Description[edit | edit source]
Like other types of sphinx, these creatures had tawny lion bodies as large as a horse with large wings similar to that of a falcon. In addition, they were always male. When born they lack their distinctive ram horns. These develop rapidly over the course of their first year of life and then at an increasingly slow rate afterwards. Though they had the head of a ram, their mouth was full of sharp carnivore teeth.
Personality[edit | edit source]
Criosphinxes found wealth extremely attractive and would pursue it above all else if they couldn't find a gynosphinx. Because of their penchant for wealth, they enjoyed extorting tolls from travelers. They also had remarkable memories, at least in terms of remembering their treasure caches.
Combat[edit | edit source]
Unlike other types of sphinxes, these creatures did not possess an innate spellcasting ability. Because of this, they relied upon their leonine claws and ram-horns in combat. And would forgo using their teeth. When fighting, their combat tactics were rather simple.
Society[edit | edit source]
Like most sphinxes, these creatures lived largely solitarily lives. Though while searching for a mate, occasionally up to four of them could be found traveling together, each of them hoping to take her for themselves. Criosphinxes would bury their treasures in the ground as they traveled, often having several caches spread over a considerable area.
Whenever a criosphinx mated with a gynosphinx, male children born of their union would also be criosphinxes. Gynosphinxes always abandoned these children, leaving them to fend for themselves or to be raised by their father.
It was a common practice among members of this species to add a descriptive adjective to their name.
Diet[edit | edit source]
Habitats[edit | edit source]
Languages[edit | edit source]
Relationships[edit | edit source]
Appendix[edit | edit source]
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References[edit | edit source]
- Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 233. ISBN 0-7869-2893-X.
- Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 324. ISBN 1-5607-6619-0.
- Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 89. ISBN 0-9356-9600-8.
- Johnathan M. Richards (February 1998). “The Ecology of the Sphinx”. In Dave Gross ed. Dragon #244 (TSR, Inc.), p. 86.
- Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 25.
- Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 90. ISBN 0-9356-9600-8.
- Johnathan M. Richards (February 1998). “The Ecology of the Sphinx”. In Dave Gross ed. Dragon #244 (TSR, Inc.), p. 84.
- Johnathan M. Richards (February 1998). “The Ecology of the Sphinx”. In Dave Gross ed. Dragon #244 (TSR, Inc.), p. 88.
- John Terra (November 1997). Four from Cormyr. (TSR, Inc), pp. 89, 127. ISBN 0-7869-0646-4.
- Thomas Reid (October 2004). Shining South. (Wizards of the Coast), pp. 82, 88, 90. ISBN 0-7869-3492-1.
- Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. p. 13. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.