Deities[edit | edit source]
Powers[edit | edit source]
Spells[edit | edit source]
Prior to the Spellplague, novice spellcasters were able to use the cause fear, death knell, and animate dead spells. Clerics of some experience could cast death ward, slay living, and create undead. Those that were masters of this domain had access to destruction, create greater undead, and wail of the banshee.
After the Second Sundering, clerics who chose this domain were granted free access to the following spells (they could cast them at any time without having to prepare them in advance). Novice spellcasters were able to use the false life, ray of sickness, blindness/deafness, ray of enfeeblement, animate dead, and vampiric touch spells. Powerful clerics could cast blight, death ward and antilife shell, cloudkill. In addition, Death domain clerics gained access to touch of death.
Appendix[edit | edit source]
References[edit | edit source]
- Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 186. ISBN 0-7869-2886-7.
- Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), pp. 96–97. ISBN 978-0786965622.
- Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 58. ISBN 978-0-7869-6560-1.