Deep slumber was an improved version of sleep that affected more creatures and/or tougher creatures. Typically an arcane spell, it was also used by some clerics of the derro god Diirinka and the elven goddess Sehanine Moonbow.
This spell could only be cast a close range (unlike sleep which had a medium range) but it could affect more creatures caught in the 10 ft (3 m) radius burst and potentially tougher creatures as well. Like sleep, the smallest and weakest creatures succumbed first and then the larger/tougher creatures if there was enough magical energy left in the spell. For creatures of equivalent size/toughness, the ones closest to the center of the effect were enchanted first. If any creature resisted this spell, they were unaffected. Those that did not resist fell asleep for a number of minutes equal to the experience level of the caster.
In addition to verbal and somatic components, this spell required a few rose petals, a live cricket, or a pinch of fine-grained sand.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 217. ISBN 0-7869-2886-7.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 181. ISBN 0-7869-2889-1.
- ↑ Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 64.
- ↑ Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), p. 273. ISBN 0-7869-3702-5.
- ↑ David Noonan (May 2004). Complete Divine. (Wizards of the Coast), p. 138. ISBN 0-7869-3272-4.
- ↑ James Wyatt, Ari Marmell, C.A. Suleiman (October 2005). Heroes of Horror. (Wizards of the Coast), p. 126. ISBN 0-7869-3699-1.