As "sending", but the message could also contain a suggestion (see the "suggestion" spell), which the subject did her best to carry out. Creatures with strong willpower could resist the suggestion effect but not the contact itself. The demand, if received, was understood even if the creature possessed less than animal intelligence. If the message was impossible or meaningless according to the circumstances that existed for the subject at the time the demand came, the message was understood but the suggestion was ineffective.
The demand's message to the creature had to be twenty-five words or less, including the suggestion. The creature could also give a short reply immediately.
A short piece of copper wire and some small part of the subject - a hair, a bit of nail, etc.
- ↑ 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 24, 27. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 2.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), pp. 217–218. ISBN 0-7869-2886-7.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 62, 64. ISBN 0-7869-1836-5.
- ↑ Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), p. 81. ISBN 0-7869-0672-3.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 189. ISBN 0-88038-716-5.
- ↑ Barry A. A. Dillinger (May 1996). “The Dimensional Wizard”. In Pierce Watters ed. Dragon #229 (TSR, Inc.), pp. 50–52.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- ↑ slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.