A curse was a powerful, negative magical effect. In general, a curse was hard to remove. Only a handful of specialized spells could hope to remove even a weak curse. A more powerful curse needed great power to remove, if it was possible to remove at all.
A curse, by itself, was not evil. Curses were often used as punishments or handicaps, by everyone, regardless of alignment.
Types of curses[edit | edit source]
- Spell Curses-The simplest and most basic curse is the one created by the spell bestow curse. Other common spell curses are bestow greater curse, curse water, geas/quest,Laeral's crowning touch, and lesser geas.
- Item Curses-Any mundane or magical item can fall under a curse, and pass that curse unto others that possess the item. Often this type of item is created as a trap by an individual, an accident, or the decay of time.
- Family Curses-This type of curse often starts off as one of the other types, but changes over time to effect the whole family of the individual cursed. In some rare cases a powerful curse can be put on a whole family.
- Undead-The existence of undead is a curse on life.
- Divine Curses-This type of curse is inflicted on a person, place or thing in accord with a gods ethos. They are always powerful and often spectacular.
- Unknowable Curses-This is the final catch all category for the wild and very powerful curses.
References[edit | edit source]
- Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 52. ISBN 0-7869-0446-1.
- Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 272. ISBN 0-7869-2889-1.
- Ed Greenwood, et al (1989). Hall of Heroes. (TSR, Inc), p. 35. ISBN 0-88038-711-4.
- Ed Greenwood et al. (1989). Lords of Darkness. (TSR, Inc), pp. 1–2. ISBN 0-88038-622-3.
- Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 35. ISBN 0-7869-2875-1.