The Deep Kingdom, also known as the Deep Realm, was the name of a kingdom of gold dwarves that was found in the caverns of the Great Rift and the surface lands surrounding it.[1][3][4]
Geography[]
When first established, the Deep Kingdom occupied lesser caverns and tunnels under the Eastern Shaar,[1] a region of the Underdark known as Great Bhaerynden.[2]
Notable Locations[]
- Daunting: A prosperous city east of the Great Rift.[5]
- Eartheart: This city in the Great Rift is the chief point of contact between the surface and the Deep Realm.
- The Firecaverns: An inhabited underground rift warmed by lava flows about 100 miles north east from Underhome.[5]
- Glitterdelve: A prosperous town known for its precious metal mines.[6]
- The Hall of Echoes: A labyrinthine settlement with a haunted reputation.[7]
- Hammer and Anvil: The surface village is the main point of trade between the Deep Realm and the surface.
- Harlending: A frontier city often attacked by duergar, drow, or other denizens of the Underdark.[7]
- Rimmator: A hospitable city on the River of the Serpent.[7]
- Sundasz: A small, isolated city in the far north east of the Deep Realm.[7]
- Thuulurn: A fortified monastic settlement dedicated to Moradin.[7]
- Underhome: The capital of the Deep Realm.[5]
History[]
The Deep Kingdom was established after the fall of Telantiwar and stood unconquered for generations.[1]
In −1250 DR, the nation of Unther waged war against both the Deep Kingdom and the elves of the Yuirwood.[8]
The Thunder Blessing filled the caverns of the Deep Kingdom beyond their capacity, so a large number of gold dwarves set out to expand in new lands.[1]
The reigning monarch of the Deep Kingdom in 1373 DR was Queen Karriva of Clan Simmerforge.[9] However, the actual power in the Deep Kingdom lay in the hands of the Deep Lords, the governing clan council. Each of the clans had the right to appoint four clan elders to the council, which ruled from some time in the 7th Century DR. Kings, Queens, High Princes, Princes Royal, Axe Princes, Princess, Princess Royal, War Princess, and Duke were just some of the common hereditary more exalted titles which continued to represent the royalty. Due to endless feuds, bickering and internecine wars, and the rising threat of drow and duergar, the Deep Lords were created to maintain unity within the Deep Kingdom. They dispensed justice, commanded the armies, and dictated policy.[10][11]
When the Spellplague struck Toril in 1385 DR, great rifts opened up in the Underdark beneath the Sea of Fallen Stars, which in turn caused the collapse of great swathes of land. The Underchasm formed in southern Faerûn, devastating the Great Rift, including the Deep Realm and its capital of Underhome.[12] Many gold dwarves were able to flee the cataclysm through the elemental portals that fed the Riftlake, and others, including the Deep Lords, fled east to the devout city of Eartheart.[13]
Appendix[]
This article is incomplete. You can help the Forgotten Realms Wiki by providing more information. |
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), pp. 8, 11. ISBN 0-7869-2875-1.
- ↑ 2.0 2.1 Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 155. ISBN 0-7869-3053-5.
- ↑ Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), pp. 48–49. ISBN 0-88038-880-3.
- ↑ Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 202. ISBN 1-5607-6678-6.
- ↑ 5.0 5.1 5.2 Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 49. ISBN 0-88038-880-3.
- ↑ Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), pp. 49–50. ISBN 0-88038-880-3.
- ↑ 7.0 7.1 7.2 7.3 7.4 Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 50. ISBN 0-88038-880-3.
- ↑ Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 5. ISBN 978-0880388214.
- ↑ Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 170. ISBN 0-7869-3492-1.
- ↑ Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 48. ISBN 0-88038-880-3.
- ↑ Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 169. ISBN 0-7869-3492-1.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 50. ISBN 978-0-7869-4924-3.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 120. ISBN 978-0-7869-4924-3.
Further Reading[]
- Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), pp. 48–50. ISBN 0-88038-880-3.
- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 191–193. ISBN 0-7869-1836-5.
- Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), pp. 8, 11. ISBN 0-7869-2875-1.
- Thomas Reid (October 2004). Shining South. (Wizards of the Coast), pp. 159–160. ISBN 0-7869-3492-1.
- Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), pp. 126, 155. ISBN 0-7869-3053-5.
Connections[]
Dwarven Valley • Eartheart • Earthfast • Far Hills • Fireforges • Gracklstugh
Graskynar • Harheldur • Iltkazar • Ironmaster • Khaelud • Mithral Hall • Qarlondrar • Raskuldin • Underwatch
Former Cities
Alatorin • Ammarindar • Ascore • Citadel Sundbarr • Citadel Yaunoroth • Dorn's Deep • Gauntlgrym • Halls of the Hammer
Hrakhamar • Kanaglym • Rrinnoroth • Sarbreen • Splendarrmornn • Tyar-Besil • Tzindylspar • Underhome
Fallen Realms
Ammarindar • Besilmer • Bhaerynden • Dareth • Deep Kingdom • Delzoun
Gharraghaur • Haunghdannar • Hollowbold • Ironstar • Oghrann • Roldilar • Sarphil
Shanatar (Barakuir • Drakkalor • Holorarar • Korolnor • Torglor • Ultoksamrin • Xothaerin) • Thunderholme