In their natural form, deceiver genies were tall and gaunt. They had one blue eye and one brown. Their skin was a mottled grey color.
The following powers could be used once per day: disbelief, projected image, solipsism, sundazzle, and once per week they could use the following: mass suggestion, permanent illusion, programmed illusion, veil.
All illusions created by a deceiver genie could only be dispelled or defeated by extremely powerful archmages or their equivalent.
If forced into physical combat they could attack with their great strength and steel nails with raking attacks at their opponent’s eyes.
Deceiver genies would occasionally build, and hide, small communities within the desert. They were capable of lying even under any form of magical coercion.
If given idle time, a deceiver genie would concoct ways of making life miserable for their master. They viewed the entire world as a blank canvass on which they could paint their lies and deceptions.
These genies served the noble djinn or, in rare instances, a powerful janni. Binding a deceiver genie to servitude was a dangerous affair as the genie usually appealed to their master’s servants to betray them.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Wolfgang Baur (1993). Assassin Mountain: Monstrous Compendium Pages. (TSR, Inc.). ISBN 9-781560-765646.
- ↑ 2.0 2.1 Wolfgang Baur (November 1993). Secrets of the Lamp. Genie Lore. (TSR, Inc.), p. 46. ISBN 978-1560766476.
Administrators • Architects • Artists • Deceivers • Guardians • Harim servants • Herdsmen • Messengers • Miners • Oathbinders • Slayers • Warmongers • Winemakers
Daolani • Djinnlings • Efreetikin • Lightning gen • Maridans
Great ghuls • Ghul-kin • Markeen