Corm Orp was a small town in the Western Heartlands on the Dusk Road. In the mid–14th century DR, it was dominated by halflings and led by a human mayor. It was the fastest-growing settlement of halflings north of Luiren.[1]

Relations[edit | edit source]

It was situated in screaming distance of Darkhold to the east. Rumors told that the halflings of Corm Orp could only exist there as a result of some deals with the Zhentarim. It was said that they received promises of protection for information on rival caravans, adventurers, and whatever else passed through the town's zone of control. But to state such rumors aloud was the best way to get into trouble.[2]

Defenses[edit | edit source]

The militia of Corm Orp had thirty human members who wore chain with green felt strips on their right arms and left thighs. There were also thirty or forty halfling militia members who preferred not to identify themselves in public and attacked from in hiding or overlooked places.[2]

Notable Locations[edit | edit source]

Inns and Taverns

Appendix[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 175. ISBN 1-5607-6940-1.
  2. 2.0 2.1 Rand Sharpsword (2002-07-03). More of the Western Heartlands. Rand's Travelogue. Wizards of the Coast. Retrieved on 2010-10-31.
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