Crampons were a tool designed for the purpose of aiding in the transversal of icy, snowy, and mountainous terrain.[1][2]
Description[]
Crampons were plates of metal,[5][6] embedded with spikes and hooks.[2][5] They were attached to the soles of shoes or boots,[5][6] or to the side of gauntlets,[2] with several straps of leather.[1]
They were often made of steel and typically sold in pairs.[1] However, crampons could also be constructed from the supplies found in most climbing kits.[7]
Powers[]
Attaching crampons to a pair of boots would increase their traction.[1] This improved a wearer's ability to climb up mountainous terrain or walk across icy surfaces.[1][2] This traction also gave wearers more stable footing on slick and slippery surfaces.[6]
Availability[]
- In Athkatla, one could find crampons for sale at the market Waukeen's Promenade.[8][note 1]
- The Iron Bull Smithy in Ravens Bluff sold crampons for 4 gold pieces.[9]
- In Zhentil Keep, one could find crampons for sale at Lita's Equipment.[10][note 2]
Notable Users of Crampons[]
- Crampons were one of many types of climbing equipment that thieves were known to utilize.[11]
- On Oyaviggaton, the kobold servants of Arauthator were known to wear crampons made from animal teeth on their boots in order to easily traverse the white dragon's iceberg lair.[7]
Appendix[]
Notes[]
- ↑ For Duty & Deity states that every nonmagical item featured in the Arms and Equipment Guide can be purchased at Waukeen's Promenade.
- ↑ Ruins of Zhentil Keep states that everything from the Arms and Equipment Guide, except for arms and armor, can be purchased at Lita's Equipment.
Appearances[]
- Adventures
- Rise of Tiamat • Icewind Dale: Rime of the Frostmaiden
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 111. ISBN 1-56076-109-1.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Wolfgang Baur, James Jacobs, George Strayton (September 2004). Frostburn. Edited by Greg Collins. (Wizards of the Coast), p. 78. ISBN 0-7869-2896-4.
- ↑ Douglas Niles (1986). Dungeoneer's Survival Guide. (TSR, Inc.), p. 56. ISBN 0-88038-272-4.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 91. ISBN 0-88038-716-5.
- ↑ 5.0 5.1 5.2 5.3 Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 20. ISBN 978-0786966981.
- ↑ 6.0 6.1 6.2 Douglas Niles (1986). Dungeoneer's Survival Guide. (TSR, Inc.), pp. 22, 57. ISBN 0-88038-272-4.
- ↑ 7.0 7.1 Steve Winter, Alexander Winter, Wolfgang Baur (November 2014). The Rise of Tiamat. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 29. ISBN 978-0786965656.
- ↑ Dale Donovan (May 1998). For Duty & Deity. (Wizards of the Coast), p. 10. ISBN 0-7869-1234-0.
- ↑ Terence Kemper (January 1995). “The Living City: The Horse Businesses”. In Jean Rabe ed. Polyhedron #103 (TSR, Inc.), p. 16.
- ↑ Kevin Melka, John Terra (March 1995). “Campaign Book”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.), p. 97. ISBN 0-7869-0109-8.
- ↑ John Nephew, Carl Sargent and Douglas Niles (1989). The Complete Thief's Handbook. Edited by Scott Haring. (TSR), p. 28. ISBN 0-88038-780-7.