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The Daggerford militia, also referred to as the army of Daggerford,[1] was a standing army kept by the fortified town that comprised citizens from all walks of life.[2]

OrganizationEdit

During the late 14th century DR, the militia fell under the command of of the stoic Sherlen Spearslayer.[4][5]

ActivitiesEdit

Despite the requirements for all citizens to serve, active deployments in the militia were rather sparse. They served as guards for a minimum of three days of each month.[2]

Soldiers were required to carry out guard duty or patrol the lands beyond the town's walls.[3]

The constable of Daggerford was selected from among the ranks of the militia.[6]

PossessionsEdit

Members of the militia were issued a suit of studded leather armor and given a spear.[2] They dressed in colors of green and grey.[7]

TrainingEdit

Each recruit was trained in horsemanship and taught how to wield a spear in combat. While only one day of training was required each month, some militiamen attended more often in order to further hone their skills.[2]

The duke's master–at–arms offered additional martial training to those who had access to other weapons, or individuals of noble birth.[8]

Base of OperationsEdit

The militia was headquartered in the town's barracks and were given space to train in the nearby drill field,[9] just south of the town's Caravan Quarter.[10]

RelationshipsEdit

In the years following the Second Dragonspear War, the militia fought alongside the 3rd company of Waterdeep's High Guard.[2]

HistoryEdit

When the fiendish hordes of Dragonspear threatened the Sword Coast in the Year of the Wyvern, 1363 DR, the militia fought alongside their allies from Waterdeep, along with dwarven and elven allies.[11][12] They valiantly defended their home during the Battle of Daggerford.[13]

After the second Dragonspear War, the Council of Guilds created a barracks that housed both the town's militia and the 3rd company of Waterdeep's High Guard.[9]

In the Year of the Banner, 1368 DR, the Daggerford militia committed all 50 of its soldiers to the Coalition army that set out to stop the threat of the Shining Crusade. They fought under the leadership of General Haither Stonehand.[14][15]

Sometime around the Year of the Iron Dwarf's Vengeance, 1485 DR the retired Purple Dragon knight Sir Isteval let a group of militiamen to Cromm's Hold after the keep was assaulted by the black dragon Sjachmalsvir.[16]

A short time later the region around Daggerford was assailed by monstrous creatures, including gnolls and goblins. Under order of Duke Maldwyn, the militia was forced to close the town's gates and bar entry to the scores of refugees that fled the surrounding farmlands.[17]

MembersEdit

Every able-bodied resident of Daggerford was required to serve within the militia for 20 years of their life. Those who were deemed too young, too old, or women who were either pregnant or raising young children, were exempt.[2]

The age range that determined whether someone was fit for duty varied depending on race. Those required to serve were:[2]

  • Humans, between 15 to 35 years old
  • Halflings, between 22 to 60 years old
  • Dwarves, between 35 to 120 years old
  • Gnomes, between 50 to 250 years old
  • Elves, between 150 to 500 years old

To avoid service, it was possible for someone to pay for another individual in their stead. This payment came to the full cost of that soldiers expenses while in service.[2]

Notable MembersEdit

14th century

AppendixEdit

NotesEdit

AppearancesEdit

Adventures
Video Games

ReferencesEdit

  1. 1.0 1.1 William W. Connors (1992). Hordes of Dragonspear. (TSR, Inc.), p. 6. ISBN 1-5607-6333-7.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 slade (April 1996). The North: Guide to the Savage Frontier (Daggerford). (TSR, Inc), p. 7. ISBN 0-7869-0391-0.
  3. 3.0 3.1 slade (April 1996). The North: Guide to the Savage Frontier (Daggerford). (TSR, Inc), p. 9. ISBN 0-7869-0391-0.
  4. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc). ISBN 1-5607-6940-1.
  5. 5.0 5.1 slade (April 1996). The North: Guide to the Savage Frontier (Daggerford). (TSR, Inc), p. 27. ISBN 0-7869-0391-0.
  6. slade (April 1996). The North: Guide to the Savage Frontier (Daggerford). (TSR, Inc), p. 17. ISBN 0-7869-0391-0.
  7. Dee Pennyway (2016-04-01). Siege of Dragonspear: Field Report (PDF). Beamdog. Archived from the original on 2017-10-22. Retrieved on 2017-10-22.
  8. 8.0 8.1 slade (April 1996). The North: Guide to the Savage Frontier (Daggerford). (TSR, Inc), p. 8. ISBN 0-7869-0391-0.
  9. 9.0 9.1 slade (April 1996). The North: Guide to the Savage Frontier (Daggerford). (TSR, Inc), p. 16. ISBN 0-7869-0391-0.
  10. slade (April 1996). The North: Guide to the Savage Frontier (Daggerford). (TSR, Inc), p. 32. ISBN 0-7869-0391-0.
  11. William W. Connors (1992). Hordes of Dragonspear. (TSR, Inc.), p. 5. ISBN 1-5607-6333-7.
  12. William W. Connors (1992). Hordes of Dragonspear. (TSR, Inc.), p. 7. ISBN 1-5607-6333-7.
  13. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 146. ISBN 978-0-7869-4731-7.
  14. Beamdog (March 2016). Designed by Philip Daigle, et al. Baldur's Gate: Siege of Dragonspear. Beamdog.
  15. Dee Pennyway (2016-04-01). Siege of Dragonspear: Field Report (PDF). Beamdog. Archived from the original on 2017-10-22. Retrieved on 2017-10-22.
  16. Christopher Perkins, et al. (August 2013). Ghosts of Dragonspear Castle. (Wizards of the Coast), p. 9. ISBN 978-0786965311.
  17. Tito Leati, Matthew Sernett and Chris Sims (February 2014). Scourge of the Sword Coast. (Wizards of the Coast), p. 4.
  18. slade (April 1996). The North: Guide to the Savage Frontier (Daggerford). (TSR, Inc), p. 29. ISBN 0-7869-0391-0.
  19. slade (April 1996). The North: Guide to the Savage Frontier (Daggerford). (TSR, Inc), p. 24. ISBN 0-7869-0391-0.
  20. slade (April 1996). The North: Guide to the Savage Frontier (Daggerford). (TSR, Inc), p. 11. ISBN 0-7869-0391-0.
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