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Cormyr is a 2nd-edition Advanced Dungeons & Dragons accessory for the Forgotten Realms.

One of the oldest and most interesting kingdoms on the continent of Faerûn, Cormyr is a land of classic fantasy wherein a strong king rules his subjects fairly and evenly, nobles struggle against each other for the little power the king doesn't keep for himself, and adventuring companies clear forests of ferocious monsters for a small share of the crown's treasury. And—there's magic. Lots of magic.

This booklet will allow DM™ and player alike to wander the King's Forest and the alleys of Suzail in the mind's eye. It presents indispensable information for any campaign played in the FORGOTTEN REALMS® setting, including military and magical forces, rules for obtaining adventuring charters (required by the Crown), and facts about the War Wizards and Council of Mages.

A full-color map of the area details many sites not mentioned in the Campaign Setting, providing the creative DM ideas with which to entertain players for many nights of adventuring.

The FORGOTTEN REALMS Campaign Setting is required for full use of this product.

Description[]

Cormyr provides a comprehensive overview of the kingdom of Cormyr, including its geography, borders, and historical background. It contains details about the Cormyrean nobility, the monarchy, and the key figures who govern the kingdom. This includes insights into the ruling Obarskyr dynasty. It describes Cormyrean culture, customs, and societal norms. This includes discussions of religion, entertainment, and the role of bards in preserving the kingdom's history. It also provides information on Cormyr's legal system, its codes of conduct, and the role of the War Wizards in maintaining order and security.

The accessory profiles of notable cities and locations within Cormyr, such as Suzail (the capital), Marsember, and Arabel. These descriptions provide a sense of the kingdom's urban and rural areas. It also provides information on various organizations, guilds, and factions operating within Cormyr. This includes groups like the Purple Dragons (Cormyr's military), the Harpers, and the Fire Knives.

Cormyr contains ideas and adventure hooks for Dungeon Masters to create campaigns and adventures set in Cormyr. These can involve political intrigue, quests for noble houses, and investigations into threats to the kingdom. The accessory is illustrated with maps and artwork that help bring the kingdom of Cormyr to life and assist players and DMs in visualizing the setting.

Contents[]

  • Introduction
  • Geography
  • History of Cormyr
  • Cormyte Society
  • The Ruling Class
  • The Common Folk
  • The Military
  • The Cormyte Mage
  • Adventurers and Adventuring

Index[]

Locations[]

CormyrKing's ForestSuzail

Organizations[]

Council of MagesSmiths' GuildWar Wizards

Gallery[]

Credits[]

  • Design: Eric Haddock
  • Editing: Jim Musser with Karen S. Boomgarden
  • Interior Art: Dan Frazier
  • Original Cover Concept: Den Beauvais
  • Graphic Coordination: Sarah Feggestad
  • Cartography: David C. Sutherland III
  • Typography: Angelika Lokotz
  • Art Coordination: Peggy Cooper
  • Cover Art: Paul Jaquays

Appendix[]

See Also[]

Connections[]

2nd edition sourcebooks
Anauroch · Arabian Adventures · Aurora's Whole Realms Catalogue · The Bloodstone Lands · Calimport · Cities of Bone · City of Delights · The City of Ravens Bluff · Cloak & Dagger · The Code of the Harpers · The Complete Sha'ir's Handbook · Cormanthyr: Empire of the Elves · Cormyr · Corsairs of the Great Sea · Cult of the Dragon · The Dalelands · Demihuman Deities · Draconomicon · Drizzt Do'Urden's Guide to the Underdark · The Drow of the Underdark · Dwarves Deep · Elminster's Ecologies · Elminster's Ecologies Appendix I · Elminster's Ecologies Appendix II · Elves of Evermeet · Empires of the Shining Sea · The Fall of Myth Drannor · Forgotten Realms Adventures · The Forgotten Realms Atlas · Forgotten Realms Campaign Setting 2nd edition · Forgotten Realms Campaign Setting 2nd edition (revised) · Gateway to Ravens Bluff, the Living City · Giantcraft · Gold & Glory · The Great Glacier · Hall of Heroes · Heroes' Lorebook · The Horde · Horde Campaign · Inside Ravens Bluff, the Living City · Land of Fate · Lands of Intrigue · Maztica Campaign Set · Menzoberranzan · Monstrous Compendium Al-Qadim Appendix · Monstrous Compendium Kara-Tur Appendix · The Moonsea · Netheril: Empire of Magic · The North: Guide to the Savage Frontier · Old Empires · Pages from the Mages · Pirates of the Fallen Stars · Player's Guide to the Forgotten Realms Campaign · Port of Ravens Bluff · Powers & Pantheons · Prayers from the Faithful · Realmspace · The Ruins of Myth Drannor · The Ruins of Undermountain · The Ruins of Undermountain II: The Deep Levels · Ruins of Zhentil Keep · Ruined Kingdoms · Sea of Fallen Stars · Secrets of the Magister · The Seven Sisters · Skullport · The Vilhon Reach · Villains' Lorebook · Volo's Guide to All Things Magical · Volo's Guide to Baldur's Gate II · Volo's Guide to Cormyr · Volo's Guide to the Dalelands · Volo's Guide to the North · Volo's Guide to the Sword Coast · Volo's Guide to Waterdeep · Warriors and Priests of the Realms · Wizards and Rogues of the Realms
2nd edition adventures
The Accursed Tower · Assassin Mountain · Black Courser · Blood Charge · Book of Lairs · Caravans · Doom of Daggerdale · A Dozen and One Adventures · Endless Armies · Fires of Zatal · For Duty & Deity · Four from Cormyr · Golden Voyages · Haunted Halls of Eveningstar · Hellgate Keep · How the Mighty Are Fallen · The Jungles of Chult · Kidnapped · Marco Volo: Arrival · Marco Volo: Departure · Marco Volo: Journey · Nightmare Keep · Nightwatch in the Living City · The Return of Randal Morn · Reunion · Ronin Challenge · The Secret of Spiderhaunt · Secrets of the Lamp · Shadowdale · Storm Riders · The Sword of the Dales · Tantras · Test of the Samurai · Undermountain: Maddgoth's Castle · Undermountain: Stardock · Waterdeep · Wyrmskull Throne
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