Death & Divinity: A Godly Guide was a book that collected knowledge on the divine and its relation to gods of death and death itself, available in the late 15th century DR.[1]
Description[]
Death & Divinity: A Godly Guide was a large and heavy tome. Its spine was decorated with an inked pattern of a chain of skulls.[1]
Content[]
The book opened with an abstract that described the domain and portfolio of death being too powerful even for a single deity to hold, explaining how the domain was separated into smaller portfolios such as disease, war, funeral rites, and ceremonies. Furthermore, it discussed how the death portfolio itself had moved from one set of deities' hands to the next over the course of centuries.[1]
The following part of the book continued talking about Jergal and his reign as the god of death over several centuries. The tome stated that Jergal was weary of lording over death and eventually gave up his portfolio to the young and ambitious gods Bhaal, Bane, and Myrkul. The trio of the new gods splintered the death portfolio. The heavy burden subsequently was passed to Kelemvor.[1]
In conclusion, the book stressed that death is absolute and even gods could die. This was issued as a grim reminder to the worshipers of the gods of death.[1]
History[]
In 1492 DR, a copy of this book was in possession of a druid named Tahan who was part of the Emerald Grove in the Western Heartlands.[1]
Appendix[]
Appearances[]
- Video Games
- Baldur's Gate III
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.