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Darkhold, originally called the Keep of the Far Hills,[1] was the westernmost of three strongholds within which the Zhentarim consolidated their power.[4][7][8]

Location[]

The Darkhold was situated on the side of the mountain known as the Grey Watcher,[9][10][11] in the Far Hills[12] within the Sunset Mountains of the Western Heartlands.[1][note 1]

Structure[]

The fortress of Darkhold was an imposing keep, that jutted out of the Gray Watcher, with tall spires that ascended into the sky.[13] The structure itself was made of a black stone, not native to the local lands, that had been fused together into a single, unified piece by some unknown means.[9][12]

Interior[]

Darkhold was huge and could house over a thousand men, and was built to such a scale, that it could have been occupied by giants.[1][9][13] It was said that its halls and central courtyard were each large enough to host grand battles.[10]

Tunnels and rooms were bored into the side of the mountain to serve as escape routes and storage chambers. It was speculated that some of the secret tunnels were the home of the ancient sorcerer-turned-lich who claimed Darkhold as her lair.[1][9]

Activities[]

Darkhold served as the center for Zhentarim-led slave trade in the west,[6] as well as the staging point from which they led repeated assaults against the forces of the Heartlands.[14]

Publicly, Zhent representatives of Darkhold claimed that their fortress remained a stalwart defender of trade and commerce passing through the Far Hills.[6]

Combat and Arcana[]

Zhent patrols from the fortress extended well beyond the Far Hills, as far away as Yellow Snake Pass,[15] Skull Gorge, and the nearby settlement of Asbravn.[10] They often released terrible monsters along nearby trade routs, or aligned themselves with local tribes of goblins and orcs, along trade routes, to ravage passing caravans and sabotage their economica rivals. The Darkhold Zhentarim even went so far as to forge agreements with powerful beholders and terrifying dragons—such as Harondalbar[16]—for their mutual benefit.[6]

Within the deepest chambers of Darkhold, Zhentarim agents conducted horrific arcane research and experimentation.[6][3] They used the fortress to house, and even breed, terrible creatures, such as groundlings[17] renders,[18] deepspawn,[6] and banelar nagas.[19]

Accessibility[]

Darkhold was linked to the Zhentarim's other two strongholds—Zhentil Keep and the Citadel of the Raven—by powerful portals that were only accessible to the Black Network's Inner Circle.[6]

Organization[]

The title "Master of Darkhold" was bestowed upon the one-time apprentice of Manshoon's and member of the Inner Ring of Power, Sememmon. He and his elven apprentice, Ashemmi ran the stronghold for many years. The de facto leader of the troops was the supposed fallen paladin, the Pereghost, and the Chaplain of Bane, Kurth Dracomore, was the spiritual leader.[20]

Other Zhentarim leaders of note included:

Defenses[]

Darkhold PGttFRC

A view of Darkhold and how difficult it is to reach.

Forces[]

As of the 1360s DR, Darkhold boasted a force of 1,000 trained defenders,[12] along with a cadre of skilled rogues, fearsome warriors, malign clerics, and Zhentarim wizards.[10] By the 1370s, this number had dropped to approximately 800.[5] As the late 15th century, Darkhold maintained two war units: the heavy infantry Storm Watch, and Grey Feathers archers.[11]

Among the other military groups known to fight under Darkhold's banner were the Blood Axe Smashers.[24]

The Zhentarim employed wyvern-mounted riders that would lead ambushes on caravans traveling through the nearby trade routes.[6][11] For a time, an additional pair of wyverns that laired in the nearby mountains served as scouts for Darkhold. They forged an agreement with Semmemon to defend Darkhold should it come under attack.[25]

Other Defenses[]

Beyond its unique structure and ample military forces, Darkhold was protected by myriad deadly traps, both magical and mechanical in their creation.[26]

History[]

Early History[]

According to legend, Darkhold castle was constructed as a summer home for a group of giants of the North, that were members of a "Giant Empire".[11] There was some debate whether or not these giants were actually slaves to Netherese mages. Regardless of the truth, when the Netheril empire fell, the giants continued to occupy Darkhold.[1]

The Giant-Emperors raided the surrounded lands including the Tunlands and the halfling lands of Sunset Vale. They did so until they fell to in-fighting among themselves. It was thought that two rival giant-princes vied for the throne and slew their father, all of the other giant occupants, and eventually each other.[11] Rumors persisted that the princes haunted the castle, whispering conspiracies into any current occupants' ears and setting them against each other.[1]

Darkhold remained empty until Othlong Blackhelm, also known as the "Robber Lord", made the keep his home. Angarn Surfyst slew Othlong via treachery and used the keep as a base for his brigands. Known only to history via his self-proclaimed title, the Wolf Knight was a follower of Angarn until he slew him and took his place.[1]

Sarunn Thoon, who was best described in the ballad The Witch of the Far Cold Hill, was originally a captive of the Wolf Knight until she slew him in his bedchamber and took over the helm of the brigands. Mind flayers killed Sarunn and held the brigands in service until they died, but the white dragon Cryomantipelica crushed the mind flayers and laired there until killed by Harristor Thunderswing. Harristor did not occupy the castle and it fell to a roaming beholder and a leucrotta at various times.[1]

Brigands once again took over the castle at some point after that, but they were slain by an adventuring company called the Wildmen of the North and Brundar Tigerbane renamed the keep Wild Hold and refortified it. Brundar and his followers later fell in battle.[1]

Over the next 200 years, the keep was held by a succession of petty rulers known by a variety of names, including the "Lord Knight of the Far Hills" and the "Duke of Sunset Vale". The Keep of the Far Hills eventually became Darkhold when it was conquered and settled by the lich-queen Varalla.[1][11]

Zhentarim Occupation[]

In the Year of the Griffon, 1312 DR, the Zhentarim invaded and seized control of Darkhold.[10] The mage Manshoon and Banite cleric Fzoul Chembryl combined their forces to destroy Varalla, and gained a new stronghold from which to expand their organization westward.[1][15][27] It also allowed the mage to keep check on the power of nearby Cormyr, preventing them from taking lands further west.[6] Rulership over Darkhold was granted to Manshoon's apprentice Sememmon, a move that kept the young mage away from the politics of Zhentil Keep.[6]

After the Zhentarim temporarily allied with the armies of Cormyr to turn aside the invading Grand Army of the Tuigan, in the Year of the Turret, 1360 DR, King Azoun IV decreed that the Purple Dragons would abstain from engaging in any conflicts with the forces of Darkhold for one year.[28]

Darkhold was among the Zhent power centers targeted by the Church of Cyric during the Second Banedeath.[29] Followers of the Mad God successfully drove out, or otherwise converted, all the followers of Bane in Darkhold.[15]

After Zhentil Keep fell in the Year of the Gauntlet, 1369 DR, Semmemon attempted to maintain order in Darkhold. He began to negotiate a treaty with the drow of Sshamath, an nearby city in the Underdark.[30]

Sememmon proved unsuccessful however. After Bane was resurrected within the Faerûnian pantheon in the Year of Wild Magic, 1372 DR, Darkhold was thrown into chaos. Banes followers, along with those of Cyric, vyed for dominance within the Zhentarim.[31] That same year, Sememmon and his consort Ashemmi vanished from Darkhold completely, largely in response to the consolidation of Zhentarim power in the east by rival Fzoul Chembryl.[32] Sememmon was believed to have left some valued items hidden away in Darkhold upon his departure.[33]

Darkhold's leadership was taken over by the Pereghost, who commanded its 800 warriors, and Dhamir Ercals, who led the resident clerics of Cyric. Both leaders were servants of Cyric and began preparing for the inevitable holy war against the Banite. Despite their shared faith, the hatred between them was so intense, they spent more time forming assassination plots, rather than fulfilling their duties as Zhentarim leaders.[5]

On Kythorn 7 in the Year of Lightning Storms, 1374 DR, Zhentilar troops from Darkhold ambushed the caravan of Dabron Sashenstar, but the famed adventurer was able to retreat to Hluthvar.[34]

15th Century[]

Following a series of disasters for the Zhentarim that left both Zhentil Keep and the Citadel of the Raven destroyed, Darkhold emerged as the only major stronghold of the Black Network still standing. It continued to operate as a Zhent stronghold throughout the 15th century DR, serving as a barracks and fortress for their mercenary army.[13]

As of the Year of the Warrior Princess, 1489 DR, Darkhold was the primary headquarters of the reformed Zhentarim. The Pereghost was publicly acknowledged as the sole master of Darkhold, though the Beholder Manxam also appeared to be a member of the stronghold's senior leadership. The Pereghost sought to restore the Zhentarim as a military force to be reckoned with in the west.[11]

Rumors & Legends[]

Due to its unique structure, some believed that Darkhold was formed by elementals summoned by a sorcerer of ancient Netheril,[9] or was assembled during the Dawn Age when giantkind ruled Faerûn.[10][13] Yet another rumor stated that the Netherese sorcerer that constructed Darkhold was reborn as a lich, and remained interred within its depths as of the early Era of Upheaval.[12]

The symbol of Darkhold, a hillside castle set over a lightning bolt, was used in the minting of some gold coins, of unknown origin.[35]

Inhabitants[]

Darkhold housed a great many slaves and prisoners that were held in bondage by the Zhentarim.[6]

Notable Inhabitants[]

  • Asbarode and her band of rogues, Kolvar, Bauble, Sem, and Slim also sometimes operated out of Darkhold.[36]
  • Dag Zoreth, one of Cyric's strifeleaders.[37]
  • Grigarr, the keep's wyvern-tamer.[11]
  • Guin Terabuck was a halfling business man who ran his castle-building scheme out of Darkhold. He was watched and protected by a pair of ogre mages known as "Guin's Minders".[38]
  • Ilthond, Kadorr, Sashen, and Yarkul were all apprentices under Ashemmi's tutelage.[39]
  • Iltur, Mairhe, and Sahbonn, also know as "The Three", were Manshoon's personal assassin's who sometimes worked out of Darkhold.[40]
  • Malchior, a selfish and contemptable cleric of Cyric.[41]

Appendix[]

Notes[]

  1. Page 21 of Forgotten Realms Adventures erroneously states that Darkhold is located in the western Storm Horns.

Appearances[]

Adventures

Card Games

Spellfire (1st2nd3rd)

Miniatures

Referenced only
AD&D Miniatures

Organized Play & Licensed Adventures

Further reading[]

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), pp. 177–179. ISBN 1-5607-6940-1.
  2. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 173. ISBN 0-7869-1239-1.
  3. 3.0 3.1 Kevin Melka, John Terra (March 1995). “Campaign Book”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.), p. 44. ISBN 0-7869-0109-8.
  4. 4.0 4.1 Dale Donovan (January 1998). Cult of the Dragon. Edited by Julia Martin. (TSR, Inc.), pp. 60–61. ISBN 0-7869-0709-6.
  5. 5.0 5.1 5.2 5.3 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 97. ISBN 07-8691-989-2.
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 Kevin Melka, John Terra (March 1995). “Campaign Book”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.), pp. 34–36. ISBN 0-7869-0109-8.
  7. Ed Greenwood (September 1993). The Code of the Harpers. Edited by Mike Breault. (TSR, Inc.), p. 118. ISBN 1-56076-644-1.
  8. Richard Baker (1993). The Dalelands. (TSR, Inc), p. 8. ISBN 978-1560766674.
  9. 9.0 9.1 9.2 9.3 9.4 Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 37. ISBN 0-88038-472-7.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), pp. 90–91. ISBN 1-5607-6617-4.
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), pp. 78–79. ISBN 978-0-7869-6580-9.
  12. 12.0 12.1 12.2 12.3 Anthony Herring, Jeff Grubb (1993). Player's Guide to the Forgotten Realms Campaign. (TSR, Inc.), p. 79. ISBN 1-56076-695-6.
  13. 13.0 13.1 13.2 13.3 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 106. ISBN 978-0-7869-4924-3.
  14. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 125. ISBN 0-8803-8828-5.
  15. 15.0 15.1 15.2 Kevin Melka, John Terra (March 1995). “Campaign Book”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.), p. 18. ISBN 0-7869-0109-8.
  16. Cards included in Kevin Melka, John Terra (March 1995). “Card: Lair of Harondalbar the Black”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.). ISBN 0-7869-0109-8.
  17. James Wyatt, Rob Heinsoo (February 2001). Monster Compendium: Monsters of Faerûn. Edited by Duane Maxwell. (Wizards of the Coast), p. 58. ISBN 0-7869-1832-2.
  18. Kevin Melka, John Terra (March 1995). “Monstrous Compendium”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.), p. 13. ISBN 0-7869-0109-8.
  19. James Wyatt, Rob Heinsoo (February 2001). Monster Compendium: Monsters of Faerûn. Edited by Duane Maxwell. (Wizards of the Coast), p. 18. ISBN 0-7869-1832-2.
  20. Jeff Grubb, David "Zeb" Cook, Bruce Nesmith (1990). Castles (Darkhold). (TSR, Inc), pp. 4–8. ISBN 0-8803-8883-8.
  21. Jeff Grubb, David "Zeb" Cook, Bruce Nesmith (1990). Castles (Darkhold). (TSR, Inc), pp. 12–13. ISBN 0-8803-8883-8.
  22. 22.0 22.1 22.2 Jeff Grubb, David "Zeb" Cook, Bruce Nesmith (1990). Castles (Darkhold). (TSR, Inc), p. 13. ISBN 0-8803-8883-8.
  23. Jeff Grubb, David "Zeb" Cook, Bruce Nesmith (1990). Castles (Darkhold). (TSR, Inc), p. 14. ISBN 0-8803-8883-8.
  24. Kevin Melka, John Terra (March 1995). “Campaign Book”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.), p. 43. ISBN 0-7869-0109-8.
  25. Jeff Grubb, David "Zeb" Cook, Bruce Nesmith (1990). Castles (Darkhold). (TSR, Inc), p. 16. ISBN 0-8803-8883-8.
  26. Kevin Melka, John Terra (March 1995). “Campaign Book”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.), p. 112. ISBN 0-7869-0109-8.
  27. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 134. ISBN 978-0-7869-4731-7.
  28. Curtis M. Scott (1991). Horde Campaign. (TSR, Inc), p. 59. ISBN 1-56076-130-X.
  29. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 148. ISBN 978-0-7869-4731-7.
  30. Eric L. Boyd (November 1999). Drizzt Do'Urden's Guide to the Underdark. Edited by Jeff Quick. (TSR, Inc.), p. 87. ISBN 0-7869-1509-9.
  31. Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 8. ISBN 07-8691-989-2.
  32. George Krashos (July 2007). “Volo's Guide: Renegades of Darkhold”. In Erik Mona ed. Dragon #357 (Paizo Publishing, LLC), p. 73.
  33. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 229. ISBN 0-7869-1836-5.
  34. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 155. ISBN 978-0-7869-4731-7.
  35. Richard Baker (June 2013). Search for the Diamond Staff. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 11.
  36. Jeff Grubb, David "Zeb" Cook, Bruce Nesmith (1990). Castles (Darkhold). (TSR, Inc), pp. 11–12. ISBN 0-8803-8883-8.
  37. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 74. ISBN 0-7869-3693-2.
  38. Jeff Grubb, David "Zeb" Cook, Bruce Nesmith (1990). Castles (Darkhold). (TSR, Inc), pp. 14–15. ISBN 0-8803-8883-8.
  39. Jeff Grubb, David "Zeb" Cook, Bruce Nesmith (1990). Castles (Darkhold). (TSR, Inc), pp. 8–10. ISBN 0-8803-8883-8.
  40. Jeff Grubb, David "Zeb" Cook, Bruce Nesmith (1990). Castles (Darkhold). (TSR, Inc), pp. 10–11. ISBN 0-8803-8883-8.
  41. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 38. ISBN 0-7869-3693-2.
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