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− | {{nofootnotes|2=14:16, December 9, 2011 (UTC)}} |
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{{Spell |
{{Spell |
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− | |name = Cure Moderate Wounds |
+ | | name = Cure Moderate Wounds |
− | | |
+ | | level3e = {{spell table|edition=3e|[[Bard]]|2|[[Beloved of Lurue]]|2|[[Blackguard]]|2|[[Champion of Gwynharwyf]]|3|[[Cleric]]|2|[[Druid]]|3|[[Healing domain|Healing]]|2|[[Paladin]]|3|[[Ranger]]|3}} |
− | | |
+ | | descriptors3e = |
− | | |
+ | | school3e = [[Conjuration]] (Healing) |
− | | |
+ | | type3e = |
+ | | refs3e = <ref name="PHB3.5-216">{{Cite book/Player's Handbook, 3.5 Edition|216}}</ref><ref name="BoED-55,57">{{Cite book/Book of Exalted Deeds|55, 57}}</ref><ref name="Ex.Bgd">{{Cite web/Excerpt: Blackguard}}</ref> |
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+ | | school2e = [[Necromancy]] |
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+ | | reversible2e = true |
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+ | | spheres2e = [[Healing sphere|Healing]] |
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+ | | level2e = {{spell table|edition=2e|[[Cleric]]|2|[[Crusader]]|2|[[Druid]]|2|[[Healing sphere|Healing]]|2|[[Monk]]|2|[[Mystic]]|2|[[Paladin]]|2|[[Shaman]]|2}} |
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+ | | type2e = |
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+ | | refs2e = <ref name="PO.SM-164,187">{{Cite book/Player's Option: Spells & Magic|164, 187}}</ref> |
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}} |
}} |
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− | '''Cure moderate wounds''' |
+ | '''''Cure moderate wounds''''' was a [[conjuration]] or [[necromancy]] spell that healed slightly more severe injuries than ''[[cure light wounds]]''. |
− | == |
+ | ==Effects== |
+ | When laying hands upon a living creature, the caster channeled [[positive energy]] that healed a medium amount of damage.<ref name="PHB3.5-216" /><ref name="PO.SM-164">{{Cite book/Player's Option: Spells & Magic|164}}</ref> The necromantic version of this spell was not as potent as the conjuration version, but it was reversible (called '''''cause moderate wounds''''') and could be used to knock a creature back while doing harm, perhaps critical harm, at the same time.<ref name="PO.SM-164" /> |
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− | *{{Cite book/Player's Handbook 3rd edition}} |
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− | *{{Cite book/FRCS|62-66}} |
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+ | [[Undead]] creatures which drew their power from [[negative energy]] reacted just the opposite to this spell by taking damage,<ref name="PHB3.5-216" /><ref name="PO.SM-164" /> which could be reduced only by an act of will.<ref name="PHB3.5-216" /> |
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+ | |||
+ | ==Appendix== |
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+ | ===See Also=== |
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+ | {{Cures and inflicts}} |
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+ | ===References=== |
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+ | {{refs}} |
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[[Category:Conjuration spells]] |
[[Category:Conjuration spells]] |
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− | [[Category: |
+ | [[Category:Reversible spells]] |
− | [[Category: |
+ | [[Category:Healing spells]] |
− | [[Category:2nd level cleric spells]] |
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− | [[Category:3rd level druid spells]] |
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− | [[Category:3rd level paladin spells]] |
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− | [[Category:2nd level healing domain spells]] |
Revision as of 21:44, 6 May 2020
Cure moderate wounds was a conjuration or necromancy spell that healed slightly more severe injuries than cure light wounds.
Effects
When laying hands upon a living creature, the caster channeled positive energy that healed a medium amount of damage.[1][5] The necromantic version of this spell was not as potent as the conjuration version, but it was reversible (called cause moderate wounds) and could be used to knock a creature back while doing harm, perhaps critical harm, at the same time.[5]
Undead creatures which drew their power from negative energy reacted just the opposite to this spell by taking damage,[1][5] which could be reduced only by an act of will.[1]
Appendix
See Also
References
- ↑ 1.0 1.1 1.2 1.3 Template:Cite book/Player's Handbook, 3.5 Edition
- ↑ James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), pp. 55, 57. ISBN 0-7869-3136-1.
- ↑ Wizards of the Coast (2003-04-13). Excerpt: Blackguard (HTML). Excerpts Archive. Wizards of the Coast. Archived from the original on 2013-07-23. Retrieved on 2014-12-14.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 164, 187. ISBN 0-7869-0394-5.
- ↑ 5.0 5.1 5.2 Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 164. ISBN 0-7869-0394-5.