These golems often served powerful nobles, who were also spellcasters or hired those with the ability to do so. As per typical golems, they were willing to fight their master's adversaries without care for their own lives. Although crystal golems looked fragile, owing to being made of crystals, they were surprisingly resilient. Weakened or damaged golems could be identified by large crisscross patterns across their crystalline bodies. They made brilliant long-range guardians, but, despite being more dexterous than most golems, they lacked brute strength.
Such golems relied on terrain and ranged attacks to defeat their foes. Mages who animated crystal golems often paired them with melee constructs, so the crystal golems could stay out of range and cast powerful attacks. These attacks consisted of firing piercing crystal shards and crystalline darts at one or more opponents. They only attacked enemies with their natural strength when cornered or when forced to fight at close range. When on the brink of death, these golems would release all of their energy in the form of crystal shards, inflicting high damage to a large number of opponents.
Crystal golems had hardy and sharp-edged outer layers, which could splinter if hit, causing the shards to embed into an opponent's flesh. As well as their tough bodies, they were immune to both disease and poison.
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- ↑ 1.0 1.1 Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 210. ISBN 978-0-7869-6626-4.
- ↑ 2.0 2.1 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 170. ISBN 978-0786965614.
- ↑ 3.0 3.1 3.2 3.3 Greg Bilsland (September 2008). “The Dragon's Bestiary: Mindless Monstrosities”. In Chris Youngs ed. Dragon #367 (Wizards of the Coast), pp. 42–45.