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{{Spell
 
{{Spell
|name = Cure Moderate Wounds
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| name = Cure Moderate Wounds
|level = {{class table|[[Bard]]|2|[[Blackguard]]|2|[[Cleric]]|2|[[Druid]]|3|[[Paladin]]|3,[[Healing domain|Healing]]|2}}
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| level3e = {{spell table|edition=3e|[[Bard]]|2|[[Beloved of Lurue]]|2|[[Blackguard]]|2|[[Champion of Gwynharwyf]]|3|[[Cleric]]|2|[[Druid]]|3|[[Healing domain|Healing]]|2|[[Paladin]]|3|[[Ranger]]|3}}
|descriptor =
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| descriptors3e =
|school = [[Conjuration]] (Healing)
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| school3e = [[Conjuration]] (Healing)
|rules = 3rd
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| type3e =
  +
| refs3e = <ref name="PHB3.5-216">{{Cite book/Player's Handbook, 3.5 Edition|216}}</ref><ref name="BoED-55,57">{{Cite book/Book of Exalted Deeds|55, 57}}</ref><ref name="Ex.Bgd">{{Cite web/Excerpt: Blackguard}}</ref>
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| school2e = [[Necromancy]]
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| reversible2e = true
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| spheres2e = [[Healing sphere|Healing]]
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| level2e = {{spell table|edition=2e|[[Cleric]]|2|[[Crusader]]|2|[[Druid]]|2|[[Healing sphere|Healing]]|2|[[Monk]]|2|[[Mystic]]|2|[[Paladin]]|2|[[Shaman]]|2}}
  +
| type2e =
  +
| refs2e = <ref name="PO.SM-164,187">{{Cite book/Player's Option: Spells & Magic|164, 187}}</ref>
 
}}
 
}}
'''Cure moderate wounds''' is a [[conjuration]] spell that cures some injuries. The spell works the same as ''[[cure light wounds]]'', except that it heals a significant amount more.
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'''''Cure moderate wounds''''' was a [[conjuration]] or [[necromancy]] spell that healed slightly more severe injuries than ''[[cure light wounds]]''.
   
==References==
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==Effects==
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When laying hands upon a living creature, the caster channeled [[positive energy]] that healed a medium amount of damage.<ref name="PHB3.5-216" /><ref name="PO.SM-164">{{Cite book/Player's Option: Spells & Magic|164}}</ref> The necromantic version of this spell was not as potent as the conjuration version, but it was reversible (called '''''cause moderate wounds''''') and could be used to knock a creature back while doing harm, perhaps critical harm, at the same time.<ref name="PO.SM-164" />
*{{Cite book/Player's Handbook 3rd edition}}
 
*{{Cite book/FRCS|62-66}}
 
   
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[[Undead]] creatures which drew their power from [[negative energy]] reacted just the opposite to this spell by taking damage,<ref name="PHB3.5-216" /><ref name="PO.SM-164" /> which could be reduced only by an act of will.<ref name="PHB3.5-216" />
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==Appendix==
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===See Also===
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{{Cures and inflicts}}
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===References===
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{{refs}}
 
[[Category:Conjuration spells]]
 
[[Category:Conjuration spells]]
[[Category:2nd level bard spells]]
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[[Category:Reversible spells]]
[[Category:2nd level blackguard spells]]
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[[Category:Healing spells]]
[[Category:2nd level cleric spells]]
 
[[Category:3rd level druid spells]]
 
[[Category:3rd level paladin spells]]
 
[[Category:2nd level healing domain spells]]
 

Revision as of 21:44, 6 May 2020

Cure moderate wounds was a conjuration or necromancy spell that healed slightly more severe injuries than cure light wounds.

Effects

When laying hands upon a living creature, the caster channeled positive energy that healed a medium amount of damage.[1][5] The necromantic version of this spell was not as potent as the conjuration version, but it was reversible (called cause moderate wounds) and could be used to knock a creature back while doing harm, perhaps critical harm, at the same time.[5]

Undead creatures which drew their power from negative energy reacted just the opposite to this spell by taking damage,[1][5] which could be reduced only by an act of will.[1]

Appendix

See Also

Cure minor wounds Inflict minor wounds
Cure light wounds Inflict light wounds
Mass cure light wounds Mass inflict light wounds
Cure moderate wounds Inflict moderate wounds
Mass cure moderate wounds Mass inflict moderate wounds
Cure serious wounds Inflict serious wounds
Mass cure serious wounds Mass inflict serious wounds
Cure critical wounds Inflict critical wounds
Mass cure critical wounds Mass inflict critical wounds

References

  1. 1.0 1.1 1.2 1.3 Template:Cite book/Player's Handbook, 3.5 Edition
  2. James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), pp. 55, 57. ISBN 0-7869-3136-1.
  3. Wizards of the Coast (2003-04-13). Excerpt: Blackguard (HTML). Excerpts Archive. Wizards of the Coast. Archived from the original on 2013-07-23. Retrieved on 2014-12-14.
  4. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 164, 187. ISBN 0-7869-0394-5.
  5. 5.0 5.1 5.2 Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 164. ISBN 0-7869-0394-5.