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Deathwatch was a divine necromancy spell that informed the caster how badly wounded subjects were.[1]

EffectsEdit

With the power of unlife, the caster acquired a necromantic vision with which they could tell the status of living creatures close to death within an area of 30 ft (9.1 m). He or she immediately sensed if a creature was dead or close to death from wounds, undead, or neither alive nor dead (as in the case of constructs). This spell foiled any magic or ability with which creatures could fake death.[1]

Certain deities granted this spell for non-evil purposes.[2]

ComponentsEdit

This spell required only verbal and somatic components to cast.[1]

AppendixEdit

See AlsoEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), pp. 183, 217. ISBN 0-7869-2886-7.
  2. 2.0 2.1 Hal Maclean (May 2007). “Seven Saintly Domains”. In Erik Mona ed. Dragon #355 (Paizo Publishing, LLC), p. 28.
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