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Detect thoughts, also known as ESP,[8][11] was a divination spell that allowed one to "listen" to surface thoughts.[3][12]

EffectEdit

The amount of information revealed depended on how long the caster studied a particular area or subject. The spell worked across the void of wildspace and could penetrate barriers, but 30 cm (1 ft) of stone, 2.5 cm (1 in) of common metal, a thin sheet of lead, or 1 m (3 ft) of wood or dirt blocked it.[3] It could not penetrate crystal shells at all.[13]

The post Second Sundering version of the spell also allowed the caster to detect the surface thoughts of a creature and "detect" where they were. This spell could be used for interrogation and also to probe deeper into the target's mind. The spell could not detect or read the mind of very unintelligent creatures or creatures that did not speak any language. The spell reached 30 feet, and lasted 1 minute but could not penetrate 3 ft (91 cm) of wood or dirt, 2 ft (60 cm) of stone, 2 in (5 cm) of regular metals, or a thin layer of lead.[12]

ComponentsEdit

The spell required verbal, somatic, and material components. The material required was a copper piece.[3][12][12]

HistoryEdit

The spell was attributed to Netherese arcanist Zahn in -924 DR and was originally called Zahn's ESP.[1]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 25, 27. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 110, 207–211, 231–232. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 3.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 220. ISBN 0-7869-2886-7.
  4. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 46, 88. ISBN 0-7869-3134-5.
  5. Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), p. 66. ISBN 0-7869-0672-3.
  6. Hal Maclean (May 2007). “Seven Saintly Domains”. In Erik Mona ed. Dragon #355 (Paizo Publishing, LLC), p. 28.
  7. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 72. ISBN 0-7869-3910-9.
  8. 8.0 8.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 141. ISBN 0-88038-716-5.
  9. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  10. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
  11. Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 15.
  12. 12.0 12.1 12.2 12.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 231, 233. ISBN 978-0-7869-6560-1.
  13. Jeff Grubb (August 1989). “Concordance of Arcane Space”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), p. 79. ISBN 0-88038-762-9.