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Daggerdale, originally named Merrydale, was a remote region of the Dalelands located between the Desertsmouth Mountains and the Dagger Hills. It was a region of dark forests and rocky hills with a single large settlement named Dagger Falls.[12]

Society[]

Most of the folk in Daggerdale were hunters and farmers, living in small villages and isolated homesteads. The people were generally xenophobic and fearful of outsiders, due in large part to the bandit and monster attacks that regularly plagued the countryside. This was exacerbated by continuous assaults and schemes enacted by Zhentarim spies and agents throughout the 14th century. Generally speaking, the Dalesfolk of Daggerdale wanted to be left alone.[12]

Defenses[]

Since the Year of the Gauntlet, 1369 DR, and Randal Morn's reclamation of the dale, the lord used his Freedom Riders to drive beasts and Zhents from the lands. The Freedom riders are supplemented by mercenaries bands to keep the scattered farmlands of Daggerdale safe.[2]

By the Year of Deep Water Drifting, 1480 DR, the Lord's Retinue had been formed, a fighting force of 150 mounted warriors that patrolled the dale and its roads. Stationed in Castle Daggerdale and Dagger Falls mostly, they would be supplemented by local village militias when their numbers were insufficent.[4]

Trade[]

Daggerdale's economy was largely based on subsistence crops, furs and livestock, most notably sheep. Deposits of beryl found deep in the Dagger Hills meant that emeralds could potentially be mined, however the threat of lycanthrope attacks in the area made most excursions too dangerous. Most of Daggerdale's manufactured goods had to be imported though.[4]

History[]

Early History[]

Daggerdale

The crest of Daggerdale.

Dwarves were the first recorded residents of the area. They built a small settlement at the future site of Dagger Falls to act as a portage around the River Tesh and to store metals before they were transported south for trade.[4]

The human history of Daggerdale went back to the Jhaamdathan settlers to the dale. Certainly, the history before the arrival of humans was recorded by the elves of Rystall Wood thousands of years ago. These first human settlers fled from destroyed Jhaamdath in the Year of Furious Waves, −255 DR, were led to the northwestern foothills of the Dagger Hills by a man named Dordrien. These Jhaamdathan refugees built a small keep in those hills to defend their lowland town (which the dwarves had no interest in), which took the name of Dordrien. They traded the crops and livestock that they farmed in the lowlands for dwarven crafts.[13][4]

Refugees from the Netherese survivor states of Asram, Anauria, and Hlondath fled east toward the Moonsea and founded Teshar in the Year of Leather Shields, −75 DR.[14] By the end of that same year, the last people of Dordrien left their holdings in the Dagger Hills due to orc attacks from the mountains.[15] House Mindosel commissioned Cormyrean cartographers to map the lands of the Inner Sea to mark the year of their family's elevation to the nobility of Teshar in 112 DR.[16]

Centuries later, drow raiders from the Twisted Tower of Ashaba made their way into the Tesh Valley and began raiding the human settlements there. These raids brought about the collapse of Teshar as a nation in the Year of Forestsfrost, 479 DR, and reduced it to scattered villages.[17][18]

Later, a mysterious and powerful mage named Alokkair came out of the West and helped one of the regions petty lordlings, Hlonagh, to conquer his neighmbours. In the Year of the Laughing Lich, 536 DR, they found Hlontar amid the ruins of Teshar. Although he served for awhile as the court wizard of the kingdom, Alokkair soon killed the lord and most of his family, taking one of his daughters as his wife. He ruled over Hlontar as its Wizard-king through a combination of oppression, superior magic and an excellent network of informers and toadies. In the Year of Tumbled Bones, 569 DR, Alokkair's three daughters defeated him and Hlontar reverted back to a realm of independent allied villages known as Merrydale.[19][20][21][17][22]

Rise and fall of the Morn family[]

The undead servants of a group of master vampires plagued the land of Merrydale for many years. In the Year of the Gray Mists, 796 DR, the most influential family of the dale, the Morns, renamed the land Daggerdale after the traditional name the dwarves had for the land.[23][8][4]

Terribly weakened by the infestation of vampires, certain factions considered the dale ripe for the taking. Increased numbers of Malar-worshiping lycanthropes stalked the fringes of the Cormanthor forest, seeking Daggerfolks to feast upon and infect. Many would-be wizard conquerors began to infiltrate the realm at this time, unleashing their deadly constructs upon the land. It was during this time that Shraevyn the Weapons-Mage created the Sword of the Dales in the Year of the Disfiguring Scar, 996 DR.[24]

Like the other dales, Daggerdale fell briefly under the sway of Aencar the Mantled King in 1038 DR. Shortly thereafter, in the Year of Singing Shards, 1044 DR, Daggerdale regained its traditional independence when Aencar died.[10]

The Daggerfolk enjoyed prosperity as a trading partner of the Tethyamar dwarves prior to its fall in 1104 DR[25], which resulted in economic collapse of the dale. During this period the tyrannical Mage-lord, Colderan Morn, rose to power in the mid 1200's and drove the remaining dwarves from the dale.[6]

Colderan blamed Clan Brightblade for the disappearance of his son and heir, Belard Morn. In actuality Belard had been kidnapped by Colderan's drow "allies" before being rescued by the Harpers (including Elminster and Storm Silverhand). Belard and eventually his son Flars Morn were raised in secret by the Harpers away from the Dale until an opportunity arose to reveal Flars' heritage to him.[26]

Returning to Daggerdale, Flars found his grandfather, Colderan, had passed away and roving bands of Zhent-sponsored outlaws held sway. Uniting the dale once again under the rule of the rightful Morn family, Flars soon sired one of Daggerdale's most famous lords, Randal Morn.[26]

Zhent Occupation[]

Later in the Year of the Gulagoar, 1316 DR, when refugees from fallen Teshendale started flocking to Daggerdale, the first agents of the Zhents arrived. By 1336 DR, the Black Network claimed Dagger Falls as their own, driving Randal Morn, the hereditary lord of Daggerdale, into the hills and installing Malyk as ruler.[23][7] The House of Morn had ruled Daggerdale for centuries prior to the arrival of the Zhents, and Randal was the last surviving male heir.

Morn began fighting the Zhentarim with guerrilla warfare, with the first major victory occurring nearly two decades later with the death of the puppet ruler Malyk in the Year of the Arch, 1353 DR.[27] The Zhentarim responded aggressively, leading to a series of events that culminated in all-out civil war by 1369 DR.[8]

The Return of Randal Morn[]

With events abroad such as the recent destruction of Zhentil Keep, the Zhentarim had its attention elsewhere during this time, allowing Morn the window he needed to reclaim the Dagger Falls and thus the region.

Randal was the last male heir to the House of Morn. His sister, Silver Cormaeril lived to the south, married into the Cormaeril family of Cormyr. Unless Morn produced an heir, control of Daggerdale would pass to the Cormaeril family upon his death.[28]

Cormaeril rule[]

In the Year of the Wrathful Eye, 1391 DR, Randal Morn died after catching pneumonia on a hunting trip. Randal Morn's nephew, Sathrin Cormaeril, arrived in Daggerdale and claimed the throne. Sathrin ruled until 1425 DR when he died and was succeeded by his son Domavos. Domavos attended the renewal of the Dales Compact in Mistledale during that same year.[4]

After 44 years of his reign Domavos died in the Year of Splendors Burning, 1469 DR and was succeeded by his son Barathal.[4]

In the Year of the Final Stand, 1475 DR, Neranya Cormaeril, Barathal's sister was attacked by werewolves and joined the lycanthropes of White Crag.[4]

In 1480 DR, the evil Zhentarim cleric Rezlus attempted to seize control of Daggerdale through the Tower of Void where four heroes from the Dalelands stood and opposed him. Upon the Zhentarim's defeat, the dragon Incendius destroyed Daggerdale but was killed by the human fighter of the four heroes. The Cyricist Zhentarim then began their invasion of Tethyamar.[29]

Geographic Features[]

Daggerdale was a more remote region of the Dalelands, in the upper region of Tesh Valley between the Desertsmouth Mountains and the Dagger Hills. Very few paths entered in and out of dale, and heavy woodlands further isolated, and protected, the farmlands and more pristine open areas.[12]

This lightly wooded dale of rolling hills was perhaps one of the most unspoiled of landscapes among the Dalelands.[30] Daggerdale was divided up by numerous rocky valleys and the few settled areas are centered around the town of Dagger Falls.[8]

Forests[]

  • Border Forest:This forest rested on the northern border of Daggerdale. It connected to three other regions but was rarely frequented by travelers. The native inhabitants were fey, such as satyrs, pixies, sprites and dryads. These fey had a hostile attitude towards civilized races due to past dealings with Zhentarim loggers working out of Snowmantle.[8]

Bodies of water[]

  • Dagger Falls:The nearby town of Dagger Falls was named after this waterfall. It has a sheer drop that could not be navigated by boats or returning salmon.[8]

Hills and mountains[]

  • Dagger Hills:This was the hilly area south-east of Dagger Falls. At one time, it contained tilled farmland which has since been abandoned and reclaimed by nature. Many monsters and predatory animals made this area their home.[8]
  • Desertsmouth Mountains:These mountains ran along the western border of the Dalelands. They were previously home to the Tethyamar dwarves, trade partners of the Daggerfolk, prior to the fall of their kingdom at the hands of a savage horde. Descendants of the monstrous attackers, orcs, ogres and fiends, still lived in on the mountain tops.[8]

Notable locations[]

Settlements[]

  • Dagger Falls: The was the capital and largest settlement in Daggerdale.[11]
  • Hadreth's Glen: A small hamlet along the southwestern edge of the Border Forest.[33]
  • Snowmantle: In isolated village near the Border Forest that was leveled in 1369 DR.[34]
  • Tachepp: One of the small elven villages of Daggerdale.[35]
  • Teshmere: A hamlet just west of Dagger Falls along the Black Road.[33]
  • Tethyamarside: Another hamlet south of Dagger Falls along the Tethyamar Trail.[33]
  • White Chalk Hollow: This hamlet was located along the southwestern edge of the Border Forest.[33]

Appendix[]

Appearances[]

References[]

  1. 1.0 1.1 1.2 1.3 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 126. ISBN 0-7869-1836-5.
  2. 2.0 2.1 Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 76. ISBN 0-7869-0406-2.
  3. James Wyatt (September 2002). City of the Spider Queen. (Wizards of the Coast), p. 11. ISBN 0-7869-1212-X.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 Eric Menge (July 2011). “Backdrop: Daggerdale”. Dungeon #192 (Wizards of the Coast) (192)..
  5. Jim Butler (1995). The Return of Randal Morn. (TSR, Inc), p. 17. ISBN 0-7869-0170-5.
  6. 6.0 6.1 Wolfgang Baur (October 1993). Doom of Daggerdale. (TSR, Inc.), p. 9. ISBN 978-1560766544.
  7. 7.0 7.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised). (TSR, Inc). ISBN 1-5607-6617-4.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 127. ISBN 0-7869-1836-5.
  9. 9.0 9.1 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 103. ISBN 978-0-7869-4731-7.
  10. 10.0 10.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 122. ISBN 0-7869-1836-5.
  11. 11.0 11.1 Richard Baker (1993). The Dalelands. (TSR, Inc), p. 20. ISBN 978-1560766674.
  12. 12.0 12.1 12.2 Richard Baker (1993). The Dalelands. (TSR, Inc), p. 19. ISBN 978-1560766674.
  13. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 120. ISBN 0-7869-3654-1.
  14. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 126. ISBN 0-7869-3654-1.
  15. James Wyatt (September 2002). City of the Spider Queen. (Wizards of the Coast), p. 11. ISBN 0-7869-1212-X.
  16. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 61. ISBN 978-0-7869-4731-7.
  17. 17.0 17.1 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 128. ISBN 0-7869-3654-1.
  18. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 88. ISBN 978-0-7869-4731-7.
  19. Ed Greenwood et al. (December 1988). Lords of Darkness. Edited by Scott Martin Bowles. (TSR, Inc.), p. 84. ISBN 0-88038-622-3.
  20. Richard Baker, Eric L. Boyd, Thomas M. Reid (July 2007). Shadowdale: The Scouring of the Land. (Wizards of the Coast). ISBN 07-8694-039-5.
  21. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 90. ISBN 978-0-7869-4731-7.
  22. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 92. ISBN 978-0-7869-4731-7.
  23. 23.0 23.1 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 137. ISBN 978-0-7869-4731-7.
  24. Thomas M. Costa, Eric L. Boyd (August 2006). Realms Bestiary, Volume 2 (PDF). Retrieved on 2008-06-20.
  25. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 135. ISBN 0-7869-3654-1.
  26. 26.0 26.1 Ed Greenwood (2005-06-07). Questions for Ed Greenwood (2005). Candlekeep Forum. Retrieved on 2014-01-09.
  27. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 140. ISBN 978-0-7869-4731-7.
  28. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised). (TSR, Inc). ISBN 1-5607-6617-4.
  29. Bedlam Games (May 2011). Designed by Stuart Wheeler. Dungeons & Dragons: Daggerdale. Atari.
  30. Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 75. ISBN 0-7869-0406-2.
  31. Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 77. ISBN 0-7869-0406-2.
  32. Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 79. ISBN 0-7869-0406-2.
  33. 33.0 33.1 33.2 33.3 TSR (September 1999). Forgotten Realms Interactive Atlas [CD-ROM]. Profantasy Ltd.
  34. Kevin Melka, John Terra (March 1995). “Adventure Book”. In David Wise ed. Ruins of Zhentil Keep (TSR, Inc.), p. 22. ISBN 0-7869-0109-8.
  35. James Butler, Elizabeth T. Danforth, Jean Rabe (1994). Elminster's Ecologies. (TSR, Inc). ISBN 1-5607-6917-3.

Connections[]

Dalelands
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