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Demihumans of the Realms is a 2nd-edition Advanced Dungeons & Dragons accessory for the Forgotten Realms.

Is your FORGOTTEN REALMS character an elf? A dwarf? Maybe a gnome? Perhaps, yet that doesn't really say much does it? One might just as easily say there's no difference between a Calishite and a Thayan because they're both humans! No one is just a demihuman in the Realms - there are acrobats, barbarians, giant killers, manhunters, pestkillers, prospectors, and even tunnelrats, but they're all demihumans and they all walk the face of Faerûn. Within these pages are dozens of kits designed to help players in a FORGOTTEN REALMS campaign enrich their characters and make them truly native to the Realms. Special benefits and disadvantages for each kit enhance the roleplaying experience while allowing characters to reflect their social roots and racial heritages. This companion to Wizards and Rogues of the Realms and Warriors and Priests of the Realms completes the series of kit-based sourcebooks for the FORGOTTEN REALMS campaign.

Description[]

Demihumans of the Realms explores the demihuman races found within the Realms, including elves, dwarves, gnomes, and halflings. It provides extensive information about each race, their subraces, cultures, and unique characteristics. It provides detailed descriptions of various subraces for each demihuman race. It has information on where each demihuman race resides within the Realms and the geographical regions they call home. This includes elven forests, dwarven strongholds, gnome burrows, and halfling communities. It also provides insights into the cultural practices, traditions, and beliefs of each demihuman race.

Demihumans of the Realms contains details about the magical abilities, spellcasting traditions, and religious beliefs of demihumans. The sourcebook covers the pantheons of deities worshiped by these races.

For Dungeon Masters, Demihumans of the Realms provides rules for creating demihuman player characters, including character generation options, racial abilities, and role-playing tips. It also contains adventure ideas, plot hooks, and scenarios that involve demihuman races and their unique cultures. These can be used to create quests and storylines centered around these races.

Contents[]

  • Introduction
  • Acrobat, Festival
  • Advisor, Imperial Fleet
  • Artificer, Gnome
  • Barbarian, Arctic Dwarf
  • Barbarian, Jungle Dwarf
  • Barbarian, Lythari
  • Barbarian, Wild Elf
  • Beggar, Professional
  • Cat Burglar
  • Explorer, Winged Elf
  • Exile, Gray Dwarf
  • Forester
  • Giant Killer
  • Gladiator, Fugitive Hillsfar
  • Hound Master
  • Ironsmith, Wandering
  • Lorefinder
  • Manhunter
  • Mariner of Evermeet
  • Marshal, Halfling
  • Merchant, Sea Elf
  • Merchant, Underdark
  • Mountebank
  • Orcslayer
  • Peasant Hero
  • Pestkiller
  • Prospector
  • Runaway, Dambraii
  • Scholar
  • Scout
  • Slave, Fugitive
  • Smuggler
  • Thug, Waterdeep
  • Tunnelrat
  • Zurchin

Gallery[]

Credits[]

  • Design: Roger E. Moore
  • Research Assistance: Jim Butler, Dale Donovan, Ed Greenwood, Julia Martin, Thomas Reid, Steven E. Schend, and those on America Online who gave me their opinions. Also, thanks to Kim Eastland for that scout article!
  • Editing: Michelle Vuckovich
  • Interior Art: Carol Lyon
  • Brand Management: David Wise
  • Art Direction: Paul Hanchette
  • Graphic Design and Production: Dee Barnett
  • Typesetting: Eric Haddock

Appendix[]

See Also[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. Shannon Appelcline. FOR12 Demihumans of the Realms (2e). Dungeon Masters Guild. Retrieved on 2013-12-17.
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