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{{Location
 
{{Location
| type = Settlement
+
| image = [[File:Daggerford.jpg|250px]]
| name = Daggerford
+
| caption = Daggerford and the surrounding area circa [[1479 DR]]
| image = [[File:Daggerford.jpg|250px]]
+
| name = Daggerford
  +
| alt spelling =
| caption = Daggerford and the surrounding area in [[1479 DR]].
 
| aliases =
+
| aliases =
| capital =
+
| type = Settlement
| area = [[Western Heartlands]], [[west Faerûn]]
+
| region = [[Delimbiyr Vale]], [[Sword Coast]]
| size = Small town
+
| size = Small town
| ruler1 = [[Council of Guilds]]
+
| elevation =
| ruleryear1 =
+
| depth =
| ruler2 =
+
| capital =
| ruleryear2 =
+
| largest city =
  +
| georefs = <ref name="VoloSC.34"/><ref name="NGSF.D-p2"/><ref name="FRCS3e-p227"/>
| ruler3 =
 
| ruleryear3 =
+
| demonym =
| ruler4 =
+
| population =
  +
| races = [[Dwarves]], [[halfling]]s, [[human]]s
| ruleryear4 =
 
| ruler5 =
+
| languages =
  +
| religion = [[Amaunator]], [[Chauntea]], [[Lathander]], [[Tempus]], [[Tymora]]
| ruleryear5 =
 
| rulertype =
+
| alignment =
  +
| socrefs = <ref name="VoloSC.34"/><ref name="NGSF.CC-p63">{{Cite book/The North: Guide to the Savage Frontier/Cities and Civilization|63}}</ref><ref name="SSC-p20"/>
| government = [[wikipedia:Oligarchy|Oligarchy]]
 
| languages =
+
| imports = Green wood
  +
| exports = Furs, garments
| races = [[Dwarves]], [[halfling]]s, [[human]]s<ref name="tNGttSF:C-p63">{{Cite book/The North: Guide to the Savage Frontier/Cities and Civilization|63}}</ref>
 
| religion =
+
| currency =
  +
| comrefs = <ref name="VGSC-p32"/><ref name="NGSF.CC-p3">{{Cite book/The North: Guide to the Savage Frontier/Cities and Civilization|3}}</ref>
| currency =
 
| reckoning = DR
+
| government = Oligarchy
  +
| rulertype = Duke/Duchess <br/> (head of state)
| population1 = 500<ref name="tNGttSF:C-p63"/>
 
| popyear1 = 1370
+
| ruler = [[Council of Guilds]]
  +
| head of state =
| population2 = 891<ref name="FRCS3e">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|227}}</ref>
 
| popyear2 = 1372
+
| leader1 =
| population3 =
+
| head of government =
| popyear3 =
+
| leader2 =
| imports =
+
| executive =
| exports =
+
| legislature =
| alignment =
+
| judiciary =
| allegiance =
+
| allegiances =
  +
| govrefs = <ref name="NGSF.D-p3"/><ref name="UF-p7"/>
| usethe =
 
| useon =
+
| established =
| inhabitants = yes
+
| start event =
| locations = yes
+
| start date =
  +
| event1 = Castle Daggerford built
| organizations = yes
 
| settlements =
+
| date1 = 931
  +
| event2 = Council of Guilds founded
  +
| date2 = 1320
  +
| event3 = [[Battle of Daggerford]]
  +
| date3 = 1363
  +
| event4 =
  +
| date4 =
  +
| disestablished =
  +
| end event =
  +
| end date =
  +
| predecessor =
  +
| successor =
  +
| population1 = 300 (1000 overall)
  +
| popyear1 = 1347
  +
| population2 = 500
  +
| popyear2 = 1370
  +
| population3 = 891
  +
| popyear3 = 1372
  +
| population4 = 1200
  +
| popyear4 = 1485
  +
| population5 =
  +
| popyear5 =
  +
| poptable =
  +
| ruler1 = [[Conan Daggerford]]
  +
| ruleryear1 = 1320
  +
| ruler2 = [[Pryden Daggerford]]
  +
| ruleryear2 = 1356
  +
| ruler3 = [[Pwyll Daggerford|"Greatshout" Daggerford]]
  +
| ruleryear3 = 1370
  +
| ruler4 = [[Maldwyn Daggerford]]
  +
| ruleryear4 = 1485
  +
| ruler5 = [[Morwen Daggerford]]
  +
| ruleryear5 = 1489
  +
| rulertable =
  +
| histrefs = <ref name="VoloSC.34"/><ref name="NGSF.D-p2"/><ref name="NGSF.D-p3"/><ref name="UF-p7"/><ref name="FRCS3e-p227">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|227}}</ref><ref name="GHotR-p146">{{Cite book/The Grand History of the Realms|146}}</ref><ref name="GCS-p134"/><ref name="SCAG-p47"/>
  +
| usethe =
  +
| useon =
  +
| inhabitants = yes
  +
| locations = yes
  +
| organizations = yes
  +
| settlements =
  +
| roads = yes
  +
| mountains =
  +
| bodies of water =
  +
| forests =
  +
| events =
  +
| food and drink =
  +
| items = yes
 
}}
 
}}
'''Daggerford''' was a town that lay along the [[Shining River]] on the [[Sword Coast]] in the [[Western Heartlands]]. It was a walled town with a population of approximately 900, with a number of outlying hamlets, farms, and estates bringing the population to over 2,000. The town was strategically placed along the [[Trade Way]] and fortified by the local duke's dwarven-built castle. It was primarily a farming community, but a desire to grow and be seen as an alternative to the northern city [[Waterdeep]] caused the town to actively seek craftsmen and artisans. Its streets were unpaved and the buildings were ramshackle in appearance.<ref name="FH-p76">{{Cite book/Forsaken House|76}}</ref>
+
'''Daggerford''' was a small but consequential town located in the [[Delimbiyr Vale]] within the greater [[Sword Coast]].<ref name="NGSF.D-p2"/><ref name="SSC-p12"/><ref name="GCS-p134">{{Cite book/Ghosts of Dragonspear Castle|134}}</ref> While it was primarily a farming community, and considered by some to be a stopover town, the town had great ambitions to grow and be seen as an alternative to their northern neighbor of [[Waterdeep]].<ref name="NGSF.D-p3"/><ref name="FRCS3e-p227"/>
   
  +
Throughout its storied history, Daggerford's dukes claimed the lands from as far away as [[Floshin Estates]] to the north and [[Dragonspear Castle]]. In truth the duchy comprised the town proper and the surrounding farmsteads that numbered around around a score or more.<ref name="VoloSC.34"/><ref name="SCAG-p7"/>
==History==
 
The town took its name from a 400-year-old legend about a boy named [[Tyndal]]<ref>{{Cite book/Volo's Guide to the Sword Coast|34}}</ref> who fended off a tribe of [[lizardfolk]] with only a [[dagger]]. The first community was built along the shores of the river at that spot. All the Dukes of Daggerford claimed to be descended from Tyndal. Construction of [[Castle Daggerford]] atop the ruined remnants of [[Morlin Castle]] began immediately after the fall of the previous Duke of [[Calandor]] and the ducal site was relocated from [[Delimbiyran]] to Daggerford.<ref name=GHR>{{Cite book/The Grand History of the Realms|112}}</ref>
 
   
  +
Despite its modest size and somewhat inflated sense if importance, Daggerford was resilient. It was something of a relic from the old kingdom of [[Delimbiyr]],<ref name="SSC-p12">{{Cite book/Scourge of the Sword Coast|12}}</ref> too stubborn to fall even when series of wars, crusades, and other conflicts threatened the entirety of the Sword Coast.<ref name="BG.SoD"/>
After [[Illefarn]], the Fallen Kingdom of the elves, retreated to [[Evermeet]], the [[Phalorm|Kingdom of Man]] controlled the region and Daggerford's environs included all territory bordered on the north by [[Floshin]], on the west by the [[Lizard Marsh]], on the south by [[Dragonspear Castle]], and on the east by the [[Misty Forest]], although that territory was far reduced by the 14th century [[DR]]. After the Kingdom of Man was ended by dynastic feuding, the people of Daggerford built a proper town near the shores of [[Delimbiyr]], the Shining River. Eventually, the town and castle were walled in.{{Fact}}
 
  +
  +
Daggerford's coat-of-arms was a ''[[silver]] [[dagger]]'', covered in blood atop a field of dark blue.<ref name="VoloSC.34"/>
  +
  +
==Description==
  +
It was a walled settlement with a population that by and large lived in the outlying hamlets, farms, and estates, rather than within the town proper. As such, the streets of Daggerford were not densely populated.<ref name="FH-p76"/> The town was significantly refurbished during the 13{{th}} century, when many of its 40-odd wooden structures were remade in stone by the dwarves of [[Clan Ironeater]].<ref name="NGSF.D-p2"/><ref name="FRCS3e-p227"/> Even after this improvement, Daggerford's roads were unpaved and several of its buildings were ramshackle in appearance even a century later.<ref name="FH-p76">{{Cite book/Forsaken House|76}}</ref>
  +
  +
Surrounding the town's walls was a modest moat, with three crossing points at each of the town's three gates — the Farmer's Gate in the north, the Caravan Gate in the west and the River Gate in the south.<ref name="SSC-p9"/> For many years the moat was a dumping place for the town's refuse. Thankfully, this unfortunate and long-standing tradition was ceased in the late 15{{th}} century.<ref name="SSC-p16">{{Cite book/Scourge of the Sword Coast|16}}</ref>
  +
  +
Sitting atop a hill in the center of Daggerford was the grand [[Ducal Castle]],<ref name="NGSF.D-p2">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|2}}</ref> which was technically older than the town itself.<ref name="NGSF.D-p3"/>
  +
  +
==Geography==
  +
The town was strategically placed along the [[Trade Way]], within the idyllic countryside that encompassed the northern bank of the [[Delimbiyr River]].<ref name="FRCS2e.GTR-p90">{{Cite book/Forgotten Realms Campaign Setting 2nd edition (revised)/A Grand Tour of the Realms|90}}</ref> It was the largest settlement located between the metropolises of Waterdeep, 150 miles (241.4 km) to the north,<ref name="FRCS2e.GTR-p104">{{Cite book/Forgotten Realms Campaign Setting 2nd edition (revised)/A Grand Tour of the Realms|104}}</ref> and [[Baldur's Gate]] to the south.<ref name="NGSF.D-p2"/>{{DagLoc}}
  +
  +
There were a number of small but notable landmarks situated around Daggerford. The familial estate of [[Elorfindar Floshin|Sir Elorfindar Floshin]] was about two days of travel away, and the home of his son [[Elorshin Floshin|Elorshin]] was approximately the same distance away to the east. Near Elorshin's home was the temple known as the [[Mosque of Tyr]], which the younger [[gold elf|elf]] maintained.<ref name="NGSF.D-p32">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|32}}</ref>
  +
  +
On a small hill near the town was an entrances to a nearby ''[[song path]]'', a network of ''[[portal]]'' that were connected to works of oratorical works of art, such as songs and epic poems. The ''song path'' near Daggerford was referred to as the ''Voices of the Lost'', named for the [[Voices of the Lost|song]] that was required for its opening.<ref name="LEF.57">{{Cite book/Lost Empires of Faerûn|57}}</ref>
  +
  +
[[Gillian's Hill]],<ref name="NGSF.D-p3"/><ref name="UF-p7">{{Cite book/Under Illefarn|7}}</ref> [[Liam's Hold]],<ref name="VGSC-p40">{{Cite book/Volo's Guide to the Sword Coast|40}}</ref> and [[Black Helm Tower]] were each within a day's travel away from Daggerford.<ref name="NGSF.D-p32"/>
   
 
==Government==
 
==Government==
  +
Since the founding of the [[Phalorm|Kingdom of Phalorm]] around the {{YearlinkName|523}} by [[Tyndal|Tyndal "Daggerford"]], the town was governed by Dukes through Tyndal's family line until at least the end of the [[Second Sundering]].<ref name="SCAG-47">{{Cite book/Sword Coast Adventurer's Guide|47}}</ref>
Since the founding of the Kingdom of [[Phalorm]] (approximately
 
[[523 DR]]), starting with Tyndal “Daggerford” (not original last name), the town
 
was governed by Dukes through Tyndal’s family line until at least the end of
 
the [[Sundering (event)|Sundering]].<ref name=":0">[[Steve Kenson]] et al (November 2015). ''[[Sword Coast Adventurer's Guide]]''. ([[Wizards of the Coast]]). ''p.47.'' ISBN 978-0-7869-6580-9</ref>
 
   
  +
Around the {{YearlinkName|1280}}, a town charter was granted by [[Conan Daggerford|Duke Conan]], leading to the creation of the anonymous ruling body known as the [[Council of Guilds]], modeled after the [[Lords of Waterdeep|Masked Lords of Waterdeep]]. The town was too small to maintain such secrecy however, and it was well known that the local guildmasters served at the seat of the council.<ref name="FRCS3e-p227"/><ref name="NGSF.D-p3"/><ref name="UF-p7">{{Cite book/Under Illefarn|7}}</ref><ref name="SCAG-p47">{{Cite book/Sword Coast Adventurer's Guide|47}}</ref><ref group="note">[[The North: Guide to the Savage Frontier|The North: Guide to the Savage Frontier - Daggerford]] states this event occurs in [[1320 DR]].</ref>
In addition to the Duke status, there was a town militia as
 
well as the castle/Duke’s personal guard to maintain order in Daggerford.<ref name=":1">[[Tito Leati]], [[Matthew Sernett]], and [[Chris Sims]]
 
(February 2014). ''[[Scourge of the Sword Coast]]''. ([[Wizards of the Coast]]). ''p.12.''</ref> After
 
the establishment of Guilds, each type of guild was maintained by a Guildmaster,
 
even if it was only a single town representative, to ease trade between cities,
 
eventually forming into the Council of Guilds, many amalgamating into fewer
 
categories by [[1485 DR]].<ref name=":0" /><ref>[[Tito Leati]], [[Matthew Sernett]], and [[Chris Sims]]
 
(February 2014). ''[[Scourge of the Sword Coast]]''. ([[Wizards of the Coast]]). ''p.18''</ref>
 
   
  +
===Dukes of Daggerford===
<nowiki> </nowiki>Duke [[Maldwyn Daggerford]] had his title before the year [[1485 DR]]
 
  +
As of the mid–14{{th}} century, the town was ruled by [[Pryden Daggerford|Duke Pryden Daggerford]]. Unfortunately, the duke lost his life in the [[First Dragonspear War]]. He was succeeded by his son, [[Pwyll Daggerford|Pwyll "Greatshout" Daggerford]], so named for his magically booming voice.<ref name="UF-p7" />
due to primogeniture tradition, despite clear town opinion being that his elder
 
sister would be more suited to the role.<ref name=":2">[[Tito Leati]], [[Matthew Sernett]], and [[Chris Sims]]
 
(February 2014). ''[[Scourge of the Sword Coast]]''. ([[Wizards of the Coast]]). ''p.14.''</ref>
 
   
  +
Duke [[Maldwyn Daggerford]] received his title before the {{YearlinkName|1485}} as the tradition of primogeniture decreed that the title passed to the eldest male child. It was the opinion of many in the town however, that his elder sister [[Morwen Daggerford|Lady Morwen]] would be more suited to the role.<ref name="SotSC-14">{{Cite book/Scourge of the Sword Coast|14}}</ref>
The Duke/Duchess of Daggerford as of [[1486 DR]] was [[Lady MorwenDaggerford|Lady Morwen
 
Daggerford]], inheriting the title from her younger brother [[Maldwyn Daggerford]]
 
when the practice of primogeniture (title passed to eldest male child) was
 
suspended in the town of Daggerford.<ref name=":0" /> She visibly looked as though she was in
 
her 20’s, but was just shy of middle-aged.<ref name=":2" />
 
   
  +
After the practice of primogeniture was suspended in the [[1486 DR|following year]], Lady Morwen assumed the title of Duchess of Daggerford.<ref name="SotSC-18" />
<nowiki> </nowiki>Though there was an active Duke or
 
Duchess, most day to day issues were handled by the Council of Guilds. The
 
council felt they had more power than they truly did, meeting in concealing
 
robes with faces covered to emulate meetings of the [[Lords of Waterdeep]] despite
 
their faces being publicly known.<ref name=":0" />
 
   
  +
==Trade==
The dukes of Daggerford claimed all the lands from the [[Floshin Estates]], south as far as [[Dragonspear Castle]], east to the edge of the [[Misty Forest]], and west to the verges of [[Lizard Marsh]] and the coast. They actually controlled far less, from about a half day's ride north of Daggerford, where their forces met up with road patrols from [[Waterdeep]] at a little pond called [[Waypost Water]], east to the hills around the [[Laughing Hollow]], and south to the hamlet of [[Bowshot]]. These lands took in about twenty farming hamlets.<ref>{{Cite book/Volo's Guide to the Sword Coast|34}}</ref>
 
  +
Due to its key location, Daggerford was a vital mercantile hub for its region of the Sword Coast. It was the site where goods moving on ships traversing the Delimbiyr River could be transferred to caravans journeying along the Trade Way, or vice versa. The water ways of the Delimbiyr at Daggerford was too shallow for ships to continue upriver into the rest of the Delimbiyr Vale.<ref name="SSC-p12"/>
   
  +
While Daggerford emulated the grand, northern Metropolis of Waterdeep its trade services were somewhat limited. While it attracted its fair share of travelers, prices for local wares were often significantly marked up.<ref name="NGSF.D-p3"/>
==Notable buildings==
 
;Inns and taverns:
 
* The [[Dragonback Inn]]
 
* The [[Happy Cow]]
 
* [[River Shining Tavern]]
 
* [[Lady Luck Tavern]]
 
   
  +
The people of Daggerford were largely self–sufficient,<ref name="NGSF.D-p3"/> though they did import lumber from [[Andalor's Mill]] in [[Bowshot]].<ref name="VGSC-p32">{{Cite book/Volo's Guide to the Sword Coast|31}}</ref>
;Shops:
 
* [[Derval's Bright Blade]]
 
* [[Farrel's Fine Jewels and Apparel]]
 
* [[Korbus's Jewels and Fine Ornaments]]
 
   
  +
===Guilds===
;Temples and shrines:
 
  +
After the establishment of guilds, each type of guild was maintained by a Guildmaster, even if it was only a single town representative, to ease trade between cities. They eventually formed into the Council of Guilds during the early 14{{th}} century, and many of them amalgamated into fewer number of guilds by the 15{{th}} century.<ref name="SotSC-18">{{Cite book/Scourge of the Sword Coast|18}}</ref>
* The [[Harvest House]], temple dedicated to [[Chauntea]].
 
  +
* The [[Morninglow Tower]], temple dedicated to [[Lathander]].
 
  +
==Defenses==
* [[Table of the Sword]], shrine to [[Tempus]]
 
  +
In addition to the Duke and his personal guard, Daggerford maintained a [[Daggerford militia|standing militia]].<ref name="SotSC-12">{{Cite book/Scourge of the Sword Coast|12}}</ref> It comprised the town's citizens who were healthy enough to serve, regardless of gender or race. Those were not required to serve were those were too young or too old, women who were pregnant, and women who were raising young children.<ref name="NGSF.D-p7">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|7}}</ref> As of the {{YearlinkName|1368}}, the militia comprised only 50 individuals – though that was one tenth of the town's citizens.<ref name="SoD.FR">{{Cite web/Siege of Dragonspear: Field Report}}</ref>
* [[Fairfortune Hall]], shrine to [[Tymora]].
 
  +
  +
Newly–recruited militiamen were granted some training and given very rudimentary arms. Service was required three days out of every month, and typically consisted of fairly light duties, unless the town was in immediate peril.<ref name="NGSF.D-p7">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|7}}</ref>
  +
  +
==History==
  +
===Founding===
  +
In the centuries after the [[elves]] of [[Illefarn]] abandoned their kingdom for the isle of [[Evermeet]], in the {{YearlinkName|342}} the kingdom of [[Delimbiyran]] arose in the area. It was during this age that Daggerford became a duchy and grew significantly in power and influence.<ref name="NGSF.D-p2"/><ref name="NGSF.D-p3">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|3}}</ref>
  +
  +
The town took its name from a 10{{th}} century legend about a boy named Tyndal who protected his family and their trade wagon while crossing the Delimbiyr River. Tyndal's family was assaulted by [[lizardfolk]] raiders, and slew six of the beasts armed with only a [[dagger]].<ref name="VoloSC.34">{{Cite book/Volo's Guide to the Sword Coast|34}}</ref> While the story grew into myth over the course of the next few hundreds of years,<ref name="FRCS2e.GTR-p90">{{Cite book/Forgotten Realms Campaign Setting 2nd edition (revised)/A Grand Tour of the Realms|90}}</ref> records stated that fabled event did actually occur, at the future site of the Ducal Castle, in the {{YearlinkName|931}}.<ref name="LEF.140">{{Cite book/Lost Empires of Faerûn|140}}</ref><ref name="GHR-p111">{{Cite book/The Grand History of the Realms|111}}</ref> All of the subsequent Dukes of Daggerford claimed to be descended from Tyndal.<ref name="NGSF.D-p2"/><ref name="GHR-p112"/>
  +
  +
Having earned fame in his youth and wealth as a merchant, Tyndal married [[Eleesa]], the daughter of the [[Calandor|Duke of Calandor]] in the {{YearlinkName|945}}. Some [[947 DR|two years later]], the [[white dragon]] [[Cortulorrulagalargath]] came crashing to [[Toril]] after an aerial fight with the [[silver dragon]] [[Teskulladar]], and demolished the city of [[Delimbiyran (city)|Delimbiyran]], killing the Duke but sparing his daughter and son-in-law. The newly-risen Duke Tyndal relocated the seat of power from its previous location, the [[Barony of Steeping Falls]], and began construction of his Ducal Castle atop the ruined remnants of [[Morlin Castle]].<ref name="LEF.140">{{Cite book/Lost Empires of Faerûn|140}}</ref><ref name="GHR-p112">{{Cite book/The Grand History of the Realms|112}}</ref><ref name="SotSC-16">{{Cite book/Scourge of the Sword Coast|16}}</ref> Over the course of the next hundred years, the people of Daggerford began to build a proper town outside of the new castle.<ref name="NGSF.D-p3"/>
  +
  +
During the mid–13{{th}} century, [[Derval Ironeater]] and the rest of [[Clan Ironeater]] moved into town and began rebuilding many of its wooden structures out of stone.<ref name="NGSF.D-p2"/>
  +
  +
===14{{th}} Century===
  +
[[File:Coalition.png|thumb|right|250px|The flag of Daggerford (right) with those of [[Waterdeep]] and the [[Flaming Fist]]]]
  +
  +
The town of Daggerford was given sovereignty in the {{YearlinkName|1320}} by [[Conan Daggerford|Duke Conan Daggerford]]. He allowed for the formation of the [[Council of Guilds]], the ruling body that has governed the town ever since.<ref name="NGSF.D-p3"/>
  +
  +
Daggerford was the site of a [[Battle of Daggerford|great battle]], when it was assaulted by the [[Hordes of Dragonspear (army)|hordes of fiends]] that poured out from [[Dragonspear Castle]] in the {{YearlinkName|1363}}. The town was defended and its assailants defeated by combined forces of elves, dwarves and men.<ref name="FRCS2e.RR-p18">{{Cite book/Forgotten Realms Campaign Setting 2nd edition (revised)/Running the Realms|18}}</ref><ref name="GHR-p146">{{Cite book/The Grand History of the Realms|146}}</ref><ref name="SCAG-p83">{{Cite book/Sword Coast Adventurer's Guide|83}}</ref>
  +
  +
In the {{YearlinkName|1368}}, Daggerford's army lent 50 of their soldiers, one tenth of the town's population, to the [[Coalition|Coalition army]]. They fought under the command of [[Haither Stonehand|General Haither Stonehand]] who knew each of her soldiers personally.<ref name="BG.SoD">{{Cite game/Baldur's Gate: Siege of Dragonspear}}</ref>
  +
  +
Also around that time, [[lizardfolk]] under the command of a lich named [[Redeye]] began extorting [[Pwyll Daggerford|Duke Pwyll]] the sum of tens of thousands of [[gold piece]]s. The duke in turn hired several adventuring companies to remove the threat to the duchy.<ref name="NGSF.D-p5">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|5}}</ref>
  +
  +
Sometime in the {{YearlinkName|1370}}, a group of [[troll]]s began to infest Daggerford's sewer system.<ref name="NGSF.D-p5"/>
  +
  +
===15{{th}} Century===
  +
At some point prior to the [[Second Sundering]], the duchy of Daggerford entered into the [[Lords' Alliance]].<ref name="SCAG-p7">{{Cite book/Sword Coast Adventurer's Guide|7}}</ref>
  +
  +
Around the {{YearlinkName|1485}}, [[Maldwyn Daggerford|Duke Maldwyn]] became involved with a woman named [[Natyssa]]. She was in fact a [[succubus]] called [[Pencheska]] working for [[Tarul Var]] of [[Thay]], both of whom sought the duke's death. The duke himself became possessed by the spirit of [[Baazka]], the [[pit fiend]] who was the orchestrated of the [[Second Dragonspear War]] a century before.<ref name="SSC-p13">{{Cite book/Scourge of the Sword Coast|13}}</ref><ref name="SSC-p23"/>
  +
  +
The succubus and the spirit of the pit fiend attempted to murder Duke Maldwyn and incriminate a group of adventurers. While it was unknown how the conflict between the groups actually played out,<ref name="SSC-p23">{{Cite book/Scourge of the Sword Coast|23}}</ref> Pencheska was able to imprison the duke's sister Lady Morwen in [[Cromm's Hold]], assume her likeness, and succeed her "brother" as Daggerford's new duchess. By the time the [[Ordning (social structure)|ordning]] was broken, when the region was being assaulted by [[giant]]s, she had brokered an agreement with the [[Zhentarim]] to ensure the "safety" of her people.<ref name="SKT-p96">{{Cite book/Storm King's Thunder|96}}</ref>
  +
  +
As of the {{YearlinkName|1489}}, "Lady Morwen" was still serving as the town's duchess. It was unknown if the individual was the "real" duchess or still the succubus Pencheska posing as her.<ref name="SCAG-p47">{{Cite book/Sword Coast Adventurer's Guide|47}}</ref>
  +
  +
==Notable Locations==
  +
Despite its rather small size and modest population, Daggerford was divided into four different quarters:<ref name="NGSF.D-10"/>
  +
  +
;Landmarks:
  +
* [[Ducal Castle]]: The centerpiece of Daggerford was its long-standing castle, that has served the dukes of Daggerford since the age of Tyndal.<ref name="NGSF.D-p12">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|12}}</ref><ref name="SSC-p20">{{Cite book/Scourge of the Sword Coast|20}}</ref><ref name="GDC-p138"/> It was surrounded on three sides by the Commons, small stretch of grasslands that could be used for grazing in case of a siege upon the town.<ref name="GDC-p140">{{Cite book/Ghosts of Dragonspear Castle|140}}</ref>
  +
  +
* [[Morninglow Tower]]: Though it was previous dedicated to [[Lathander]],<ref name="BGSC-p34">{{Cite book/Volo's Guide to the Sword Coast|34}}</ref> this beautifully-built temple later became a holy house of the revived [[deity]] [[Amaunator]].<ref name="SSC-p20"/>
  +
  +
* Marketplace: Local grocers, farmers and other merchants congregated within the town's open market twice a [[tenday]] in order to sell their goods.<ref name="GDC-p140"/> For a short while, the stalls were collapsible as the militia had no dedicated training area when the town's barracks was built. The market vendors were exceptionally grateful when the soldiers were granted an area to the south.<ref name="NGSF.D-p16">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|16}}</ref>
  +
  +
* Drill fields: This wide open area<ref name="SSC-p9"/> was used as a training grounds for both the Daggerford militia and the local constabulary. Before an area was designated outside the town's walls, it often served as a temporary holding area for caravans.<ref name="NGSF.D-p32">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|32}}</ref>
  +
  +
* Caravan Grounds: This area was used to house the carts and wagons of those merchants and caravaneers who came to town for business. All manner of folks could be found among the drivers and caravan guards as they hailed from realms all across the Sword Coast.<ref name="SSC-p16"/>
  +
  +
* Tannery: When Daggerford was inflicted with sickness during the mid–15{{th}} century [[DR]], the citizens blame the local guild of tanners and forced them to relocate the tannery outside of town, on the opposite side of the Trade Way.<ref name="SSC-p9"/><ref name="SSC-p16">{{Cite book/Scourge of the Sword Coast|16}}</ref>
  +
  +
==='''Town Quarters'''===
  +
;[[River Quarter]]:
  +
This area of town held the city's docks and served those whose jobs revolved around ships and sea trade. Dock workers unloaded cargo from ships that was bound for transport along the Trade Way, while some skippers and rivermen transported people down the Delimbiyr River to [[Secomber]] and the surrounding settlements.<ref name="NGSF.D-p10">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|10}}</ref><ref name="GDC-p138">{{Cite book/Ghosts of Dragonspear Castle|138}}</ref>
  +
  +
Some of the landmarks within the River Quarter were the town's jail and constabulary,<ref name="NGSF.D-p17">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|17}}</ref><ref name="SSC-p21">{{Cite book/Scourge of the Sword Coast|21}}</ref>stables, and the militia's barracks;<ref name="SSC-p20"/> the [[Table of the Sword]] shrine;<ref name="NGSF.D-p16">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|16}}</ref> and next to the quarter, the massive [[Sullerton Shipbuilders]].<ref name="SSC-p9"/>
  +
  +
;[[Caravan Quarter]]:
  +
Catering to those individuals passing through town on trade business, this area of Daggerford comprised several shops and businesses, guildhalls, as well as a number of boarding houses. As such it was nearly devoid of activity during the winter months, when caravan travel all but ceased.<ref name="NGSF.D-10">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|10}}</ref><ref name="GDC-p139">{{Cite book/Ghosts of Dragonspear Castle|139}}</ref>
  +
  +
Notable locations included the grand [[Lady Luck Tavern]],<ref name="NGSF.D-p19">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|19}}</ref> [[Miller's Dry Goods]],<ref name="SSC-p9">{{Cite book/Scourge of the Sword Coast|9}}</ref> and [[Fairfortune Hall]].<ref name="NGSF.D-p22">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|22}}</ref><ref name="SSC-p20">{{Cite book/Scourge of the Sword Coast|20}}</ref>
  +
  +
;[[Farmers' Quarter]]:
  +
As the name suggested, many farmers and other folks that lived off the land made their home within this part of Daggerford. Animal pens and small livestock paddocks were a common sight throughout its streets.<ref name="NGSF.D-p10"/><ref name="GDC-p139"/>
  +
  +
Found within this ward was the grand [[River Shining Tavern]],<ref name=SSC-p16">{{Cite book/Scourge of the Sword Coast|16}}</ref> [[Cromach's Smithy]],<ref name="SSC-p19">{{Cite book/Scourge of the Sword Coast|19}}</ref> and the [[Harvest House]], the local temple to [[Chauntea]].<ref name="GDC-p139"/><ref name="SSC-p20"/>
  +
  +
;[[Money Quarter]]:
  +
Easily the most affluent region of town, this quarter comprised the grand buildings that were built nearest to the ducal castle.<ref name="NGSF.D-p10"/><ref name="GDC-p138"/> Located within was the [[Sword Coast Traders' Bank]],<ref name="SSC-p19"/> the [[Lizard's Gizzard]] inn,<ref name="SSC-p17">{{Cite book/Scourge of the Sword Coast|17}}</ref> and a number of private residences.<ref name="SSC-p9"/>
  +
  +
==Inhabitants==
  +
Due to its grand ambitions and rather one-sided rivalry with Waterdeep, Daggerford was able to attract scores of skilled craftsmen and artisans.<ref name="NGSF.D-p3"/><ref name="FH-p76">{{Cite book/Forsaken House|76}}</ref><ref name="SSC-p12"/> Nearly everyone in Daggerford knew one another and outsiders were readily welcomed, especially if they were looking to patronize the town's businesses.<ref name="SCAG-p47"/>
  +
  +
===Notable Inhabitants===
  +
;14{{th}} Century:
  +
* [[Bronwyn Daggerford|Lady Bronwyn Daggerford]], a skilled [[wizard]] that was rumored to be a member of the [[Harpers]]<ref name="NGSF.D-p5"/>
  +
* [[Llewellyn Longhand|Sir Llewellyn Longhand]], the duke's master-at-arms<ref name="NGSF.D-p8"/>
  +
* [[Gwydion pen Dafwyd]], court [[wizard]] to Duke Pwyll<ref name="NGSF.D-p5">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|5}}</ref>
  +
* [[Delfen Ondabarl]], a resident mage who often took on local apprentices<ref name="NGSF.D-p8">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|8}}</ref>
  +
* [[Galass Tholt]], an elderly [[druid]] who was called "crazy" by some<ref name="FRCS2e.RR-p24">{{Cite book/Forgotten Realms Campaign Setting 2nd edition (revised)/Running the Realms|24}}</ref>
  +
  +
;15{{th}} Century:
  +
* [[Curran Corvalin]], an exceptionally wealthy [[halfling]] and the custodian of the [[Fairfortune Hall]] shrine<ref name="SSC-p12"/>
  +
* [[Kelson Darktreader]], the Master of the Hunt that has served Daggerford for well over a century<ref name="NGSF.D-p24">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|24}}</ref><ref name="SSC-p14">{{Cite book/Scourge of the Sword Coast|14}}</ref>
  +
* [[Filarion Filvendorson]], an extended member of the Floshin family<ref name="SSC-p13"/> that may have once been the leader of Daggerford's guild of thieves<ref name="NGSF.D-p29">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|29}}</ref>
  +
* [[Darfin Floshin|Darfin "Longwalker" Floshin]], the aged elf that took on his father's burden as the protector of a secret [[magic]] within the [[Ardeep Forest]]<ref name="NGSF.D-p18">{{Cite book/The North: Guide to the Savage Frontier/Daggerford|18}}</ref><ref name="SSC-p14"/>
  +
* [[Jekk Ironfist]], a retired gladiator from the [[Moonsea]] city of [[Hillsfar]]<ref name="SSC-p13">{{Cite book/Scourge of the Sword Coast|13}}</ref>
  +
* [[Isteval|Sir Isteval]], the retired [[Cormyr]]ean knight who sought to share the virtues of his realm with the folks of the [[Western Heartlands|west]]<ref name="SSC-p12">{{Cite book/Scourge of the Sword Coast|12}}</ref>
  +
  +
==Lore==
  +
The Waterdhavian phrase ''"gone to Daggerford"'' referred to someone who was hiding out beyond Waterdeep's walls.<ref name="FRCS3e-p227"/>
   
 
==Appendix==
 
==Appendix==
  +
{{Incomplete|This article needs information form [[Neverwinter Nights: Darkness over Daggerford]]}}
  +
===Appearances===
  +
;Adventures:
  +
* ''[[Hordes of Dragonspear]]''
  +
* ''[[Ghosts of Dragonspear Castle]]''
  +
* ''[[Scourge of the Sword Coast]]''
  +
;Video Games:
  +
* ''[[Neverwinter Nights: Darkness over Daggerford]]''
 
===Notes===
 
===Notes===
  +
{{Notes}}
* Although most large-scale overland maps show Daggerford on the south bank of the River Shining, the maps of the town itself from ''[[Under Illefarn]]'', ''[[Hordes of Dragonspear]]'', ''[[Volo's Guide to the Sword Coast]]'' place it unambiguously on the north bank of the river.
 
 
 
===Gallery===
 
===Gallery===
 
<gallery>
 
<gallery>
 
WaterdeepEnvirons1.png|Map showing Daggerford, circa [[1374 DR]].
 
WaterdeepEnvirons1.png|Map showing Daggerford, circa [[1374 DR]].
 
</gallery>
 
</gallery>
  +
===References===
 
  +
{{refs|2}}
===References<ref name=":1" />===
 
{{refs}}
 
 
[[Category:Small towns]]
 
[[Category:Small towns]]
 
[[Category:Settlements]]
 
[[Category:Settlements]]
  +
[[Category:Imports wood]]
 
[[Category:Locations on the Delimbiyr Route]]
 
[[Category:Locations on the Delimbiyr Route]]
 
[[Category:Locations on the Trade Way]]
 
[[Category:Locations on the Trade Way]]
 
[[Category:Locations on the Delimbiyr River]]
 
[[Category:Locations on the Delimbiyr River]]
  +
[[Category:Locations in the Delimbiyr Vale]]
 
[[Category:Locations on the Sword Coast]]
 
[[Category:Locations on the Sword Coast]]
  +
[[Category:Locations in the Western Heartlands]]
 
[[Category:Locations in West Faerûn]]
 
[[Category:Locations in West Faerûn]]
 
[[Category:Locations in Faerûn]]
 
[[Category:Locations in Faerûn]]

Revision as of 06:22, 15 April 2020

Daggerford was a small but consequential town located in the Delimbiyr Vale within the greater Sword Coast.[2][13][11] While it was primarily a farming community, and considered by some to be a stopover town, the town had great ambitions to grow and be seen as an alternative to their northern neighbor of Waterdeep.[8][3]

Throughout its storied history, Daggerford's dukes claimed the lands from as far away as Floshin Estates to the north and Dragonspear Castle. In truth the duchy comprised the town proper and the surrounding farmsteads that numbered around around a score or more.[1][14]

Despite its modest size and somewhat inflated sense if importance, Daggerford was resilient. It was something of a relic from the old kingdom of Delimbiyr,[13] too stubborn to fall even when series of wars, crusades, and other conflicts threatened the entirety of the Sword Coast.[15]

Daggerford's coat-of-arms was a silver dagger, covered in blood atop a field of dark blue.[1]

Description

It was a walled settlement with a population that by and large lived in the outlying hamlets, farms, and estates, rather than within the town proper. As such, the streets of Daggerford were not densely populated.[16] The town was significantly refurbished during the 13th century, when many of its 40-odd wooden structures were remade in stone by the dwarves of Clan Ironeater.[2][3] Even after this improvement, Daggerford's roads were unpaved and several of its buildings were ramshackle in appearance even a century later.[16]

Surrounding the town's walls was a modest moat, with three crossing points at each of the town's three gates — the Farmer's Gate in the north, the Caravan Gate in the west and the River Gate in the south.[17] For many years the moat was a dumping place for the town's refuse. Thankfully, this unfortunate and long-standing tradition was ceased in the late 15th century.[18]

Sitting atop a hill in the center of Daggerford was the grand Ducal Castle,[2] which was technically older than the town itself.[8]

Geography

The town was strategically placed along the Trade Way, within the idyllic countryside that encompassed the northern bank of the Delimbiyr River.[19] It was the largest settlement located between the metropolises of Waterdeep, 150 miles (241.4 km) to the north,[20] and Baldur's Gate to the south.[2][note 1]

There were a number of small but notable landmarks situated around Daggerford. The familial estate of Sir Elorfindar Floshin was about two days of travel away, and the home of his son Elorshin was approximately the same distance away to the east. Near Elorshin's home was the temple known as the Mosque of Tyr, which the younger elf maintained.[21]

On a small hill near the town was an entrances to a nearby song path, a network of portal that were connected to works of oratorical works of art, such as songs and epic poems. The song path near Daggerford was referred to as the Voices of the Lost, named for the song that was required for its opening.[22]

Gillian's Hill,[8][9] Liam's Hold,[23] and Black Helm Tower were each within a day's travel away from Daggerford.[21]

Government

Since the founding of the Kingdom of Phalorm around the Year of Trials Arcane, 523 DR by Tyndal "Daggerford", the town was governed by Dukes through Tyndal's family line until at least the end of the Second Sundering.[24]

Around the Year of the Manticore, 1280 DR, a town charter was granted by Duke Conan, leading to the creation of the anonymous ruling body known as the Council of Guilds, modeled after the Masked Lords of Waterdeep. The town was too small to maintain such secrecy however, and it was well known that the local guildmasters served at the seat of the council.[3][8][9][12][note 2]

Dukes of Daggerford

As of the mid–14th century, the town was ruled by Duke Pryden Daggerford. Unfortunately, the duke lost his life in the First Dragonspear War. He was succeeded by his son, Pwyll "Greatshout" Daggerford, so named for his magically booming voice.[9]

Duke Maldwyn Daggerford received his title before the Year of the Iron Dwarf's Vengeance, 1485 DR as the tradition of primogeniture decreed that the title passed to the eldest male child. It was the opinion of many in the town however, that his elder sister Lady Morwen would be more suited to the role.[25]

After the practice of primogeniture was suspended in the following year, Lady Morwen assumed the title of Duchess of Daggerford.[26]

Trade

Due to its key location, Daggerford was a vital mercantile hub for its region of the Sword Coast. It was the site where goods moving on ships traversing the Delimbiyr River could be transferred to caravans journeying along the Trade Way, or vice versa. The water ways of the Delimbiyr at Daggerford was too shallow for ships to continue upriver into the rest of the Delimbiyr Vale.[13]

While Daggerford emulated the grand, northern Metropolis of Waterdeep its trade services were somewhat limited. While it attracted its fair share of travelers, prices for local wares were often significantly marked up.[8]

The people of Daggerford were largely self–sufficient,[8] though they did import lumber from Andalor's Mill in Bowshot.[6]

Guilds

After the establishment of guilds, each type of guild was maintained by a Guildmaster, even if it was only a single town representative, to ease trade between cities. They eventually formed into the Council of Guilds during the early 14th century, and many of them amalgamated into fewer number of guilds by the 15th century.[26]

Defenses

In addition to the Duke and his personal guard, Daggerford maintained a standing militia.[27] It comprised the town's citizens who were healthy enough to serve, regardless of gender or race. Those were not required to serve were those were too young or too old, women who were pregnant, and women who were raising young children.[28] As of the Year of the Banner, 1368 DR, the militia comprised only 50 individuals – though that was one tenth of the town's citizens.[29]

Newly–recruited militiamen were granted some training and given very rudimentary arms. Service was required three days out of every month, and typically consisted of fairly light duties, unless the town was in immediate peril.[28]

History

Founding

In the centuries after the elves of Illefarn abandoned their kingdom for the isle of Evermeet, in the Year of the Cantobele Stalking, 342 DR the kingdom of Delimbiyran arose in the area. It was during this age that Daggerford became a duchy and grew significantly in power and influence.[2][8]

The town took its name from a 10th century legend about a boy named Tyndal who protected his family and their trade wagon while crossing the Delimbiyr River. Tyndal's family was assaulted by lizardfolk raiders, and slew six of the beasts armed with only a dagger.[1] While the story grew into myth over the course of the next few hundreds of years,[19] records stated that fabled event did actually occur, at the future site of the Ducal Castle, in the Year of the Penitent Rogue, 931 DR.[30][31] All of the subsequent Dukes of Daggerford claimed to be descended from Tyndal.[2][32]

Having earned fame in his youth and wealth as a merchant, Tyndal married Eleesa, the daughter of the Duke of Calandor in the Year of the Foolish Bridegroom, 945 DR. Some two years later, the white dragon Cortulorrulagalargath came crashing to Toril after an aerial fight with the silver dragon Teskulladar, and demolished the city of Delimbiyran, killing the Duke but sparing his daughter and son-in-law. The newly-risen Duke Tyndal relocated the seat of power from its previous location, the Barony of Steeping Falls, and began construction of his Ducal Castle atop the ruined remnants of Morlin Castle.[30][32][33] Over the course of the next hundred years, the people of Daggerford began to build a proper town outside of the new castle.[8]

During the mid–13th century, Derval Ironeater and the rest of Clan Ironeater moved into town and began rebuilding many of its wooden structures out of stone.[2]

14th Century

Coalition

The flag of Daggerford (right) with those of Waterdeep and the Flaming Fist

The town of Daggerford was given sovereignty in the Year of the Watching Cold, 1320 DR by Duke Conan Daggerford. He allowed for the formation of the Council of Guilds, the ruling body that has governed the town ever since.[8]

Daggerford was the site of a great battle, when it was assaulted by the hordes of fiends that poured out from Dragonspear Castle in the Year of the Wyvern, 1363 DR. The town was defended and its assailants defeated by combined forces of elves, dwarves and men.[34][35][36]

In the Year of the Banner, 1368 DR, Daggerford's army lent 50 of their soldiers, one tenth of the town's population, to the Coalition army. They fought under the command of General Haither Stonehand who knew each of her soldiers personally.[15]

Also around that time, lizardfolk under the command of a lich named Redeye began extorting Duke Pwyll the sum of tens of thousands of gold pieces. The duke in turn hired several adventuring companies to remove the threat to the duchy.[37]

Sometime in the Year of the Tankard, 1370 DR, a group of trolls began to infest Daggerford's sewer system.[37]

15th Century

At some point prior to the Second Sundering, the duchy of Daggerford entered into the Lords' Alliance.[14]

Around the Year of the Iron Dwarf's Vengeance, 1485 DR, Duke Maldwyn became involved with a woman named Natyssa. She was in fact a succubus called Pencheska working for Tarul Var of Thay, both of whom sought the duke's death. The duke himself became possessed by the spirit of Baazka, the pit fiend who was the orchestrated of the Second Dragonspear War a century before.[38][39]

The succubus and the spirit of the pit fiend attempted to murder Duke Maldwyn and incriminate a group of adventurers. While it was unknown how the conflict between the groups actually played out,[39] Pencheska was able to imprison the duke's sister Lady Morwen in Cromm's Hold, assume her likeness, and succeed her "brother" as Daggerford's new duchess. By the time the ordning was broken, when the region was being assaulted by giants, she had brokered an agreement with the Zhentarim to ensure the "safety" of her people.[40]

As of the Year of the Warrior Princess, 1489 DR, "Lady Morwen" was still serving as the town's duchess. It was unknown if the individual was the "real" duchess or still the succubus Pencheska posing as her.[12]

Notable Locations

Despite its rather small size and modest population, Daggerford was divided into four different quarters:[41]

Landmarks
  • Ducal Castle: The centerpiece of Daggerford was its long-standing castle, that has served the dukes of Daggerford since the age of Tyndal.[42][5][43] It was surrounded on three sides by the Commons, small stretch of grasslands that could be used for grazing in case of a siege upon the town.[44]
  • Marketplace: Local grocers, farmers and other merchants congregated within the town's open market twice a tenday in order to sell their goods.[44] For a short while, the stalls were collapsible as the militia had no dedicated training area when the town's barracks was built. The market vendors were exceptionally grateful when the soldiers were granted an area to the south.[46]
  • Drill fields: This wide open area[17] was used as a training grounds for both the Daggerford militia and the local constabulary. Before an area was designated outside the town's walls, it often served as a temporary holding area for caravans.[21]
  • Caravan Grounds: This area was used to house the carts and wagons of those merchants and caravaneers who came to town for business. All manner of folks could be found among the drivers and caravan guards as they hailed from realms all across the Sword Coast.[18]
  • Tannery: When Daggerford was inflicted with sickness during the mid–15th century DR, the citizens blame the local guild of tanners and forced them to relocate the tannery outside of town, on the opposite side of the Trade Way.[17][18]

Town Quarters

River Quarter

This area of town held the city's docks and served those whose jobs revolved around ships and sea trade. Dock workers unloaded cargo from ships that was bound for transport along the Trade Way, while some skippers and rivermen transported people down the Delimbiyr River to Secomber and the surrounding settlements.[47][43]

Some of the landmarks within the River Quarter were the town's jail and constabulary,[48][49]stables, and the militia's barracks;[5] the Table of the Sword shrine;[46] and next to the quarter, the massive Sullerton Shipbuilders.[17]

Caravan Quarter

Catering to those individuals passing through town on trade business, this area of Daggerford comprised several shops and businesses, guildhalls, as well as a number of boarding houses. As such it was nearly devoid of activity during the winter months, when caravan travel all but ceased.[41][50]

Notable locations included the grand Lady Luck Tavern,[51] Miller's Dry Goods,[17] and Fairfortune Hall.[52][5]

Farmers' Quarter

As the name suggested, many farmers and other folks that lived off the land made their home within this part of Daggerford. Animal pens and small livestock paddocks were a common sight throughout its streets.[47][50]

Found within this ward was the grand River Shining Tavern,[53] Cromach's Smithy,[54] and the Harvest House, the local temple to Chauntea.[50][5]

Money Quarter

Easily the most affluent region of town, this quarter comprised the grand buildings that were built nearest to the ducal castle.[47][43] Located within was the Sword Coast Traders' Bank,[54] the Lizard's Gizzard inn,[55] and a number of private residences.[17]

Inhabitants

Due to its grand ambitions and rather one-sided rivalry with Waterdeep, Daggerford was able to attract scores of skilled craftsmen and artisans.[8][16][13] Nearly everyone in Daggerford knew one another and outsiders were readily welcomed, especially if they were looking to patronize the town's businesses.[12]

Notable Inhabitants

14th Century
15th Century

Lore

The Waterdhavian phrase "gone to Daggerford" referred to someone who was hiding out beyond Waterdeep's walls.[3]

Appendix

Appearances

Adventures
Video Games

Notes

  1. While text from The North: Guide to the Savage Frontier – Daggerford (p. 2) states that Daggerford is south of the Delimbiyr River, a distinction that is shown on several overview maps from Volo's Guide to the Sword Coast (p. 66), Forgotten Realms Campaign Setting 3rd edition, and Forgotten Realms Campaign Guide, this has been retconned in 5th edition. Scourge of the Sword Coast (p.9) has a city map that clearly shows the town as being north of the river. This map overlaps the previous city map provided in The North: Guide to the Savage Frontier. Additionally, the town's orientation is also shown in Ghosts of Dragonspear Castle (p. 141).
  2. The North: Guide to the Savage Frontier - Daggerford states this event occurs in 1320 DR.

Gallery

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 34. ISBN 1-5607-6940-1.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 slade, et al. (April 1996). “Daggerford”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 2. ISBN 0-7869-0391-0.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 227. ISBN 0-7869-1836-5.
  4. Template:Cite book/The North: Guide to the Savage Frontier/Cities and Civilization
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 20.
  6. 6.0 6.1 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 31. ISBN 1-5607-6940-1.
  7. Template:Cite book/The North: Guide to the Savage Frontier/Cities and Civilization
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 slade, et al. (April 1996). “Daggerford”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 3. ISBN 0-7869-0391-0.
  9. 9.0 9.1 9.2 9.3 9.4 Steve Perrin (1987). Under Illefarn. Edited by Rick Swan. (TSR, Inc), p. 7. ISBN 0-88038-489-1.
  10. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 146. ISBN 978-0-7869-4731-7.
  11. 11.0 11.1 Christopher Perkins, et al. (August 2013). Ghosts of Dragonspear Castle. (Wizards of the Coast), p. 134. ISBN 978-0786965311.
  12. 12.0 12.1 12.2 12.3 Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 47. ISBN 978-0-7869-6580-9.
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 12.
  14. 14.0 14.1 Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 7. ISBN 978-0-7869-6580-9.
  15. 15.0 15.1 Beamdog (March 2016). Designed by Philip Daigle, et al. Baldur's Gate: Siege of Dragonspear. Beamdog.
  16. 16.0 16.1 16.2 Richard Baker (August 2004). Forsaken House. (Wizards of the Coast), p. 76. ISBN 0-7869-3260-0.
  17. 17.0 17.1 17.2 17.3 17.4 17.5 Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 9.
  18. 18.0 18.1 18.2 Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 16.
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