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Creative Campaigning is a 2nd-edition Advanced Dungeons & Dragons accessory.

DM: "OK, you're all sitting in the tavern when..."

Players: "Oh no, not another tavern scenario! We're tired of those! We want something different!"

If this sounds like your latest gaming session, Creative Campaigning can help: This book is loaded with ideas and suggestions that will make even the most jaded players sit up and pay attention. Everything from alternate settings to variant rules to really strange adventures is included.

Put your gaming back on track for outstanding heroic adventure!

Description[]

Creative Campaigning is the 5th book in the Dungeon Master's Guide Rules series. It was designed to aid Dungeon Masters in creating and running more engaging and dynamic campaigns for their players.

The key focus of Creative Campaigning is to provide practical advice and ideas for DMs to enhance their storytelling and game management skills. It covers various aspects of campaign creation and maintenance, including:

  • World Building: Guidance on creating compelling and cohesive game worlds, including geography, history, politics, and culture.
  • Plot Development: Tips on crafting interesting storylines, creating plot hooks, and maintaining narrative coherence throughout a campaign.
  • Character Development: Ideas for creating memorable NPCs and integrating PCs more deeply into the story.
  • Game Management: Advice on managing the logistical aspects of running a game, such as balancing encounters, handling player dynamics, and pacing sessions effectively.
  • Innovative Gameplay: Suggestions for incorporating unique elements into campaigns, such as political intrigue, economic systems, or unusual settings and scenarios.

Contents[]

  • Chapter 1: Alternate Campaigns
  • Chapter 2: Alternate Adventures
  • Chapter 3: What's Old Is New
  • Chapter 4: Freestyle Campaigning
  • Chapter 5: Handling Players
  • Chapter 6: The Grand Tour
  • Chapter 7: The Medieval Mindset

Gallery[]

Credits[]

  • Designed by: Tony Pryor (chapter 1), Tony Herring (chapter 2), Jonathan Tweet (chapters 3, 4, and 5), and Norm Ritchie (chapters 6 and 7).
  • B&W Illustrations by: Ken Frank.
  • Color Illustrations by: Keith Parkinson, Larry Elmore, Jeff Easley, John and Laura Lakey
  • Typography by: Angelika Lokotz

Appendix[]

See Also[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. Tony Pryor. Creative Campaigning (2e). Dungeon Masters Guild. Retrieved on 2013-04-06.
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