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A cow was a type of herd animal[2] that was used for the production of beef and milk, the latter of which could be turned into cheese.[6]

Combat[]

Cows could charge their opponents in battle, as well as gore them with their horns.[1]

Uses[]

Many recipes throughout the Realms required products specifically from cows, such as pepper cheese and later varieties of Elturian Grey, which used cheese, and breek, which used beef. Such products were exported across Faerûn, as well as cows themselves, i.e., from Chessenta and Saradush.[7]

Inhabitants across Faerûn were known for naming buildings such as taverns after the creatures, such as the Happy Cow in Daggerford, and the Blue Cow in Saerloon.[8][9]

A cow usually sold for about ten gold pieces, and they were often used as trade goods.[10]

Varieties[]

Trivia[]

The deity Hathor appeared to have the head of a cow.[13]

Appendix[]

Appearances[]

Gallery[]

References[]

  1. 1.0 1.1 Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), pp. 207–208. ISBN 978-0786966011.
  2. 2.0 2.1 2.2 2.3 2.4 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 243. ISBN 1-5607-6619-0.
  3. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 12. ISBN 0-935696-00-8.
  4. Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), p. 224. ISBN 978-0786966011.
  5. BioWare (December 1998). Designed by James Ohlen. Baldur's Gate. Black Isle Studios.
  6. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), pp. 123–124. ISBN 0-5607-6327-2.
  7. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), pp. 123–124. ISBN 0-5607-6327-2.
  8. Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 80. ISBN 978-0-7869-6600-4.
  9. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 100. ISBN 0-8803-8828-5.
  10. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 112. ISBN 0-7869-2886-7.
  11. Ed Greenwood (1992). Haunted Halls of Eveningstar. (TSR, Inc), p. 3. ISBN 1-56076-325-6.
  12. Ed Greenwood (July 1995). Volo's Guide to Cormyr. Edited by Julia Martin. (TSR, Inc.), p. 143. ISBN 0-7869-0151-9.
  13. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), pp. 142–143. ISBN 0-7869-2759-3.
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