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Dangerous Games is the second book in the Netheril trilogy by Clayton Emery.[1]

Mages' Games

Netheril, empire of magic, where wizards wield power far beyond the ken of mortal men.

Netheril, where citadels float, magic runs wild, and mages dabble in games better left for the gods.

Netheril, a place of dangerous games where the barbarian Sunbright Steelshanks soon finds himself an unwilling pawn in a lethal match of wits, wiles, and powers.

[1]

Summary[]

Sunbright and Candlemas, after having escaped from the Lower Planes, find themselves back in Netheril. The mage, Candlemas, continues on working on a cure for the grain blight affecting the crops around the empire. Sunbright, however, wishes to find a way to rescue his lover, Greenwillow, from the infernal layer that he had managed to escape from. As the two companions walk the surface of Faerûn, they discover a great chunk of star metal. They approach the star, but the almost god-like arcanist, Great Karsus, confronts them; he has travelled 358 years into the past just to find the fallen star. Karsus, with his incredible power, transports them forward to his time, from 3162 NY (-698 DR) to 3520 NY (-340 DR).

The trio arrive in the conclave known as Karsus, of course named after the extremely popular and powerful mage. Karsus begins on developing "heavy magic", whilst Candlemas finds love with Karsus' cousin, Aquesita, and Sunbright ventures further into the city. Here, Sunbright meets Knucklebones, a half-elf thief with the knack for getting out of dangerous situations.

Karsus begins to panic as he realizes his enemies, the phaerimm, are trying to dismantle his work. Becoming even more insane, Karsus initiates a war against the enclave of Ioulaum, the home of a rival arcanist. The crazed Karsus channels a spell to elevate him beyond mortality, but as he does so, the phaerimm attack him. Karsus repels the aberrations and attempts to become a god. Even the goddess of magic, Mystryl, cannot withstand the drive of Karsus, and she sacrifices herself to repel him. At this point, the Netherese Empire begins to collapse, and the conclaves fall to the ground. Candlemas, Sunbright, and Knucklebones escape the disaster, and find themselves back in the past.

Index[]

Characters[]

AbaAquesitaCandlemasCorahGiborHamudaHurodonHuteJulesKalleKarsusKnucklebonesKrikorLotharMagdaMartelMystraNibawOxPolarisRolonSedaSleeping GunnSunbright SteelshanksUmekoWulgrethZykta
Referenced only
AngeniBaron OnanBehiraBlindrumDamitaDorlasDrigorGreenwillowKasLuckeMandisaMikaOwldarkPericlesRadmanRoniRushworthSleeping GunnSysquemalynThornwingXanadZahn

Creatures[]

badgercardinalcatfishdust devildwarfgiant fleafishhalf-elfhawkhorsehuman (NethereseRengarth) • lichlizardmastiffphaerimmporcupinerabbitraptorshadelingskeletonspider golemtroutzombie
Referenced only
amphisbaenabadgerbear (black, brown) • beetlebirdchickadeecockroachcricketdeerdragoneagleelfelkfireflyfroggnomehummingbirdmedusamolemouseorcoxpantherparrotpeeperpossumsealshrewsnakesquirrelstorktermitetigerundeadvampirevulturewarblerwolf

Events[]

Karsus's Folly

Items[]

aleballistabeerbrandybreadbrimstonebronzechalkcheesechertgranitehamironlanceleather armormacemother of pearlnickelporridgequicksilverraspberryringrobesapphiresaisausagesilverslatestar metalsteelswordtelescopewarhammerwine
Referenced only
adamantineanthraxapplearsenicbarleybelladonnacatapultcyanidedategoldleadmarblemelonnightshaderyesaisugarteavenisonwheat

Locations[]

Academy of Mentalist StudyBarren MountainsBelloBlackwater BogDeliaEmperor's ParkIoulaumIron MountainsNetheril
Referenced only
Bone HillCormanthyrDire WoodsFrosttopGerHigh ForestMystryl's MoundNine HellsPatrician PeakRampant PeaksShadow ConsortiumStreet of LilacsStreet of the Golden WillowsSunrestThunder PeakUnderdark

Magic[]

Spells
Aksa's shattercolor spraydetect magicdimensional foldingfeather fallGeneral Matick's shieldglowlightimmunity to gassesincendiary cloudlevitationNoaner's fireballProctiv's rock-mud transformationprotect from getting lostPtack's brittlenessshatter barrierspell at maximum effectStoca's wingstaunttractionTrebbe's invulnerabilityValdick's spheresailVeridon's chillerworldweaveYong's imprisonmentYturn's feather fall
Referenced only
Aksa's disintegrateBrightfinger's stonebindburning handscatfeetcolordimension doorgreasemousePockall's hexProctiv's digsmokepuffSmolyn's seerStoca's feigntangleTolodine's gust of windVolhm's drainZahn's location
Weapons
Harvester of Blood
Misc
cantraheavy magicInventiveMentalismNecromancyplanar magicsuper heavy magicVariationwardWeave
Referenced only
mythallar

Organizations[]

BonebreakersHouse of DaneltHouse of DrengHouse of ZeeNetherese Empire
Referenced only
Raven TribeSons of Baltar

Plants[]

alderashbirchelmforsythiahenbanemapleoakpinerowanrosesassafrasthymewillow

Misc[]

Referenced only
Cappi's Catcrystal sphereElder DaysfootballThe Sled

Religion[]

AmaunatorChaunteaJergalMoanderMystrylSelûneSharTalosTargusTyche

Appendix[]

Notes[]

  1. After time traveling to 3520 NY (−339 DR), it is repeatedly stated to be 358 years later, implying the early parts are set in −697 DR. The "Presenting...Seven Millennia of Realms Fiction" chronology rounds this to c. −700 DR.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Clayton Emery (November 1996). Dangerous Games. (TSR, Inc.). ISBN 0-7869-0524-7.
  2. 2.0 2.1 Eric L. Boyd, Ed Greenwood, Steven E. Schend (2000). Presenting...Seven Millennia of Realms Fiction. Wizards of the Coast. Archived from the original on 2003-06-21. Retrieved on 2015-08-12.
  3. 3.0 3.1 Clayton Emery (November 1996). Dangerous Games. (TSR, Inc.), chap. 4. ISBN 0-7869-0524-7.
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