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Daurgothoth (pronounced: /ˈdɜːrgθθDOUR-goh-thoth[5]), also known as "the Creeping Doom", was a dracolich archmage and one of the most powerful beings in all of Faerûn. Two near-impossible goals consumed him: to become the most powerful creature in the world, and to breed his own race of living dracoliches.[2]


Once an enormous black dragon of incredible power, Daurgothoth chose to become a dracolich because of the power that transformation entailed. To do so, he convinced a high-ranking member of the Cult of the Dragon, Huulukharn, that he wished to join the Cult. However, he manipulated the process from the beginning, so that when the transformation was made, the Cult had no magical influence over him. After achieving lichdom, he killed Huulukharn and vanished into the unknown.[6]

To further his goal, he made a pact with Dhairn. The deal with the Selvetargtlin was the secret of the creation of chitines and treasure over six centuries in return for giving them temporary shelter in Dolblunde.[7]

During the Rage of Dragons in 1373 DR, Daurgothoth launched a long-planned scheme to replace Sammaster as the leader of the Cult of the Dragon. He partially succeeded,[4] establishing a ruling triumvirate with Aurgloroasa "the Sibilant Shade" and Algashon Nathaire.[8]


This great dragon laired in Dolblunde, an abandoned gnome city a short distance north-east of Waterdeep.[4][9][2] Entrances to the lair included from some passages in Undermountain, through the "Bandit Tunnels" in Maiden's Tomb Tor, and from a flooded tunnel at the bottom of the River Dessarin. He was always working toward establishing a series of caves that would link up with a shaft in the mountains north of Waterdeep. Most of the tunnels leading to his lair were laden with various traps and undead guardians, including one that Daurgothoth created himself called a bone lurker. A bone lurker was essentially an undead lurker made entirely of humanoid and beast bones that disguised itself as a bony portcullis or curtain.[2][3]

Other passages of the Creeping Doom's lair were protected by bony tail or snake-like appendages that were fixed at one end but could lash out thirty to seventy feet and strike with a sword-pike end that was sometimes as long as a man is tall.[2][3]

At the heart of his sprawling network caverns were a series of caves and tunnels that served as Daurgothoth's main lair. Its guardians included a stone golem, an entire tribe of monstrous skeletons that were once mountain giants, and a death tyrant. One of the larger caves served as his chamber to conduct magical experiments - its walls and floors scorched and buckled. At least one other cavern served as a treasure vault that was packed with all sorts of valuables and magical items. Another cavern held his spellbooks and many other magical items that he could use. There was also a one-hundred foot deep by thirty foot diameter shaft with glassy-smooth sides, a damp sand bottom, and a huge stone lid that served as the dracolich's prison for dangerous guests. Last, but not least was the gem and bone-filled cavern where Daurgothoth "rested" and contemplated his magical experiments.[2][3]


Daurgothoth looked for ways to master new types of magic.[10] Despite Daurgothoth's sinister nature, Mystra, goddess of magic, did nothing to blunt his aspirations. Some of the Chosen of Mystra suspected that the dracolich still lived, but received no advice from their patron. Mystra decided that Daurgothoth, no matter how dangerous, was an archmage dedicated to the advancement of the Art and the type of genius that magic needed in order to grow and evolve.[2]

Via bribes and threats of death, Daurgothoth "employed" a number of agents to acquire items from the City of Splendors that caught his interest so he could add them to his hoard.[9]



Further reading


  1. 1.0 1.1 Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. (Wizards of the Coast), pp. 54–55. ISBN 0-7869-3923-0.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Ed Greenwood (October 1996). “Wyrms of the North: Daurgothoth”. In Pierce Watters ed. Dragon #234 (TSR, Inc.), p. 33.
  3. 3.0 3.1 3.2 3.3 Dale Donovan (January 1998). Cult of the Dragon. (TSR, Inc), pp. 43–47. ISBN 0-7869-0709-6.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. (Wizards of the Coast), pp. 42, 148. ISBN 0-7869-3923-0.
  5. Dale Donovan (January 1998). Cult of the Dragon. (TSR, Inc), p. 43. ISBN 0-7869-0709-6.
  6. Dale Donovan (January 1998). Cult of the Dragon. (TSR, Inc), p. 53. ISBN 0-7869-0709-6.
  7. Lisa Smedman (January 2007). Sacrifice of the Widow. (Wizards of the Coast), pp. 223–225. ISBN 0-7869-4250-9.
  8. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. (Wizards of the Coast), p. 54. ISBN 0-7869-3923-0.
  9. 9.0 9.1 Bruce R. Cordell, et al. (November 2008). Draconomicon: Chromatic Dragons. Edited by Michele Carter, et al. (Wizards of the Coast), p. 89. ISBN 978-0-7869-4980-9.
  10. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. (Wizards of the Coast), p. 12. ISBN 0-7869-3923-0.