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Corsairs of the Great Sea is a 2nd-edition Advanced Dungeons & Dragons accessory. It is part of the Al-Qadim campaign setting and set in Zakhara.

Set Sail with the Pirates of Chaos!

A thousand welcomes, noble friend! I see your eye is as keen as the eagle and your mind as sharp as my jambiya, for you hold in your hand a great treasure. This box contains everything needed to launch an epic adventure featuring corsairs and mamluks:

A stunning poster map of the Corsair Domains and Zakhara's northern shores.

Six full-color cardstock sheets containing maps and player aids.

An 8-page booklet filled with new monsters, including the dreaded ghul-kin.

A 32-page sourcebook detailing the wily pirates of Hawa and their greatest enemies, the stalwart mamluks of Qudra, plus several new magical items.

A 64-page adventure book presenting a fabulous array of tales set in or near the Corsair Domains. Meet the beautiful and notorious Jayani al-Jasir, called by some the Queen of Pirates. Face untold perils to fetch the wondrous waters of the River of Gold. Save Hawa's people from the horrible Soultaker, and much, much more. But beware! Treachery awaits at the hands of those you trust most!

Recommended for use with the Arabian Adventures rulebook.

Description[]

Corsairs of the Great Sea focuses on the Corsairs, the pirates of the Great Sea. It offers a detailed look at the corsair culture, their ships, tactics, and their way of life. The supplement provides players and Dungeon Masters with new rules, character kits, and adventure ideas tailored to seafaring campaigns.

Corsairs of the Great Sea offers five adventures (plus a sixth encounter), one of which sends the player characters after an evil ghul-kin cult that's sacrificing children, a couple of others depend crucially on traitors betraying the PCs, and in one the PCs are spies.

Contents[]

Corsair Sourcebook
  • Chapter 1: An Overview of the Corsair Domains
  • Chapter 2: Hawa, City of Chaos
  • Chapter 3: Piracy, Smuggling and Trade
  • Chapter 4: Qudra, City of Power
  • Appendix: The Foolish Pirates
Adventures in the Corsair Domains
  • Introduction: Wherein the Tales Begin
  • The Genies' First Wager: To Steal the Steel
  • The Genies' Second Wager: Of Water Dark and Deep
  • The Genies' Third Wager: Now and Zin
  • The Genies' Fourth Wager: Unravelling the Pattern
  • The Genies' Fifth Wager: Terrapin Isle
  • The Genies' Sixth Wager: The Vizier's Turban
  • Magical Items for the Al-Qadim Campaign
  • Monster Statistics Chart

Index[]

Characters
Aban al-HadharAdun Abd al-AminAkir Abd al-HimayaAkura al-HiyaliDus Abd al-DawwarEkuriyah Abd al-WajibEmir Hatit Abd al-WajibFaridah bint HalahGrima al-Auni min KorHamid al-BashsharInayah bint In'amJayani al-JasirKalin Abd al-BasKemil Abd al-JasirOkin Abd al-Talib'ilmRolf TrygvesonShing Jaw-longSuhailah al-Hawai
Creatures
Ghul-kinHuman
Locations
Bodies of water
Chaos BayGreat Sea
Islands
Corsair DomainsGenie's TurbanVizier's turban
Regions
Northwest Zakhara
Settlements
HafayahHawaLihamMulukQadibQudraUmaraUtaqa

Gallery[]

Credits[]

  • Designed by: Nicky Rea
  • Edited by: ohn D. Rateliff
  • Interior Art by: Karl Waller
  • Cartography by: David C. Sutherland III
  • Proofreading by: Janis Wells
  • Typesetting by: Angelika Lokotz

Appendix[]

See Also[]

Notes[]

  1. Canon material does not provide dating for the Al-Qadim campaign setting. For the purposes of this wiki only, the current date for Al-Qadim products is assumed to be 1367 DR.

Further Reading[]

Connections[]

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