Forgotten Realms Wiki
Forgotten Realms Wiki
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| races = [[Dwarves]], [[halfling]]s, [[human]]s
 
| races = [[Dwarves]], [[halfling]]s, [[human]]s
 
| languages =
 
| languages =
| religion =
+
| religion = [[Chauntea]], [[Lathander]], [[Tempus]], [[Tymora]]
 
| alignment =
 
| alignment =
 
| socrefs = <ref name="NGSF.CC-p63">{{Cite book/The North: Guide to the Savage Frontier/Cities and Civilization|63}}</ref>
 
| socrefs = <ref name="NGSF.CC-p63">{{Cite book/The North: Guide to the Savage Frontier/Cities and Civilization|63}}</ref>
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| population3 = 891
 
| population3 = 891
 
| popyear3 = 1372
 
| popyear3 = 1372
| population4 =
+
| population4 = 1200
| popyear4 =
+
| popyear4 = 1485
 
| population5 =
 
| population5 =
 
| popyear5 =
 
| popyear5 =
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| ruleryear5 = 1486
 
| ruleryear5 = 1486
 
| rulertable =
 
| rulertable =
| histrefs = <ref name="NGSF.D-p2"/><ref name="NGSF.D-p3"/><ref name="UF-p7"/><ref name="FRCS3e">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|227}}</ref>
+
| histrefs = <ref name="NGSF.D-p2"/><ref name="NGSF.D-p3"/><ref name="UF-p7"/><ref name="FRCS3e">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|227}}</ref><ref name="GCS-p134"/>
 
| usethe =
 
| usethe =
 
| useon =
 
| useon =
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| items = yes
 
| items = yes
 
}}
 
}}
'''Daggerford''' was a small town located in the [[Delimbiyr Vale]] within the greater [[Sword Coast]].<ref name="NGSF.D-p2"/> While it was primarily a farming community, the town's collective desire to grow and be seen as an alternative to the northern city [[Waterdeep]] attracted skilled craftsmen and artisans.<ref name="FH-p76">{{Cite book/Forsaken House|76}}</ref><ref name="NGSF.D-p3"/>
+
'''Daggerford''' was a small but consequential town located in the [[Delimbiyr Vale]] within the greater [[Sword Coast]].<ref name="NGSF.D-p2"/><ref name="SSC-p12"/><ref name="GCS-p134">{{Cite book/Ghosts of Dragonspear Castle|134}}</ref> While it was primarily a farming community, the town had a collective desire to grow and be seen as an alternative to their northern neighbor of [[Waterdeep]]. As such, the town was able to attract scores of skilled craftsmen and artisans.<ref name="NGSF.D-p3"/><ref name="FH-p76">{{Cite book/Forsaken House|76}}</ref><ref name="SSC-p12"/>
   
Despite its small size and reputation as a stopover town, Daggerford had great ambitions and a long and storied history.<ref name="NGSF.D-p3"/> It remained resilient through a number of conflicts that arose throughout the Sword Coast.<ref name="BG.SoD"/>
+
Despite its modest size and reputation as a mere stopover town, Daggerford had great ambitions and a long and storied history.<ref name="NGSF.D-p3"/> It remained resilient through a number of conflicts that arose throughout the Sword Coast,<ref name="BG.SoD"/> a relic of [[Delimbiyran|a kingdom]] from ages past.<ref name="SSC-p12">{{Cite book/Scourge of the Sword Coast|12}}</ref>
   
 
==Description==
 
==Description==
It was a walled town with a population of approximately 900, with a number of outlying hamlets, farms, and estates bringing the population to over 2,000. As such, the town proper was not densely populated. Its streets were unpaved and the buildings were ramshackle in appearance.<ref name="FH-p76">{{Cite book/Forsaken House|76}}</ref> Within the center of town was the [[ducal castle]], the central stronghold of [[dwarven]] construction.<ref name="NGSF.D-p2">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|2}}</ref>
+
It was a walled settlement with a population that by and large lived in the outlying hamlets, farms, and estates, rather than within the town proper. As such, the streets of Daggerford were not densely populated. In fact, Daggerford's roads were unpaved and the buildings were ramshackle in appearance for some time.<ref name="FH-p76">{{Cite book/Forsaken House|76}}</ref>{{Timescale}} The town was significantly refurbished during the 13{{th}} century however, when many of its wooden structures were remade in stone by the dwarves of [[Clan Ironeater]].<ref name="NGSF.D-p2"/>
  +
  +
Sitting atop a hill in the center of Daggerford was the [[Ducal Castle]].<ref name="NGSF.D-p2">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|2}}</ref>
   
 
==Geography==
 
==Geography==
The town was strategically placed along the [[Trade Way]] on the southern bank of the [[Delimbiyr River]]. It was the largest settlement on the trade route located between Waterdeep to the north, and [[Baldur's Gate]] to the south.<ref name="NGSF.D-p2"/><ref group="note">While the map in [[Hordes of Dragonspear]] shows the town on the north side of the river, page 2 of [[The North: Guide to the Savage Frontier|The North: Guide to the Savage Frontier - Daggerford]] explicitly states the town in on the south side of the river crossing.</ref>
+
The town was strategically placed along the [[Trade Way]] on the southern bank of the [[Delimbiyr River]]. It was the largest settlement on the trade route located between Waterdeep to the north, and [[Baldur's Gate]] to the south.<ref name="NGSF.D-p2"/>{{DagLoc}}
   
 
There were a number of small but notable landmarks situated around Daggerford. The [[Floshin Estates|familial estate]] of [[Elorfindar Floshin|Sir Elorfindar Floshin]] was about two days of travel away, and the home of his son [[Elorshin Floshin|Elorshin]] was approximately the same distance away to the east. Near Elorshin's home was the temple known as the [[Mosque of Tyr]], which the younger [[gold elf|elf]] maintained.<ref name="NGSF.D-p32">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|32}}</ref>
 
There were a number of small but notable landmarks situated around Daggerford. The [[Floshin Estates|familial estate]] of [[Elorfindar Floshin|Sir Elorfindar Floshin]] was about two days of travel away, and the home of his son [[Elorshin Floshin|Elorshin]] was approximately the same distance away to the east. Near Elorshin's home was the temple known as the [[Mosque of Tyr]], which the younger [[gold elf|elf]] maintained.<ref name="NGSF.D-p32">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|32}}</ref>
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==Trade==
 
==Trade==
  +
Due to its key location, Daggerford was a vital mercantile hub for its region of the Sword Coast. It was the site where goods moving on ships traversing the Delimbiyr River could be transferred to caravans journeying along the Trade Way, or vice versa.<ref name="SSC-p12"/>
While Daggerford emulated the grand, northern Metropolis of Waterdeep its trade services were somewhat limited. It attracted its fair share of travelers but many of its shops offered their goods at a significantly marked–up prices.<ref name="NGSF.D-p3"/>
 
  +
 
While Daggerford emulated the grand, northern Metropolis of Waterdeep its trade services were somewhat limited. While it attracted its fair share of travelers, prices for local wares were often significantly marked up.<ref name="NGSF.D-p3"/> It was an important trading
   
 
The people of Daggerford were largely self–sufficient.<ref name="NGSF.D-p3"/>
 
The people of Daggerford were largely self–sufficient.<ref name="NGSF.D-p3"/>
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==History==
 
==History==
 
===Founding===
 
===Founding===
In the centuries after the [[elves]] of [[Illefarn]] abandoned their kingdom for the isle of [[Evermeet]], in the {{YearlinkName|342}} the [[Kingdom of Delimbiyran]] arose in the area. It was during this age that Daggerford became a duchy and grew significantly in power and influence.<ref name="NGSF.D-p2"/><ref name="NGSF.D-p3">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|3}}</ref>
+
In the centuries after the [[elves]] of [[Illefarn]] abandoned their kingdom for the isle of [[Evermeet]], in the {{YearlinkName|342}} the [[Delimbiyran|Kingdom of Delimbiyran]] arose in the area. It was during this age that Daggerford became a duchy and grew significantly in power and influence.<ref name="NGSF.D-p2"/><ref name="NGSF.D-p3">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|3}}</ref>
   
The town took its name from a 10{{th}} century legend about a boy named [[Tyndal]] who fended off a tribe of [[lizardfolk]] with only a [[dagger]].<ref name="VoloSC.34">{{Cite book/Volo's Guide to the Sword Coast|34}}</ref>
+
The town took its name from a 10{{th}} century legend about a boy named [[Tyndal]] who fended off a tribe of [[lizardfolk]] armed with only a [[dagger]].<ref name="VoloSC.34">{{Cite book/Volo's Guide to the Sword Coast|34}}</ref> While the story grew into myth over the course of the next few hundreds of years, records stated that the melee did actually occur, at the ruins of [[Morlin Castle]] in the {{YearlinkName|931}}.<ref name="GHR-p111">{{Cite book/The Grand History of the Realms|111}}</ref> All of the subsequent Dukes of Daggerford claimed to be descended from Tyndal.<ref name="NGSF.D-p2"/><ref name="GHR-p112"/>
   
 
Construction of the ducal castle began in the {{YearlinkName|947}}, after the duchy was relocated from the city of [[Delimbiyran (city)|Demilbiyran]] to its current location atop the hill. The previous Duke of [[Calandor]] and his court were killed by the crash landing of the dying [[white dragon]] [[Cortulorrulagalargath]], and the new keep was built atop the ruined remnants of [[Morlin Castle]].<ref name="GHR-p112">{{Cite book/The Grand History of the Realms|112}}</ref> Over the course of the next hundred years, the people of Daggerford began to build a proper town outside of the new castle.<ref name="NGSF.D-p3"/>
All the Dukes of Daggerford claimed to be descended from Tyndal.<ref name="NGSF.D-p2"/><ref name="GHR-p122"/>
 
 
Construction of the ducal castle began in the {{YearlinkName|947}}, after the duchy was relocated from the city of [[Delimbiyran (city)|Demilbiyran]] to its current location atop the hill. The previous Duke of [[Calandor]] and his court were killed by the crash landing of the dying [[white dragon]] [[Cortulorrulagalargath]], and the new keep was built atop the ruined remnants of [[Morlin Castle]].<ref name="GHR-p122">{{Cite book/The Grand History of the Realms|112}}</ref> Over the course of the next hundred years, the people of Daggerford began to build a proper town outside of the new castle.<ref name="NGSF.D-p3"/>
 
   
 
During the mid–13{{th}} century, [[Devral Ironeater]] and the rest of [[Clan Ironeater]] moved into town and began rebuilding many of its wooden structures out of stone.<ref name="NGSF.D-p2"/>
 
During the mid–13{{th}} century, [[Devral Ironeater]] and the rest of [[Clan Ironeater]] moved into town and began rebuilding many of its wooden structures out of stone.<ref name="NGSF.D-p2"/>
   
 
===14{{th}} Century===
 
===14{{th}} Century===
  +
[[File:Coalition.png|thumb|right|250px|The flag of Daggerford (right) with those of [[Waterdeep]] and the [[Flaming Fist]]]]
  +
Daggerford was the site of a [[Battle of Daggerford|great battle]], when it was assaulted by the [[Hordes of Dragonspear (army)|hordes of fiends]] that poured out from [[Dragonspear Castle]]. The town was defended and its assailants defeated by combined forces of elves, dwarves and men.<ref name="GHR-p1466">{{Cite book/The Grand History of the Realms|146}}</ref>
  +
 
In the {{YearlinkName|1368}}, Daggerford's army lent 50 of their soldiers, one tenth of the town's population, to the [[Coalition|Coalition army]]. They fought under the command of [[Haither Stonehand|General Haither Stonehand]] who knew each of her soldiers personally.<ref name="BG.SoD">{{Cite game/Baldur's Gate: Siege of Dragonspear}}</ref>
 
In the {{YearlinkName|1368}}, Daggerford's army lent 50 of their soldiers, one tenth of the town's population, to the [[Coalition|Coalition army]]. They fought under the command of [[Haither Stonehand|General Haither Stonehand]] who knew each of her soldiers personally.<ref name="BG.SoD">{{Cite game/Baldur's Gate: Siege of Dragonspear}}</ref>
   
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Despite its rather small size and modest population, Daggerford was divided into four different quarters:<ref name="NGSF.D-10"/>
 
Despite its rather small size and modest population, Daggerford was divided into four different quarters:<ref name="NGSF.D-10"/>
   
;[[Riverman's Quarter]]:
+
;[[River Quarter]]:
This area of town held the city's docks and served those whose jobs revolved around ships and sea trade. Dock workers unloaded cargo from ships that was bound for transport along the Trade Way, while some skippers and rivermen transported people down the Delimbiyr River to [[Secomber]] and the surrounding settlements.<ref name="NGSF.D-p10">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|10}}</ref>
+
This area of town held the city's docks and served those whose jobs revolved around ships and sea trade. Dock workers unloaded cargo from ships that was bound for transport along the Trade Way, while some skippers and rivermen transported people down the Delimbiyr River to [[Secomber]] and the surrounding settlements.<ref name="NGSF.D-p10">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|10}}</ref><ref name="GDC-p138">{{Cite book/Ghosts of Dragonspear Castle|138}}</ref>
   
Some of the landmarks within the Riverman's Quarter were the [[Flying Fish]] seafood market, the grand [[River Shining Tavern]],<ref name="NGSF.D-p18">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|18}}</ref> and the shrine to [[Tempus]], known as the [[Table of the Sword]].<ref name="NGSF.D-p16">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|16}}</ref>
+
Some of the landmarks within the River Quarter were the town's jail and constabulary,<ref name="NGSF.D-p17">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|17}}</ref><ref name="SSC-p21">{{Cite book/Scourge of the Sword Coast|21}}</ref> the militia's barracks,<ref name="SSC-p20"/> and the shrine to [[Tempus]], known as the [[Table of the Sword]].<ref name="NGSF.D-p16">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|16}}</ref>
   
 
;[[Caravan Quarter]]:
 
;[[Caravan Quarter]]:
Catering to those individuals passing through town on trade business, this area of Daggerford comprised several shops and businesses, guildhalls, as well as a number of boarding houses. As such it was nearly devoid of activity during the winter months, when caravan travel all but ceased.<ref name="NGSF.D-10"/>
+
Catering to those individuals passing through town on trade business, this area of Daggerford comprised several shops and businesses, guildhalls, as well as a number of boarding houses. As such it was nearly devoid of activity during the winter months, when caravan travel all but ceased.<ref name="NGSF.D-10">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|10}}</ref><ref name="GDC-p139">{{Cite book/Ghosts of Dragonspear Castle|139}}</ref>
   
Notable locations included the grand [[Lady Luck Tavern]],<ref name="NGSF.D-p19">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|19}}</ref> [[Miller's Dry Goods]],<ref name=SSC-p9">{{Cite book/Scourge of the Sword Coast|9}}</ref> and [[Fairfortune Hall]].<ref name="NGSF.D-p22">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|22}}</ref>
+
Notable locations included the grand [[Lady Luck Tavern]],<ref name="NGSF.D-p19">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|19}}</ref> [[Miller's Dry Goods]],<ref name="SSC-p9">{{Cite book/Scourge of the Sword Coast|9}}</ref> and [[Fairfortune Hall]].<ref name="NGSF.D-p22">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|22}}</ref><ref name="SSC-p20">{{Cite book/Scourge of the Sword Coast|20}}</ref>
   
 
;[[Farmers' Quarter]]:
 
;[[Farmers' Quarter]]:
  +
As the name suggested, many farmers and other folks that lived off the land made their home within this part of Daggerford. Animal pens and small livestock paddocks were a common sight throughout its streets.<ref name="NGSF.D-p10"/><ref name="GDC-p139"/>
  +
  +
Found within this ward was the grand [[River Shining Tavern]],<ref name=SSC-p16">{{Cite book/Scourge of the Sword Coast|16}}</ref> [[Cromach's Smithy]],<ref name="SSC-p19">{{Cite book/Scourge of the Sword Coast|19}}</ref> and the [[Harvest House]], the local temple to [[Chauntea]].<ref name="GDC-p139"/><ref name="SSC-p20"/>
   
 
;[[Money Quarter]]:
 
;[[Money Quarter]]:
  +
Easily the most affluent region of town, this quarter comprised the grand buildings that were built nearest to the ducal castle.<ref name="NGSF.D-p10"/><ref name="GDC-p138"/> Located within was the [[Sword Coast Trader's Bank]],<ref name="SSC-p19"/> the [[Lizard's Gizzard]] inn,<ref name="SSC-p17">{{Cite book/Scourge of the Sword Coast|17}}</ref> and a number of private residences.<ref name="SSC-p9"/>
;Businesses:
 
* [[Derval's Bright Blade]]:
 
* [[Farrel's Fine Jewelry and Apparel]]:
 
* [[Korbus's Jewelry and Fine Ornaments]]:
 
 
;Halls:
 
* [[Jewelers' Congress]]:
 
* [[Kryptharden Scrolls]]:
 
* [[Merchants' Guild]]:
 
 
;Inns, restaurants and taverns:
 
* [[Chateau Elite Inn]]:
 
* [[Nartan's Fine Foods]]:
 
* [[Lady Luck Tavern]]:
 
 
;Residences:
 
* [[Bjorn's Tenements]]:
 
 
;Other:
 
;Inns and taverns
 
* [[Silver Flood Inn]]
 
* [[The Lizard's Grizzard]]
 
* [[The Otter's Run]]
 
 
;Temples and shrines
 
* [[Morninglow Tower]]: Situated right next to Daggerford Castle, this temple attracted the majority of the town's residents.<ref name="NGSF.D-p9"/>
 
 
;Other
 
* [[Delfen's Tower]]
 
   
 
==Notable Inhabitants==
 
==Notable Inhabitants==
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===15{{th}} Century===
 
===15{{th}} Century===
  +
* [[Isteval|Sir Istelval]]:
   
 
==Appendix==
 
==Appendix==
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;Adventures:
 
;Adventures:
 
* ''[[Hordes of Dragonspear]]''
 
* ''[[Hordes of Dragonspear]]''
  +
* ''[[Ghosts of Dragonspear Castle]]''
  +
* ''[[Scourge of the Sword Coast]]''
 
===Notes===
 
===Notes===
 
{{Notes}}
 
{{Notes}}
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WaterdeepEnvirons1.png|Map showing Daggerford, circa [[1374 DR]].
 
WaterdeepEnvirons1.png|Map showing Daggerford, circa [[1374 DR]].
 
</gallery>
 
</gallery>
 
 
===References===
 
===References===
{{refs}}
+
{{refs|2}}
 
[[Category:Small towns]]
 
[[Category:Small towns]]
 
[[Category:Settlements]]
 
[[Category:Settlements]]

Revision as of 17:37, 26 March 2020

Daggerford was a small but consequential town located in the Delimbiyr Vale within the greater Sword Coast.[1][7][6] While it was primarily a farming community, the town had a collective desire to grow and be seen as an alternative to their northern neighbor of Waterdeep. As such, the town was able to attract scores of skilled craftsmen and artisans.[3][8][7]

Despite its modest size and reputation as a mere stopover town, Daggerford had great ambitions and a long and storied history.[3] It remained resilient through a number of conflicts that arose throughout the Sword Coast,[9] a relic of a kingdom from ages past.[7]

Description

It was a walled settlement with a population that by and large lived in the outlying hamlets, farms, and estates, rather than within the town proper. As such, the streets of Daggerford were not densely populated. In fact, Daggerford's roads were unpaved and the buildings were ramshackle in appearance for some time.[8][as of when?] The town was significantly refurbished during the 13th century however, when many of its wooden structures were remade in stone by the dwarves of Clan Ironeater.[1]

Sitting atop a hill in the center of Daggerford was the Ducal Castle.[1]

Geography

The town was strategically placed along the Trade Way on the southern bank of the Delimbiyr River. It was the largest settlement on the trade route located between Waterdeep to the north, and Baldur's Gate to the south.[1][note 1]

There were a number of small but notable landmarks situated around Daggerford. The familial estate of Sir Elorfindar Floshin was about two days of travel away, and the home of his son Elorshin was approximately the same distance away to the east. Near Elorshin's home was the temple known as the Mosque of Tyr, which the younger elf maintained.[10]

The Black Helm Tower was about a day's travel away from Daggerford.[10]

Geographical Features

Castle Daggerford was built on a small hill that overlooking the rest of the town, that was built atop the surrounding flatlands.[1]

Government

Since the founding of the Kingdom of Phalorm around the Year of Trials Arcane, 523 DR by Tyndal "Daggerford" (not his original last name), the town was governed by Dukes through Tyndal's family line until at least the end of the Second Sundering.[11]

Around the Year of the Manticore, 1280 DR, a town charter was granted by Duke Conan, leading to the creation of the anonymous ruling body known as the Council of Guilds.[3][4] The council was modeled after the Masked Lords of Waterdeep, however Daggerford was too small a town to have such intrigue. It was commonly known that the local guildmasters sat on the council.[note 2]

As of the mid–14th century, the town was ruled by Duke Pryden Daggerford. Unfortunately, the duke lost his life in the First Dragonspear War. He was succeeded by his son, Pwyll "Greatshout" Daggerford, so named for his magically booming voice.[4]

Duke Maldwyn Daggerford received his title before the year 1485 DR because of the tradition of primogeniture (with the title passed to the eldest male child), despite clear town opinion being that his elder sister would be more suited to the role.[12]

The Duchess of Daggerford as of 1486 DR was Lady Morwen Daggerford, inheriting the title from her younger brother Maldwyn when the practice of primogeniture was suspended in the town of Daggerford.[13] She visibly looked as though she was in her 20s, but was just shy of middle-aged.[12]

Although there was an active Duke or Duchess, most day-to-day issues were handled by the Council of Guilds. The council felt they had more power than they truly did, meeting in concealing robes with faces covered to emulate the meetings of the Lords of Waterdeep despite their faces being publicly known.[11]

Trade

Due to its key location, Daggerford was a vital mercantile hub for its region of the Sword Coast. It was the site where goods moving on ships traversing the Delimbiyr River could be transferred to caravans journeying along the Trade Way, or vice versa.[7]

While Daggerford emulated the grand, northern Metropolis of Waterdeep its trade services were somewhat limited. While it attracted its fair share of travelers, prices for local wares were often significantly marked up.[3] It was an important trading

The people of Daggerford were largely self–sufficient.[3]

Guilds

After the establishment of guilds, each type of guild was maintained by a Guildmaster, even if it was only a single town representative, to ease trade between cities. eventually forming into the Council of Guilds, many amalgamating into fewer categories by 1485 DR.[13]

Defenses

In addition to the Duke and his personal guard, Daggerford maintained a standing militia.[14] It comprised the town's citizens who were healthy enough to serve, regardless of gender or race. Those were not required to serve were those were too young or too old, women who were pregnant, and women who were raising young children.[15]

Newly–recruited militiamen were granted some training and given very rudimentary arms. Service was required three days out of every month, and typically consisted of fairly light duties, unless the town was in immediate peril.[15]

History

Founding

In the centuries after the elves of Illefarn abandoned their kingdom for the isle of Evermeet, in the Year of the Cantobele Stalking, 342 DR the Kingdom of Delimbiyran arose in the area. It was during this age that Daggerford became a duchy and grew significantly in power and influence.[1][3]

The town took its name from a 10th century legend about a boy named Tyndal who fended off a tribe of lizardfolk armed with only a dagger.[16] While the story grew into myth over the course of the next few hundreds of years, records stated that the melee did actually occur, at the ruins of Morlin Castle in the Year of the Penitent Rogue, 931 DR.[17] All of the subsequent Dukes of Daggerford claimed to be descended from Tyndal.[1][18]

Construction of the ducal castle began in the Year of the Advancing Wind, 947 DR, after the duchy was relocated from the city of Demilbiyran to its current location atop the hill. The previous Duke of Calandor and his court were killed by the crash landing of the dying white dragon Cortulorrulagalargath, and the new keep was built atop the ruined remnants of Morlin Castle.[18] Over the course of the next hundred years, the people of Daggerford began to build a proper town outside of the new castle.[3]

During the mid–13th century, Devral Ironeater and the rest of Clan Ironeater moved into town and began rebuilding many of its wooden structures out of stone.[1]

14th Century

Coalition

The flag of Daggerford (right) with those of Waterdeep and the Flaming Fist

Daggerford was the site of a great battle, when it was assaulted by the hordes of fiends that poured out from Dragonspear Castle. The town was defended and its assailants defeated by combined forces of elves, dwarves and men.[19]

In the Year of the Banner, 1368 DR, Daggerford's army lent 50 of their soldiers, one tenth of the town's population, to the Coalition army. They fought under the command of General Haither Stonehand who knew each of her soldiers personally.[9]

Notable Locations

Despite its rather small size and modest population, Daggerford was divided into four different quarters:[20]

River Quarter

This area of town held the city's docks and served those whose jobs revolved around ships and sea trade. Dock workers unloaded cargo from ships that was bound for transport along the Trade Way, while some skippers and rivermen transported people down the Delimbiyr River to Secomber and the surrounding settlements.[21][22]

Some of the landmarks within the River Quarter were the town's jail and constabulary,[23][24] the militia's barracks,[25] and the shrine to Tempus, known as the Table of the Sword.[26]

Caravan Quarter

Catering to those individuals passing through town on trade business, this area of Daggerford comprised several shops and businesses, guildhalls, as well as a number of boarding houses. As such it was nearly devoid of activity during the winter months, when caravan travel all but ceased.[20][27]

Notable locations included the grand Lady Luck Tavern,[28] Miller's Dry Goods,[29] and Fairfortune Hall.[30][25]

Farmers' Quarter

As the name suggested, many farmers and other folks that lived off the land made their home within this part of Daggerford. Animal pens and small livestock paddocks were a common sight throughout its streets.[21][27]

Found within this ward was the grand River Shining Tavern,[31] Cromach's Smithy,[32] and the Harvest House, the local temple to Chauntea.[27][25]

Money Quarter

Easily the most affluent region of town, this quarter comprised the grand buildings that were built nearest to the ducal castle.[21][22] Located within was the Sword Coast Trader's Bank,[32] the Lizard's Gizzard inn,[33] and a number of private residences.[29]

Notable Inhabitants

14th Century

15th Century

Appendix

Appearances

Adventures

Notes

  1. While text from The North: Guide to the Savage Frontier – Daggerford (p. 2) states that Daggerford is south of the Delimbiyr River, a distinction that is shown on several overview maps from Volo's Guide to the Sword Coast (p. 66), Forgotten Realms Campaign Setting 3rd edition, and Forgotten Realms Campaign Guide, this has been retconned in 5th edition. Scourge of the Sword Coast (p.9) has a city map that clearly shows the town as being north of the river. This map overlaps the previous city map provided in The North: Guide to the Savage Frontier. Additionally, the town's orientation is also shown in Ghosts of Dragonspear Castle (p. 141).
  2. The North: Guide to the Savage Frontier - Daggerford states this event occurs 1320 DR.

Gallery

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 slade, et al. (April 1996). “Daggerford”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 2. ISBN 0-7869-0391-0.
  2. Template:Cite book/The North: Guide to the Savage Frontier/Cities and Civilization
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 slade, et al. (April 1996). “Daggerford”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 3. ISBN 0-7869-0391-0.
  4. 4.0 4.1 4.2 Steve Perrin (1987). Under Illefarn. Edited by Rick Swan. (TSR, Inc), p. 7. ISBN 0-88038-489-1.
  5. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 227. ISBN 0-7869-1836-5.
  6. 6.0 6.1 Christopher Perkins, et al. (August 2013). Ghosts of Dragonspear Castle. (Wizards of the Coast), p. 134. ISBN 978-0786965311.
  7. 7.0 7.1 7.2 7.3 Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 12.
  8. 8.0 8.1 Richard Baker (August 2004). Forsaken House. (Wizards of the Coast), p. 76. ISBN 0-7869-3260-0.
  9. 9.0 9.1 Beamdog (March 2016). Designed by Philip Daigle, et al. Baldur's Gate: Siege of Dragonspear. Beamdog.
  10. 10.0 10.1 slade, et al. (April 1996). “Daggerford”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 32. ISBN 0-7869-0391-0.
  11. 11.0 11.1 Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 47. ISBN 978-0-7869-6580-9.
  12. 12.0 12.1 Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 14.
  13. 13.0 13.1 Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 18.
  14. Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 12.
  15. 15.0 15.1 slade, et al. (April 1996). “Daggerford”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 7. ISBN 0-7869-0391-0.
  16. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 34. ISBN 1-5607-6940-1.
  17. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 111. ISBN 978-0-7869-4731-7.
  18. 18.0 18.1 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 112. ISBN 978-0-7869-4731-7.
  19. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 146. ISBN 978-0-7869-4731-7.
  20. 20.0 20.1 slade, et al. (April 1996). “Daggerford”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 10. ISBN 0-7869-0391-0.
  21. 21.0 21.1 21.2 slade, et al. (April 1996). “Daggerford”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 10. ISBN 0-7869-0391-0.
  22. 22.0 22.1 Christopher Perkins, et al. (August 2013). Ghosts of Dragonspear Castle. (Wizards of the Coast), p. 138. ISBN 978-0786965311.
  23. slade, et al. (April 1996). “Daggerford”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 17. ISBN 0-7869-0391-0.
  24. Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 21.
  25. 25.0 25.1 25.2 Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 20.
  26. slade, et al. (April 1996). “Daggerford”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 16. ISBN 0-7869-0391-0.
  27. 27.0 27.1 27.2 Christopher Perkins, et al. (August 2013). Ghosts of Dragonspear Castle. (Wizards of the Coast), p. 139. ISBN 978-0786965311.
  28. slade, et al. (April 1996). “Daggerford”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 19. ISBN 0-7869-0391-0.
  29. 29.0 29.1 Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 9.
  30. slade, et al. (April 1996). “Daggerford”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 22. ISBN 0-7869-0391-0.
  31. Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 16.
  32. 32.0 32.1 Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 19.
  33. Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 17.
  34. 34.0 34.1 slade, et al. (April 1996). “Daggerford”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 5. ISBN 0-7869-0391-0.
  35. 35.0 35.1 slade, et al. (April 1996). “Daggerford”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 8. ISBN 0-7869-0391-0.