Courage was an enchantment spell that crusaders and battle clerics could use to boost the morale of up to 200 individuals organized in a fighting unit.[1]
Effects[]
This spell lasted until sundown or until the unit was faced with a situation that challenged their morale, whichever came first. Multiple castings of this spell did not stack, i.e., no more than one courage spell could be active on a unit at a time.[1]
Components[]
In addition to verbal and somatic components, this spell required a small cube of cast iron.[1]
Appendix[]
Notes[]
- This spell was intended for use with the BATTLESYSTEM™ rules for war games.
References[]
- ↑ 1.0 1.1 1.2 1.3 Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 52. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 188. ISBN 0-7869-0394-5.