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Deneir (pronounced: /dɛˈnɪərdeh-NEER[1] about this audio file listen), often called the Scribe of Oghma, was the neutral good lesser deity of art, cartography, glyphs, images, knowledge, literature and scholars.


Followers of Deneir always remained in close contact with those of Oghma as he was Deneir's brother god. Each of Deneir's churches maintained a library of their own, always collecting literature and maps, but also keeping records of ancient languages and artistic renderings. These churches were full of scribes that transcribed books for the ever-growing collection.

Deneir answered the prayers of his organized priests, but he was also known to choose a person who truly followed Deneir's ideals — to invent, to create, to learn. He himself seemed to have a problem with some of his strictly-organized orders, whose devotion to a hierarchy and their duties impeded his followers' learning and inventing, to the point of there being little joy in their work. Despite their generally laid back attitude, the teachings of Deneir dictated that his followers create with a conscience and refrain from casually designing weapons of war or death.

During the Spellplague, it seems as if Deneir tried to reestablish the stability of Mystra's Weave by writing the Metatext and thus, himself into it. During the battle of Spirit Soaring, Deneir seemed to completely disappear as a divine entity and instead became part of the Weave, granting his remaining Chosen, Cadderly Bonaduce, more arcane abilities.

Beyond Toril, Deneir, together with Oghma and Thoth, was worshiped by the fal, the enormous slug-like "scholars of wildspace".[9]


Some notable Chosen of Deneir were more relaxed about rules and hierarchy, capable of teasing or joking with their more staid brethren. They were sometimes granted direct access to divine spells, rather than having to study and pray for them and their god-given power exceeded that of older Deneiran priests. Thoroughly studying the holy book of Deneir, the Tome of Universal Harmony, was a prerequisite to be able to receive those god-given powers. The Chosen of Deneir include:

Other Favored[]

There were others who have been given special favor by Deneir, though what has been given to them varies per person.

Places of Worship[]

Main article: Category:Temples to Deneir

The Spirit Soaring cathedral
The impressive place of worship lay south of the Snowflake Mountains and was erected by the priest Cadderly Bonaduce at the former location of the Edificant Library. Built using Cadderly's very life energy, it was inexorably tied to him. When Cadderly was severely injured, the temple becamed ruined and since Cadderly left the Material Plane before he could heal, it remained so.[citation needed]
The Library of Deneir
The Library of Deneir was a secret collective located deep inside a mountain in Waterdeep and was accessible only via a pair of portals. Both portals were only accessible with the use of a key. One portal was connected to a library within the temple of Deneir and the other with the temple of Oghma.[citation needed]
The Gallery Majesta
This Deneirrath temple within the city of Calimport also functioned as a museum of magical artifacts.[13]


Deities of Knowledge and Invention[]

Deneir, along with Oghma, Milil and Gond, were known as the Deities of Knowledge and Invention.


Deneir's purpose was to act as Oghma's scribe; more importantly, he recorded the Metatext: the numeric representation of the multiverse and a form of ultimate logic. During the events of the Spellplague and The Ghost King novel, Cadderly witnessed Deneir transcribing the Metatext into the remnants of the Weave for purposes unknown. In doing so, Deneir wrote himself into the Weave as well, passing out of known existence. Deneir granted a portion of his power to Cadderly in order for him to combat and imprison the Ghost King.[citation needed]



Further Reading[]




  1. 1.0 1.1 1.2 1.3 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), pp. 92–93. ISBN 0-7869-2759-3.
  2. 2.0 2.1 Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), pp. 21, 28. ISBN 978-0-7869-6580-9.
  3. Troy Denning (February 1998). Crucible: The Trial of Cyric the Mad. (Wizards of the Coast), p. 1. ISBN 0-7869-0724-X.
  4. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 59–60, 294. ISBN 978-0-7869-6560-1.
  5. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 235. ISBN 0-7869-1836-5.
  6. Hal Maclean (May 2007). “Seven Saintly Domains”. In Erik Mona ed. Dragon #355 (Paizo Publishing, LLC), p. 26.
  7. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), pp. 54–55. ISBN 978-0786903849.
  8. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), Running the Realms. (TSR, Inc), pp. 53–54. ISBN 1-5607-6617-4.
  9. 9.0 9.1 Scott Davis, Newton Ewell, John Terra (1991). Monstrous Compendium Spelljammer Appendix 2. Edited by Allen Varney. (TSR, Inc.), p. Fal. ISBN 1-56076-071-0.
  10. Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), pp. 11, 17–18. ISBN 0-8803-8472-7.
  11. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. p. 11. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  12. Dale Donovan, (1995). Planes of Conflict (Liber Benevolentiae). (TSR, Inc.) p. 13. ISBN 0786903090.
  13. Steven E. Schend (October 1998). Calimport. (TSR, Inc), pp. 56–57. ISBN 0-7869-1238-3.
The Faerûnian Pantheon
Major Deities
AzuthBaneBhaalChaunteaCyricGondHelmIlmaterKelemvorKossuthLathanderLoviatarMaskMielikkiMyrkulMystra (Midnight) • OghmaSelûneSharShaundakulSilvanusSuneTalosTempusTormTymoraTyrUmberleeWaukeen
Other Members
AkadiAurilBeshabaDeneirEldathFinder WyvernspurGaragosGargauthGrumbarGwaeron WindstromHoarIstishiaIyachtu XvimJergalLliiraLurueMalarMililNobanionThe Red KnightSavrasSharessShialliaSiamorpheTalonaTiamatUbtaoUlutiuValkurVelsharoon

Exarchs of the Era of Upheaval
Azuth | Anhur | Auril | Bahgtru | Baravar Cloakshadow | Brandobaris | Deneir | Dugmaren Brightmantle | Eilistraee | Fenmarel Mestarine | Finder Wyvernspur | Gaerdal Ironhand | Garagos | Gargauth | Geb | Ghaunadaur | Gorm Gulthyn | Gwaeron Windstrom | Haela Brightaxe | Hathor | Kiaransalee | Hoar | Ilneval | Istishia | Iyachtu Xvim | Jergal | Lliira | Loviatar | Luthic | Malar | Marthammor Duin | Mask | Milil | Red Knight | Savras | Sebek | Selvetarm | Sharess | Shargaas | Shaundakul | Shevarash | Shiallia | Siamorphe | Talona | Thard Harr | Tiamat | Torm | Ulutiu | Urogalan | Uthgar | Valkur | Velsharoon | Vhaeraun | Waukeen | Yurtrus