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Darkvision, also known as infravision[1] and originally called Nalevac's deep sight,[2] was a common alteration/transmutation spell that gave vision in total darkness, effectively granting darkvision.[6][7][10]

Effect[]

This spell allowed either the spellcaster or the touched target to see in absolute darkness up to 60 feet (18 meters). The duration of the bestowed vision scaled with the experience of the caster.[6][7][5] Most versions of the spell permitted vision only in black and white,[5] although post-Second Sundering, sages reported that the spell could grant color vision.[10] The spell did not function in magical darkness.[5]

For some variations of the spell, highly luminous sources, such as torches or a blazing fire, essentially blinded this vision. Thus, the spell was usually used in dark areas only, since it would have hindered the recipient in well-lit areas.[6][7]

Darkvision could be made permanent with permanency spell.[5]

Components[]

The spell required somatic, verbal, and material components. The material component could either be an agate stone or a pinch of dried carrot.[6][7][5][10]

History[]

The spell was invented by the Netherese arcanist, Nalevac, in −2005 DR.[2] Infravision was also detailed in Bowgentle's Book,[11] as well as The Alcaister,[12] and the Book of the Silver Talon[13].

Appendix[]

See Also[]

Appearances[]

Video games

External Links[]

References[]

  1. 1.0 1.1 Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 15.
  2. 2.0 2.1 2.2 2.3 2.4 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 22, 24, 26. ISBN 0-7869-0437-2.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 230. ISBN 978-0-7869-6560-1.
  4. Jeremy Crawford, James Wyatt, Keith Baker (November 2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 56. ISBN 978-0-7869-6692-9.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 216. ISBN 0-7869-1551-4.
  6. 6.0 6.1 6.2 6.3 6.4 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 171. ISBN 0-88038-716-5.
  7. 7.0 7.1 7.2 7.3 7.4 Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), p. 460. ISBN 978-0786906642.
  8. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  9. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 122–123. ISBN 0-7869-0437-2.
  10. 10.0 10.1 10.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 230. ISBN 978-0-7869-6560-1.
  11. Ed Greenwood, Tim Beach (November 1995). Pages from the Mages. Edited by Jon Pickens. (TSR, Inc.), p. 24. ISBN 0-7869-0183-7.
  12. Ed Greenwood, Tim Beach (November 1995). Pages from the Mages. Edited by Jon Pickens. (TSR, Inc.), p. 9. ISBN 0-7869-0183-7.
  13. Ed Greenwood, Tim Beach (November 1995). Pages from the Mages. Edited by Jon Pickens. (TSR, Inc.), p. 20. ISBN 0-7869-0183-7.
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