Dangerous Games is the second book in the Netheril trilogy by Clayton Emery.[1]

Mages' Games

Netheril, empire of magic, where wizards wield power far beyond the ken of mortal men.

Netheril, where citadels float, magic runs wild, and mages dabble in games better left for the gods.

Netheril, a place of dangerous games where the barbarian Sunbright Steelshanks soon finds himself an unwilling pawn in a lethal match of wits, wiles, and powers.

[1]

Summary[edit | edit source]

Sunbright and Candlemas, after having escaped from the Lower Planes, find themselves back in Netheril. The mage, Candlemas, continues on working on a cure for the grain blight affecting the crops around the empire. Sunbright, however, wishes to find a way to rescue his lover, Greenwillow, from the infernal layer that he had managed to escape from. As the two companions walk the surface of Faerûn, they discover a great chunk of star metal. They approach the star, but the almost god-like arcanist, Great Karsus, confronts them; he has travelled 358 years into the past just to find the fallen star. Karsus, with his incredible power, transports them forward to his time, from 3162 NY (-698 DR) to 3520 NY (-340 DR).

The trio arrive in the conclave known as Karsus, of course named after the extremely popular and powerful mage. Karsus begins on developing "heavy magic", whilst Candlemas finds love with Karsus' cousin, Aquesita, and Sunbright ventures further into the city. Here, Sunbright meets Knucklebones, a half-elf thief with the knack for getting out of dangerous situations.

Karsus begins to panic as he realizes his enemies, the phaerimm, are trying to dismantle his work. Becoming even more insane, Karsus initiates a war against the enclave of Ioulaum, the home of a rival arcanist. The crazed Karsus channels a spell to elevate him beyond mortality, but as he does so, the phaerimm attack him. Karsus repels the aberrations and attempts to become a god. Even the goddess of magic, Mystryl, cannot withstand the drive of Karsus, and she sacrifices herself to repel him. At this point, the Netherese Empire begins to collapse, and the conclaves fall to the ground. Candlemas, Sunbright, and Knucklebones escape the disaster, and find themselves back in the past.

Index[edit | edit source]

Characters[edit | edit source]

AbaAquesitaCandlemasCorahGiborHamudaHurodonHuteJulesKalleKarsusKnucklebonesKrikorLotharMagdaMartelMystraNibawOxPolarisRolonSedaSleeping GunnSunbright SteelshanksUmekoWulgrethZykta
Referenced only
AngeniBaron OnanBehiraBlindrumDamitaDorlasDrigorGreenwillowKasLuckeMandisaMikaOwldarkPericlesRadmanRoniRushworthSleeping GunnSysquemalynThornwingXanadZahn

Creatures[edit | edit source]

badgercardinalcatfishdust devildwarfgiant fleafishhalf-elfhawkhorsehuman (NethereseRengarth) • lichlizardmastiffphaerimmporcupinerabbitraptorshadelingskeletonspider golemtroutzombie
Referenced only
amphisbaenabadgerbear (black, brown) • beetlebirdchickadeecockroachcricketdeerdragoneagleelfelkfireflyfroggnomehummingbirdmedusamolemouseorcoxpantherparrotpeeperpossumsealshrewsnakesquirrelstorktermitetigerundeadvampirevulturewarblerwolf

Events[edit | edit source]

Karsus's Folly

Items[edit | edit source]

aleballistabeerbrandybreadbrimstonebronzechalkcheesechertgranitehamironlanceleather armormacemother of pearlnickelporridgequicksilverraspberryringrobesapphiresaisausagesilverslatestar metalsteelswordtelescopewarhammerwine
Referenced only
adamantineanthraxapplearsenicbarleybelladonnacatapultcyanidedategoldleadmarblemelonnightshaderyesaisugarteavenisonwheat

Locations[edit | edit source]

Academy of Mentalist StudyBarren MountainsBelloBlackwater BogDeliaEmperor's ParkIoulaumIron MountainsNetheril
Referenced only
Bone HillCormanthyrDire WoodsFrosttopGerHigh ForestMystryl's MoundNine HellsPatrician PeakRampant PeaksShadow ConsortiumStreet of LilacsStreet of the Golden WillowsSunrestThunder PeakUnderdark

Magic[edit | edit source]

Spells
Aksa's shattercolor spraydetect magicdimensional foldingfeather fallGeneral Matick's shieldglowlightimmunity to gassesincendiary cloudlevitationNoaner's fireballProctiv's rock-mud transformationprotect from getting lostPtack's brittlenessshatter barrierspell at maximum effectStoca's wingstaunttractionTrebbe's invulnerabilityValdick's spheresailVeridon's chillerworldweaveYong's imprisonmentYturn's feather fall
Referenced only
Aksa's disintegrateBrightfinger's stonebindburning handscatfeetcolordimension doorgreasemousePockall's hexProctiv's digsmokepuffSmolyn's seerStoca's feigntangleTolodine's gust of windVolhm's drainZahn's location
Weapons
Harvester of Blood
Misc
cantraheavy magicInventiveMentalismNecromancyplanar magicVariationwardWeave
Referenced only
mythallar

Organizations[edit | edit source]

BonebreakersHouse of DaneltHouse of DrengHouse of ZeeNetherese Empire
Referenced only
Raven TribeSons of Baltar

Plants[edit | edit source]

alderashbirchelmforsythiahenbanemapleoakpinerowanrosesassafrasthymewillow

Misc[edit | edit source]

Referenced only
Cappi's Catcrystal sphereElder DaysfootballThe Sled

Religion[edit | edit source]

AmaunatorChaunteaJergalMoanderMystrylSelûneSharTalosTargusTyche

Appendix[edit | edit source]

References[edit | edit source]

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