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Dead Gods is a 2nd-edition Advanced Dungeons & Dragons adventure module. It is part of the Planescape campaign setting.

Dead Gods is a 176-page adventure book featuring two scenarios that can be played separately or linked together. In the first, the heroes are drawn into an epic quest to uncover the secrets behind the return of an infamous AD&D villain long though dead. In the second, the city of Sigil threatens to explode in a faction war for control of an old church and a mysterious force lurking within it. Dead Gods also features a MONSTROUS COMPENDIUM entry for a brand-new fiend, full-color illustrations to bring scenes alive for players, and a poster sheet of maps for the Dungeon Master. Dead Gods builds on story elements first explored in the PLANESCAPE adventure anthology The Great Modron March, though that product is not required to use this one.

Description[]

Dead Gods written by Monte Cook and was published by TSR, Inc. in 1997. It is composed of two adventures which revolve around the theme of death and resurrection of a god: Out of the Darkness and Into the Light. Each adventure can be played separately, although the two plots can be woven together by the Dungeon Master.

The adventure is divided into several different chapters, each of which is designed to challenge the players in different ways. These challenges include navigating a treacherous maze, battling powerful undead creatures, and negotiating with powerful entities who have taken up residence within the body of the dead god.

One of the key features of Dead Gods is its emphasis on exploration and discovery. The module is designed to be a sandbox-style adventure, allowing the players to explore the body of the dead god at their own pace and in their own way. The module also includes a wealth of background information on the various factions and organizations that operate within the Planescape setting, as well as numerous non-player characters with their own motivations and goals.

Overall, Dead Gods is a challenging and memorable adventure module that is well-suited to experienced players and Dungeon Masters. Its unique setting, emphasis on exploration, and intricate plot make it a standout example of the creativity and innovation that characterizes the Planescape setting.

Synopsis[]

The adventure takes place in the city of Sigil. The plot revolves around a group of powerful deities who have been trapped in a massive, undead god that has been drifting through the multiverse. The players are tasked with exploring the body of the dead god, navigating its labyrinthine tunnels and chambers, and uncovering the source of its power.

Contents[]

Out Of Darkness
  • Foreword
  • Introduction
  • Chapter 1: Circean Embers
  • Chapter 2: Crux
  • Interlude 1
  • Chapter 3: Masks
  • Chapter 4: Message From Thanatos
  • Chapter 5: The Bottom of the Multiverse
  • Interlude 2
  • Chapter 6: The Vault of the Drow
  • Chapter 7: The Ruins of Pellion
  • Interlude 3
  • Chapter 8: Deepest Pandemonium
  • Chapter 9: The Dead-Book of the Gods
Into The Light
  • Introduction
  • Part One: Initial Forays
  • Part Two: Crossed Swords
  • Part Three: Mysteries of the Stones
Appendix
  • Visage
  • Statistics
  • Player Illustrations

Gallery[]

Credits[]

  • Designers: Monte Cook
  • Editors: Ray Vallese, Michele Carter
  • Cover Artist: rk post
  • Interior Artists: rk post, Adam Rex, Josh Timbrook
  • Cartographer: Dennis Kauth, Rob Lazzaretti
  • Typography: Angelika Lokotz
  • Graphic Design: Dawn Murin, Matt Adelsperger
  • Graphics Coordinator: Dawn Murin, Paul Hanchette
  • Project Managers: Karen Boomgarden, Steve Winter
  • Electronic Prepress Coordinator: Dave Conant
  • Playtescers: Carrie Bebris, Michele Carter, Bruce Cordell, Ted Stark, Keith Strohm, Ray Vallese

Appendix[]

Trivia[]

  • This adventure was ranked the 14th greatest adventure of all time by Dungeon magazine for the 30th anniversary of the Dungeons & Dragons® game in 2004.[1]

See Also[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. Erik Mona, James Jacobs and the Dungeon Design Panel (November 2004). “The 30 Greatest D&D Adventures of All Time”. In James Jacobs ed. Dungeon #116 (Paizo Publishing, LLC) (116)., pp. 68–81.

Connections[]

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