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Dead Three mural

A mural of the Dead Three in 1492 DR.

The Dead Three, also known as the Dark Gods,[1] was a collective of three, death-themed deities: Bane,[2] the Lord of Darkness;[3] Bhaal, the Lord of Murder; and Myrkul, the Lord of Bones.[1] Originally, they were powerful mortal adventurers[4] who sought the path to godhood and were known as the Dark Three.[5] They found it in the form of Jergal, who acquiesced to their demands as he was tiring of his life as god of the dead. He gave up his portfolios to the three of them, apotheosizing them in the process. Bane ruled tyranny and strife, Bhaal became the god of murder, and Myrkul was lord of the dead.[4][6]

They earned the name 'Dead Three' when they all perished during the Time of Troubles in the mid—14th century DR. Bane and Torm killed each other in Tantras; Myrkul was killed by the mortal mage Midnight; and Bhaal was slain by Cyric using the sword Godsbane, an avatar of Mask.[7]

Why must the Dead Three be so obvious and ugly with their decor? Blood and bones. Bones and blood. Pointy nonsense. At least Shar had some panache.

History[]

Mortal Life[]

In the mists of the past, centuries before Dale Reckoning, the Dark Three were three power-hungry mortals: Bane, the tyrant; Myrkul, the necromancer; and Bhaal, the assassin. The three forged a pact to achieve godhood or die trying, with their eyes on the ultimate prize of the portfolio of Jergal, Lord of the End of Everything. The three traveled the lengths of Faerûn, endured epic quests.[4]

In the Year of Sycophants, −357 DR, the three adventurers marshalled an unlikely alliance of champions. Notable among them were the wizards of Barze, the nomadic peoples of Varam, gnoll warriors of Flindyke, along with goliaths of Akoro, and gnomes from Forharn. Together under the canopy of the Frozen Forest, they defeated Maram of the Broken Spear, one of Seven Lost Gods,[9] who had been enlisted by agents of Netheril to fight in Seven Sigils War a century earlier.[10] but escaped their control.[9] The Dark Three used the opportunity to each steal a portion of Maram's divinity for themselves.[4]

With this small portion of divine power the three powerful, but still mortal, companions traveled to the Gray Waste and sought the Castle of Bone. They battled through seemingly endless hordes of undead, including skeletons, zombies, spectres, wraiths, and even liches. After defeating the legions of Jergal's minions they came upon the mighty god upon his throne of bone.[4]

Immediately, the Dark Three claimed the throne as their own, bickering for a moment before the God of the Dead addressed the companions. Much to their surprise, Jergal willingly stepped aside, claiming that he was happy to grant his powers to one of the trio. He offered his guidance to the new ruler, until they were ready to oversee the dead on their own, then asked which among them would take their seat on the throne. At this point they returned to squabbling and a fierce fight broke out between the former friends. Indifferent to their wants, but not wanting to see them battle for eternity or die from exhaustion, Jergal resolved their dispute with a game of skill.[4]

While a failed game of "skull bowling" led nowhere, in part due to the intervention of the god Malar, Jergal suggested leaving the decision up to Lady Luck. He proceeded to break off his skeletal finger bones and the three dark travelers proceeded to play a game of knucklebones. Bane emerged as the winner and took on the divine portfolios of hatred, strife, and tyranny. Myrkul, who came in second place, took reign over the dead and Bhaal was left with dominion over death and murder.[4]

As Deities[]

The Dead Three reigned over their respective realms for many years. True to his word, Bane spread hate and tyrannical rule across Faerûn,[3] inspired a network of zealous wizards and thralls in the Zhentarim during the 13th century DR,[11] and under a century later would come to be one of the most hated deities and the face of evil across the continent.[3][4] Myrkul never enjoyed the widespread, dreadful veneration as was found among the followers of Bane but he was given constant offerings at funerals, by mourning loved ones full of fear and sorrow.[12] Bhaal on the other hand became a god of immense power, having garnered the servitude of Loviatar and Talona in the divine realm while his avatar Kazgaroth,[13] which on Toril was believed to an aspect of Malar,[14] wreaked havoc in the Moonshae Isles on Toril.[13]

In the Year of Clinging Death, 75 DR, the great seer Alaundo arrived at the library fortress of Candlekeep, where he presented the monks with his many prophecies.[15] Among them was a vision that Bhaal would become aware of his imminent death as a god and ensure his legacy by sowing his seed across Faerûn, with little to no regard for his partners. Alaundo's divination was true and, by the mid–14th century, Bhaal had spawned a score of mortal progeny.[16]

Bane also saw his influence on Toril extending beyond his existence, though the creation of his offspring was somewhat less prolific. Sometime before 710 DR, the half-fiend known as Iyachtu Xvim was spawned as a result of the union between the Black Lord and a true tanar'ri[17] and walked onto Toril through an Abyssal portal in Westgate.[15]

Time of Troubles[]

Consumed by greed for even more power, Bane and Myrkul conspired together to steal the Tablets of Fate from Lord Ao. Frustrated with the deities' growing apathy and abdication of their duties, Ao struck down all the gods to weakened forms of their respective avatars, sending the Tablets to the world of Toril and ushering in the Time of Troubles[18] as well as the dawn of the Era of Upheaval.[19] The reign of each of the three Dark Gods came to an end during this time, at least temporarily.[18]

After the avatar of Bane appeared on Toril, he rallied his clergy and agents of the Zhentarim and began to hunt down the Tablets of Fate. He was joined in this endeavour by his fellow former allies, Myrkul and Bhaal.[20] While the tyrant originally assaulted the town of Shadowdale, which ended in a battle with Elminster and Mystra,[21] he eventually discovered the location of one of these artifacts, guarded by the avatar of Torm in the Temple of Torm's Coming in the city of Tantras.[22]

Myrkul appeared in West Faerûn and he proceeded to travel to the Chauntean temple of Goldenfields in the Sword Coast North. The avatar of the God of Death was defeated in battle by the High Priest Tolgar Anuvien, a feat which nearly killed the former Crazed Venturer.[23] Sometime after this battle, Myrkul learned of the location of one of tablets, reclaimed the artifact and brought it to his realm of the Great Waste of Hades.[24]

Battle of Tantras[]

On Eleasis 13 1358 DR,[25] As the forces of Zhentil Keep prepared to invade the city on the coast of the Dragon Reach,[22] Myrkul had his clergy work on a mass-scale death spell. Having gained the true names of all the assassins of Faerûn,[23] his worshipers killed scores of followers of Bhaal in a single moment.[26] Meanwhile the priests of Bane performed a ceremony known as the Stealing of the Souls, which allowed them to harness the great amount of life force that had been released at once.[23]

As a result, Bane's essence was transferred from his avatar to the colossal, massively-armored statue of black glass that was known as the Black Brother.[23] The gargantuan aspect of the Black Lord marched over the Dragon Reach towards the city of Tantras, to claim the found Tablet of Fate, it was met by a titan-sized, lion-headed Torm. The True Deity had himself been empowered by thousands of lives, offered in sacrifice by the faithful of the city, given upon their god's request.[22] As the two gods battled over the the coastal city on the Reach, chain lightning shot from their massive blows upon one another and the earth beneath them shook as if the Toril was being torn asunder.[27] Just as the Bell of Aylen was rung in the southern end of the city[28] Bane and Torm destroyed one another in a blast of silver radiance, followed by a massive explosion.[29]

Cyric and his Companions[]

Having just betrayed his friends Kelemvor, Adon and Midnight in the events proceeding the deaths of Bane and Torm, the mortal thief Cyric rallied his Zhentilar soldiers in search of his former friends and the Tablet of Fate they had recovered. The adventurers meanwhile began their voyage across the Sea of Fallen Stars to the city of Waterdeep.[24] Bhaal,[30] as well as Myrkul, learned of the artifact in their possession and the Lord of the Dead dispatched his night riders to intercept them in the Hermit's Wood in Cormyr. The adventurers managed to escape and continued[31] westward to the city of Eveningstar. After a brief reunion between Midnight and Cyric, who was armed with the sword Godsbane, the thief revealed the fact that Bhaal and Myrkul knew of the tablet's location. With the avatars of two of the Dead Three in pursuit of Midnight, Cyric tried to convince to join him in recovering the other tablet and ascending to godhood. He signaled Zhentarim to swarm the tavern and flush the adventurers out. They escaped in the ensuing chaos and continued through Cormyr.[30]

The avatar of Bhaal managed to track down Midnight and her companions in High Horn. As they battled through the Cormyrian keep,[32] he revealed the location of a gate beneath Dragonspear Castle, transversable only by mortals, that would grant access to the Gray Wastes, where Myrkul held the second tablet. Bhaal was temporarily halted by Midnight, and trapped in a large rock of amber.[32]

Boareskyr Bridge[]

In short time, the Lord of Murder escaped and continued his hunt for Midnight. After Cyric and his former companions came to a truce, they traveled with the remaining Zhent soldiers through the High Moor and came across a camp of tents on the southern end of the Boareskyr Bridge.[33] Bhaal descended upon the group and began to rend the soldiers and their horses. After the death of Cyric's lieutenant Dalzhel, Midnight blasted the avatar of murder with an arcing lightning bolt. His smoldering, scarred body continued advancing towards the young mage, having killed and possessed the last of the Zhent soldiers. Cyric plunged Godsbane into the back of the Lord of Murder, permanently destroying his avatar. As Bhaal's tormented body writhed in agony, screaming and pulsating with energy, Midnight teleported her allies, including Cyric, away to safety.[34]

Servants of Myrkul

Myrkul and a night rider in the streets of Waterdeep.

Waterdeep[]

Midnight and her companions regrouped in the city of Waterdeep. After some time the Myrkul appeared in cloud of black fog pouring out of the Pool of Loss beneath the Yawning Portal inn. Using the Tablet to hold open the portal, and maintain the connection between Hades and Toril, a legion of fiends and undead poured into the city. Midnight and her companions were accompanied by Elminster and Khelben Arunsun as they holed up in Blackstaff Tower,[35] having hidden the tablet within the spire's library. In the chaos that followed the assault of his malevolent army, the Reaper easily found the recovered artifact, reunited the twin tablets and ascended to the roof of the tower. Before he could reach the Celestial Stairway, Midnight managed to steal one of the tablets, by means of her growing arcane power. Myrkul and his minions battled with Midnight and her allies.[36] As a griffon rider flew to the tower and temporarily distracted the Dead God, Midnight managed to disintegrate the avatar of Myrkul, even in the middle of a zone of silence. A cloud of brown pestilence fell from the roof of the tower and drifted over two city blocks, withering plants and choking people and animals alike.[37]

Aftermath & Return[]

The Time of Troubles saw the deaths of the Dead Three[7] but their influence over Toril was not stopped for good.[38] Each god had found some way to circumvent their demise, and retain followers in the Realms:

• Bane hid away his divine in the form of his half-mortal son Iyachtu Xvim, and returned to the pantheon after just over a mere decade's absence.[39][40]

• Bhaal had ensured his legacy by impregnating scores of women, who gave birth to the quarreling Bhaalspawn.[16] Most of Bhaal's murderous progeny killed each other off in short order, and after only one remained a century after the Avatar Crisis, Bhaal was reborn.[41]

• Myrkul imbued his spirit in the artifact known as the Crown of Horns. While he could not readily reclaim his divinity―as that had been taken by Cyric[42] then bestowed upon his mortal enemy Kelemvor[43]―it allowed the former god of the dead to spread his malign influence and wait until the best time to return to the Faerûn.[44]

Absolute Crisis[]

Because it's always the Dead bloody Three - has-been half-gods who can't help but make their irrelevance everyone else's problem.

Throughout late 15th century DR, notable Cults of the Dead Three emerged in Faerûn. One particular cell was exceptionally prevalent in the city of Baldur's Gate.[38] Bane's priests, Bhaalist murderers, and Myrkulite necromancers began to sow chaos throughout the city, sending the city's Flaming Fist protectors into disarray. While the cutlists were financed by Duke Thalamra Vanthampur,[46] their true leaders were the newly-risen chosen of the Dead Three: Lord Enver Gortash, devotee of Bane, the Dark Urge, holy assassin of Bhaal, and General Ketheric Thorm, the beleaguered supplicant to Myrkul.[45]

Lord Gortash and the Dark Urge formulated a plot that would allow their gods to both gain dominion over, and commit countless murders in Baldur's Gate and beyond. They stole from archdevil Mephistopheles a powerful relic known as the Crown of Karsus and forced it upon the elder brain that dwelled in the depths of Moonrise Towers. They manipulated the elder brain into infecting scores of Faerûnians with illithid tadpoles that induced a form of latent ceremorphosis, so-called True Souls that served an divine entity known as the Absolute. The duo solicited the aid of Ketheric Thorm―the newly anointed chosen of Myrkul―who would raise an army of undead from the Shadow-cursed Lands, and march upon Baldur's Gate, allowing Gortash to emerge as the city's savior. The emerging crisis and rise of the new Absolutists religion caused the distraught and beleaguered folks of Baldur's Gate and the surrounding lands to unknowingly worship the Death Three, by means of their chosen.[45]

Unfortunately for the Dead Three, and their chosen, cracks formed in their rather-convoluted plot. The Bhaalist assassin Orin nearly killed and successfully supplanted the Dark Urge, before orchestrating a careless spree of murders in Baldur's Gate. The half-infernal son of Mephistopheles named Raphael caught wind of the gods' scheme and plotted to steal back the Crown of Karsus for his own ends. Additionally, the illithid known only as the Emperor obtained a githyanki artifact known as the Astral Prism―which offered protection from the influence the Dead Three's elder brain―and captured several would-be True Souls aboard his solitary nautiloid vessel. The plot of the Dead Three's chosen drew the attention of githyanki from Crèche K'liir, scholars from the Underdark, the remnants of Shar's Dark Justiciars, one of Mystra's chosen, and even an enigmatic undead being named Withers―all of whom would play some role in the Absolute Crisis as it unfolded.[45]

Rumors & Legends[]

The apotheosis of the Dead Three was recorded in the book, History of the Dead Three.[16]

Notable Locations[]

While each god of the Dead Three boasted myriad temples and holy sites across the Realms, there were scant few locations dedicated or of importance to the three as a whole. Notable among them were:

  • Monument of the Ancients, the site at which the Dark Three, as they were then know, led an army of mortals against the elder evil Maram attained their first aspects of divinity..[9]
  • Dungeon of the Dead Three, an underground collection of altar's to the Dead Three hidden away beneath a bathhouse owned by the Vanthampur patriar family.[47]

Appendix[]

Appearances[]

Adventures

Video Games

Card Games

References[]

  1. 1.0 1.1 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 124. ISBN 978-0786903849.
  2. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 44. ISBN 978-0786903849.
  3. 3.0 3.1 3.2 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 36. ISBN 978-0786903849.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 37. ISBN 978-0786903849.
  5. Brian R. James and Matt James (September 2009). “Monument of the Ancients”. In Chris Youngs ed. Dungeon #170 (Wizards of the Coast) (170)., p. 49.
  6. Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
  7. 7.0 7.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 264. ISBN 0-7869-1836-5.
  8. Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.
  9. 9.0 9.1 9.2 Brian R. James and Matt James (September 2009). “Monument of the Ancients”. In Chris Youngs ed. Dungeon #170 (Wizards of the Coast) (170)., pp. 48–49.
  10. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 43. ISBN 978-0-7869-4731-7.
  11. Kevin Melka, John Terra (March 1995). “Campaign Book”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.), p. 28. ISBN 0-7869-0109-8.
  12. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 125. ISBN 978-0786903849.
  13. 13.0 13.1 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 45. ISBN 978-0786903849.
  14. Douglas Niles (November 1987). Moonshae. Edited by Mike Breault. (TSR, Inc.), p. 28. ISBN 0-88038-494-8.
  15. 15.0 15.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 269. ISBN 0-7869-1836-5.
  16. 16.0 16.1 16.2 BioWare (December 1998). Designed by James Ohlen. Baldur's Gate. Black Isle Studios.
  17. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 82. ISBN 978-0786903849.
  18. 18.0 18.1 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 23. ISBN 978-0786903849.
  19. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 43. ISBN 978-0-7869-4924-3.
  20. Ed Greenwood (1989). Waterdeep (adventure). (TSR, Inc), p. 4. ISBN 0-88038-757-2.
  21. Ed Greenwood (1989). Shadowdale. (TSR, Inc.). ISBN 978-0880387200.
  22. 22.0 22.1 22.2 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 163. ISBN 978-0786903849.
  23. 23.0 23.1 23.2 23.3 Ed Greenwood (1989). Tantras (adventure). (TSR, Inc), p. 26. ISBN 0-88038-739-4.
  24. 24.0 24.1 Ed Greenwood (1989). Waterdeep (adventure). (TSR, Inc), p. 4. ISBN 0-88038-757-2.
  25. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 74. ISBN 0-7869-2759-3.
  26. Steven E. Schend, Sean K. Reynolds and Eric L. Boyd (June 2000). Cloak & Dagger. (Wizards of the Coast), p. 103. ISBN 0-7869-1627-3.
  27. Ed Greenwood (1989). Tantras (adventure). (TSR, Inc), p. 37. ISBN 0-88038-739-4.
  28. David C. Sutherland III, Dennis Kauth and Diesel (1989). Tantras (Map). Edited by Anne Brown and Kim Mohan. (TSR, Inc). ISBN 0-88038-739-4.
  29. Ed Greenwood (1989). Tantras (adventure). (TSR, Inc), p. 38. ISBN 0-88038-739-4.
  30. 30.0 30.1 Ed Greenwood (1989). Waterdeep (adventure). (TSR, Inc), p. 15. ISBN 0-88038-757-2.
  31. Ed Greenwood (1989). Waterdeep (adventure). (TSR, Inc), p. 5. ISBN 0-88038-757-2.
  32. 32.0 32.1 Ed Greenwood (1989). Waterdeep (adventure). (TSR, Inc), p. 19. ISBN 0-88038-757-2.
  33. Ed Greenwood (1989). Waterdeep (adventure). (TSR, Inc), p. 25. ISBN 0-88038-757-2.
  34. Ed Greenwood (1989). Waterdeep (adventure). (TSR, Inc), p. 26. ISBN 0-88038-757-2.
  35. Ed Greenwood (1989). Waterdeep (adventure). (TSR, Inc), p. 36. ISBN 0-88038-757-2.
  36. Ed Greenwood (1989). Waterdeep (adventure). (TSR, Inc), p. 38. ISBN 0-88038-757-2.
  37. Ed Greenwood (1989). Waterdeep (adventure). (TSR, Inc), p. 39. ISBN 0-88038-757-2.
  38. 38.0 38.1 Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 171. ISBN 978-0-7869-6687-5.
  39. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 15. ISBN 0-7869-2759-3.
  40. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 152. ISBN 978-0-7869-4731-7.
  41. Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Murder in Baldur's Gate”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 4. ISBN 0-7869-6463-4.
  42. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 20. ISBN 0-7869-2759-3.
  43. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 33. ISBN 0-7869-2759-3.
  44. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 197. ISBN 0-7869-2759-3.
  45. 45.0 45.1 45.2 45.3 Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
  46. Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 5. ISBN 978-0-7869-6687-5.
  47. Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), pp. 20–23. ISBN 978-0-7869-6687-5.
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