Deceiver genies were tasked djinn[2] whose lives revolved around deception and illusion. Oddly enough, deceiver genies were more susceptible to believing illusions than most creatures.[1]
Description[]
The true form of a deceiver genie was difficult to ascertain because of the constant web of illusions surrounding them. Powerful sha'irs were needed to penetrate their true appearance.[1]
In their natural form, deceiver genies were tall and gaunt. They had one blue eye and one brown. Their skin was a mottled grey color.[1]
Combat[]
These genies were cowards who were constantly surrounded by an illusionary effect similar to that of a displacer beast.[1]
All deceiver genies could use the following spell-like abilities at will: change self, delude, false vision, tongues, misdirection, undetectable lie, whispering wind.[1]
They could use the following abilities twice per day: distance distortion, massmorph, spectral force, shadow magic.[1]
The following powers could be used once per day: disbelief, projected image, solipsism, sundazzle, and once per week they could use the following: mass suggestion, permanent illusion, programmed illusion, veil.[1]
All illusions created by a deceiver genie could only be dispelled or defeated by extremely powerful archmages or their equivalent.[1]
If forced into physical combat they could attack with their great strength and steel nails with raking attacks at their opponent’s eyes.[1]
Habitat/Society[]
Deceiver genies would occasionally build, and hide, small communities within the desert. They were capable of lying even under any form of magical coercion.[1]
If given idle time, a deceiver genie would concoct ways of making life miserable for their master. They viewed the entire world as a blank canvass on which they could paint their lies and deceptions.[1]
Though they did not care about wealth, deceiver genies were fascinated by all forms of art. Because of this they would never harm artists, including bards.[1]
Their utterly unpredictable nature and high intelligence made them at least as dangerous as slayer genies.[2]
Ecology[]
These genies served the noble djinn or, in rare instances, a powerful janni. Binding a deceiver genie to servitude was a dangerous affair as the genie usually appealed to their master’s servants to betray them.[1]
Appendix[]
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Wolfgang Baur (1993). Assassin Mountain: Monstrous Compendium Pages. (TSR, Inc.). ISBN 9-781560-765646.
- ↑ 2.0 2.1 Wolfgang Baur (November 1993). Secrets of the Lamp. Genie Lore. (TSR, Inc.), p. 46. ISBN 978-1560766476.
Connections[]
Tasked Genies
Administrator • Architect • Artist • Deceiver • Guardian • Harim servant • Herdsman • Messenger • Miner • Oathbinder • Slayer • Warmonger • Winemaker
Gen
Daolani • Djinnling • Efreetikin • Lightning gen • Maridan
Related Races
Great ghul • Ghul-kin • Markeen