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Daggerford was a small but consequential town located in the Delimbiyr Vale within the greater Sword Coast.[2][13][11] While it was primarily a farming community, and considered by some to be a stopover town, the town had great ambitions to grow and be seen as an alternative to their northern neighbor of Waterdeep.[8][3]

Throughout its storied history, Daggerford's dukes claimed the lands from as far away as Floshin Estates to the north and Dragonspear Castle. In truth the duchy comprised the town proper and the surrounding farmsteads that numbered around around a score or more.[1][14]

Despite its modest size and somewhat inflated sense if importance, Daggerford was resilient. It was something of a relic from the old kingdom of Delimbiyr,[13] too stubborn to fall even when series of wars, crusades, and other conflicts threatened the entirety of the Sword Coast.[15]

Daggerford's coat-of-arms was a silver dagger, covered in blood atop a field of dark blue.[1]

DescriptionEdit

It was a walled settlement with a population that by and large lived in the outlying hamlets, farms, and estates, rather than within the town proper. As such, the streets of Daggerford were not densely populated.[16] The town was significantly refurbished during the 13th century, when many of its 40-odd wooden structures were remade in stone by the dwarves of Clan Ironeater.[2][3] Even after this improvement, Daggerford's roads were unpaved and several of its buildings were ramshackle in appearance even a century later.[16]

Surrounding the town's walls was a modest moat, with three crossing points at each of the town's three gates — the Farmer's Gate in the north, the Caravan Gate in the west and the River Gate in the south.[17] For many years the moat was a dumping place for the town's refuse. Thankfully, this unfortunate and long-standing tradition was ceased in the late 15th century.[18]

Sitting atop a hill in the center of Daggerford was the grand Ducal Castle,[2] which was technically older than the town itself.[8]

GeographyEdit

The town was strategically placed along the Trade Way, within the idyllic countryside that encompassed the northern bank of the Delimbiyr River.[19] It was the largest settlement located between the metropolises of Waterdeep, 150 miles (241.4 km) to the north,[20] and Baldur's Gate to the south.[2][note 1]

There were a number of small but notable landmarks situated around Daggerford. The familial estate of Sir Elorfindar Floshin was about two days of travel away, and the home of his son Elorshin was approximately the same distance away to the east. Near Elorshin's home was the temple known as the Mosque of Tyr, which the younger elf maintained.[21]

On a small hill near the town was an entrances to a nearby song path, a network of portal that were connected to works of oratorical works of art, such as songs and epic poems. The song path near Daggerford was referred to as the Voices of the Lost, named for the song that was required for its opening.[22]

Gillian's Hill,[8][9] Liam's Hold,[23] and Black Helm Tower were each within a day's travel away from Daggerford.[21]

GovernmentEdit

Since the founding of the Kingdom of Phalorm around the Year of Trials Arcane, 523 DR by Tyndal "Daggerford", the town was governed by Dukes through Tyndal's family line until at least the end of the Second Sundering.[24]

Around the Year of the Manticore, 1280 DR, a town charter was granted by Duke Conan, leading to the creation of the anonymous ruling body known as the Council of Guilds, modeled after the Masked Lords of Waterdeep. The town was too small to maintain such secrecy however, and it was well known that the local guildmasters served at the seat of the council.[3][8][9][12][note 2]

Dukes of DaggerfordEdit

As of the mid–14th century, the town was ruled by Duke Pryden Daggerford. Unfortunately, the duke lost his life in the First Dragonspear War. He was succeeded by his son, Pwyll "Greatshout" Daggerford, so named for his magically booming voice.[9]

Duke Maldwyn Daggerford received his title before the Year of the Iron Dwarf's Vengeance, 1485 DR as the tradition of primogeniture decreed that the title passed to the eldest male child. It was the opinion of many in the town however, that his elder sister Lady Morwen would be more suited to the role.[25]

After the practice of primogeniture was suspended in the following year, Lady Morwen assumed the title of Duchess of Daggerford.[26]

TradeEdit

Due to its key location, Daggerford was a vital mercantile hub for its region of the Sword Coast. It was the site where goods moving on ships traversing the Delimbiyr River could be transferred to caravans journeying along the Trade Way, or vice versa. The water ways of the Delimbiyr at Daggerford was too shallow for ships to continue upriver into the rest of the Delimbiyr Vale.[13]

While Daggerford emulated the grand, northern Metropolis of Waterdeep its trade services were somewhat limited. While it attracted its fair share of travelers, prices for local wares were often significantly marked up.[8]

The people of Daggerford were largely self–sufficient,[8] though they did import lumber from Andalor's Mill in Bowshot.[6]

GuildsEdit

After the establishment of guilds, each type of guild was maintained by a Guildmaster, even if it was only a single town representative, to ease trade between cities. They eventually formed into the Council of Guilds during the early 14th century, and many of them amalgamated into fewer number of guilds by the 15th century.[26]

DefensesEdit

In addition to the Duke and his personal guard, Daggerford maintained a standing militia.[27] It comprised the town's citizens who were healthy enough to serve, regardless of gender or race. Those were not required to serve were those were too young or too old, women who were pregnant, and women who were raising young children.[28] As of the Year of the Banner, 1368 DR, the militia comprised only 50 individuals – though that was one tenth of the town's citizens.[29]

Newly–recruited militiamen were granted some training and given very rudimentary arms. Service was required three days out of every month, and typically consisted of fairly light duties, unless the town was in immediate peril.[28]

HistoryEdit

FoundingEdit

In the centuries after the elves of Illefarn abandoned their kingdom for the isle of Evermeet, in the Year of the Cantobele Stalking, 342 DR the kingdom of Delimbiyran arose in the area. It was during this age that Daggerford became a duchy and grew significantly in power and influence.[2][8]

The town took its name from a 10th century legend about a boy named Tyndal who protected his family and their trade wagon while crossing the Delimbiyr River. Tyndal's family was assaulted by lizardfolk raiders, and slew six of the beasts armed with only a dagger.[1] While the story grew into myth over the course of the next few hundreds of years,[19] records stated that fabled event did actually occur, at the future site of the Ducal Castle, in the Year of the Penitent Rogue, 931 DR.[30][31] All of the subsequent Dukes of Daggerford claimed to be descended from Tyndal.[2][32]

Having earned fame in his youth and wealth as a merchant, Tyndal married Eleesa, the daughter of the Duke of Calandor in the Year of the Foolish Bridegroom, 945 DR. Some two years later, the white dragon Cortulorrulagalargath came crashing to Toril after an aerial fight with the silver dragon Teskulladar, and demolished the city of Delimbiyran, killing the Duke but sparing his daughter and son-in-law. The newly-risen Duke Tyndal relocated the seat of power from its previous location, the Barony of Steeping Falls, and began construction of his Ducal Castle atop the ruined remnants of Morlin Castle.[30][32][33] Over the course of the next hundred years, the people of Daggerford began to build a proper town outside of the new castle.[8]

During the mid–13th century, Derval Ironeater and the rest of Clan Ironeater moved into town and began rebuilding many of its wooden structures out of stone.[2]

14th CenturyEdit

Coalition

The flag of Daggerford (right) with those of Waterdeep and the Flaming Fist

The town of Daggerford was given sovereignty in the Year of the Watching Cold, 1320 DR by Duke Conan Daggerford. He allowed for the formation of the Council of Guilds, the ruling body that has governed the town ever since.[8]

Daggerford was the site of a great battle, when it was assaulted by the hordes of fiends that poured out from Dragonspear Castle in the Year of the Wyvern, 1363 DR. The town was defended and its assailants defeated by combined forces of elves, dwarves and men.[34][35][36]

In the Year of the Banner, 1368 DR, Daggerford's army lent 50 of their soldiers, one tenth of the town's population, to the Coalition army. They fought under the command of General Haither Stonehand who knew each of her soldiers personally.[15]

Also around that time, lizardfolk under the command of a lich named Redeye began extorting Duke Pwyll the sum of tens of thousands of gold pieces. The duke in turn hired several adventuring companies to remove the threat to the duchy.[37]

Sometime in the Year of the Tankard, 1370 DR, a group of trolls began to infest Daggerford's sewer system.[37]

15th CenturyEdit

At some point prior to the Second Sundering, the duchy of Daggerford entered into the Lords' Alliance.[14]

Around the Year of the Iron Dwarf's Vengeance, 1485 DR, Duke Maldwyn became involved with a woman named Natyssa. She was in fact a succubus called Pencheska working for Tarul Var of Thay, both of whom sought the duke's death. The duke himself became possessed by the spirit of Baazka, the pit fiend who was the orchestrated of the Second Dragonspear War a century before.[38][39]

The succubus and the spirit of the pit fiend attempted to murder Duke Maldwyn and incriminate a group of adventurers. While it was unknown how the conflict between the groups actually played out,[39] Pencheska was able to imprison the duke's sister Lady Morwen in Cromm's Hold, assume her likeness, and succeed her "brother" as Daggerford's new duchess. By the time the ordning was broken, when the region was being assaulted by giants, she had brokered an agreement with the Zhentarim to ensure the "safety" of her people.[40]

As of the Year of the Warrior Princess, 1489 DR, "Lady Morwen" was still serving as the town's duchess. It was unknown if the individual was the "real" duchess or still the succubus Pencheska posing as her.[12]

Notable LocationsEdit

Despite its rather small size and modest population, Daggerford was divided into four different quarters:[41]

Landmarks
  • Ducal Castle: The centerpiece of Daggerford was its long-standing castle, that has served the dukes of Daggerford since the age of Tyndal.[42][5][43] It was surrounded on three sides by the Commons, small stretch of grasslands that could be used for grazing in case of a siege upon the town.[44]
  • Marketplace: Local grocers, farmers and other merchants congregated within the town's open market twice a tenday in order to sell their goods.[44] For a short while, the stalls were collapsible as the militia had no dedicated training area when the town's barracks was built. The market vendors were exceptionally grateful when the soldiers were granted an area to the south.[46]
  • Drill fields: This wide open area[17] was used as a training grounds for both the Daggerford militia and the local constabulary. Before an area was designated outside the town's walls, it often served as a temporary holding area for caravans.[21]
  • Caravan Grounds: This area was used to house the carts and wagons of those merchants and caravaneers who came to town for business. All manner of folks could be found among the drivers and caravan guards as they hailed from realms all across the Sword Coast.[18]
  • Tannery: When Daggerford was inflicted with sickness during the mid–15th century DR, the citizens blame the local guild of tanners and forced them to relocate the tannery outside of town, on the opposite side of the Trade Way.[17][18]

Town QuartersEdit

River Quarter

This area of town held the city's docks and served those whose jobs revolved around ships and sea trade. Dock workers unloaded cargo from ships that was bound for transport along the Trade Way, while some skippers and rivermen transported people down the Delimbiyr River to Secomber and the surrounding settlements.[47][43]

Some of the landmarks within the River Quarter were the town's jail and constabulary,[48][49]stables, and the militia's barracks;[5] the Table of the Sword shrine;[46] and next to the quarter, the massive Sullerton Shipbuilders.[17]

Caravan Quarter

Catering to those individuals passing through town on trade business, this area of Daggerford comprised several shops and businesses, guildhalls, as well as a number of boarding houses. As such it was nearly devoid of activity during the winter months, when caravan travel all but ceased.[41][50]

Notable locations included the grand Lady Luck Tavern,[51] Miller's Dry Goods,[17] and Fairfortune Hall.[52][5]

Farmers' Quarter

As the name suggested, many farmers and other folks that lived off the land made their home within this part of Daggerford. Animal pens and small livestock paddocks were a common sight throughout its streets.[47][50]

Found within this ward was the grand River Shining Tavern,[53] Cromach's Smithy,[54] and the Harvest House, the local temple to Chauntea.[50][5]

Money Quarter

Easily the most affluent region of town, this quarter comprised the grand buildings that were built nearest to the ducal castle.[47][43] Located within was the Sword Coast Traders' Bank,[54] the Lizard's Gizzard inn,[55] and a number of private residences.[17]

InhabitantsEdit

Due to its grand ambitions and rather one-sided rivalry with Waterdeep, Daggerford was able to attract scores of skilled craftsmen and artisans.[8][16][13] Nearly everyone in Daggerford knew one another and outsiders were readily welcomed, especially if they were looking to patronize the town's businesses.[12]

Notable InhabitantsEdit

14th Century
15th Century

LoreEdit

The Waterdhavian phrase "gone to Daggerford" referred to someone who was hiding out beyond Waterdeep's walls.[3]

AppendixEdit

AppearancesEdit

Adventures
Video Games

NotesEdit

  1. While text from The North: Guide to the Savage Frontier – Daggerford (p. 2) states that Daggerford is south of the Delimbiyr River, a distinction that is shown on several overview maps from Volo's Guide to the Sword Coast (p. 66), Forgotten Realms Campaign Setting 3rd edition, and Forgotten Realms Campaign Guide, this has been retconned in 5th edition. Scourge of the Sword Coast (p.9) has a city map that clearly shows the town as being north of the river. This map overlaps the previous city map provided in The North: Guide to the Savage Frontier. Additionally, the town's orientation is also shown in Ghosts of Dragonspear Castle (p. 141).
  2. The North: Guide to the Savage Frontier - Daggerford states this event occurs in 1320 DR.

GalleryEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 34. ISBN 1-5607-6940-1.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 slade (April 1996). The North: Guide to the Savage Frontier (Daggerford). (TSR, Inc), p. 2. ISBN 0-7869-0391-0.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 227. ISBN 0-7869-1836-5.
  4. slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization). (TSR, Inc), p. 63. ISBN 0-7869-0391-0.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 20.
  6. 6.0 6.1 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 31. ISBN 1-5607-6940-1.
  7. slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization). (TSR, Inc), p. 3. ISBN 0-7869-0391-0.
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 slade (April 1996). The North: Guide to the Savage Frontier (Daggerford). (TSR, Inc), p. 3. ISBN 0-7869-0391-0.
  9. 9.0 9.1 9.2 9.3 9.4 Steve Perrin (1987). Under Illefarn. (TSR, Inc), p. 7. ISBN 0-88038-489-1.
  10. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 146. ISBN 978-0-7869-4731-7.
  11. 11.0 11.1 Christopher Perkins, et al. (August 2013). Ghosts of Dragonspear Castle. (Wizards of the Coast), p. 134. ISBN 978-0786965311.
  12. 12.0 12.1 12.2 12.3 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 47. ISBN 978-0786965809.
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 12.
  14. 14.0 14.1 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 7. ISBN 978-0786965809.
  15. 15.0 15.1 Beamdog (March 2016). Designed by Philip Daigle, et al. Baldur's Gate: Siege of Dragonspear. Beamdog.
  16. 16.0 16.1 16.2 Richard Baker (August 2004). Forsaken House. (Wizards of the Coast), p. 76. ISBN 0-7869-3260-0.
  17. 17.0 17.1 17.2 17.3 17.4 17.5 Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 9.
  18. 18.0 18.1 18.2 Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 16.
  19. 19.0 19.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 90. ISBN 1-5607-6617-4.
  20. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 104. ISBN 1-5607-6617-4.
  21. 21.0 21.1 21.2 slade (April 1996). The North: Guide to the Savage Frontier (Daggerford). (TSR, Inc), p. 32. ISBN 0-7869-0391-0.
  22. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 57. ISBN 0-7869-3654-1.
  23. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 40. ISBN 1-5607-6940-1.
  24. Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 47. ISBN 978-0786965809.
  25. Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 14.
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  27. Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 12.
  28. 28.0 28.1 slade (April 1996). The North: Guide to the Savage Frontier (Daggerford). (TSR, Inc), p. 7. ISBN 0-7869-0391-0.
  29. Dee Pennyway (2016-04-01). Siege of Dragonspear: Field Report (PDF). Beamdog. Archived from the original on 2017-10-22. Retrieved on 2017-10-22.
  30. 30.0 30.1 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 140. ISBN 0-7869-3654-1.
  31. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 111. ISBN 978-0-7869-4731-7.
  32. 32.0 32.1 Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 112. ISBN 978-0-7869-4731-7.
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