They were slower than other puddings, and often stuck to the shadows and ceilings, where they could drop onto their foes. Dense puddings were easier to spot out in the open, compared with other puddings that blended perfectly into their environment, as they were dark blue and rather large.
If a dense pudding successfully dropped onto its prey, it would release corrosive secretions that dissolved the flesh of the living. As well as this, the pudding would inflict a debilitating disease onto them. However, the deadly disease could be cured, but only if treatment was found within 48 hours.
In 1369 DR, a few of these rare puddings could be found in Watcher's Keep, where they were detailed in a tome known as Elminster's Ecologies Appendix IIIa. Elminster Aumar noted in this ecology book that when subjected to electricity or fire, these puddings would split into more dense puddings. The sage further mentioned that they could be very dangerous if allowed to multiply, as they would quickly overwhelm foes.
- Video games
- Jon Pickens ed. (1995). Monstrous Compendium Annual Volume Two. (TSR, Inc.), p. 99. ISBN 0-7869-0199-3.
- Jean Rabe, Donald Bingle, Norm Ritchie (Feburary 1994). The Ruins of Undermountain II: The Deep Levels (Monster Sheets). (TSR, Inc). ISBN 1-5607-6821-5.
- BioWare (June 2001). Designed by Kevin Martens. Baldur's Gate II: Throne of Bhaal. Black Isle Studios.