBN 978-0-7869-6560-1.
- ↑ 8.0 8.1 8.2 8.3 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 20. ISBN 978-0786965622.
- ↑ 9.0 9.1 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 178. ISBN 0-7869-1964-7.
- ↑ Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 12. ISBN 0-88038-031-4.
- ↑ Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 102. ISBN 0-5607-6327-2.
- ↑ Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 103. ISBN 0-5607-6327-2.
- ↑ Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 112. ISBN 0-5607-6327-2.
- ↑ Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 26. ISBN 0-5607-6327-2.
- ↑ Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
- ↑ Ed Greenwood, Tim Beach (1995). Pages from the Mages. (TSR, Inc), pp. 100, 110. ISBN 0-7869-0183-7.
- ↑ 17.0 17.1 Ed Greenwood, Tim Beach (1995). Pages from the Mages. (TSR, Inc), p. 39. ISBN 0-7869-0183-7.