Devas appeared as human-like men and women[note 1] of extraordinary beauty or handsomeness with two magnificent feathered wings emerging from their shoulders. Monadic and movanic devas stood around 6 feet (1.8 meters) tall, while astral devas were around 7–7.5 feet (2.1–2.3 meters) tall. Their coloration varied: astral devas were golden-hued with fair hair and amber eyes; monadic devas were dark-skinned with black hair and green eyes; and movanic devas were milky-white-skinned with silvery hair and eyes.[note 2]
Devas were averse to clothing; when they must adhere to mortal custom, they donned simple loincloths or other coverings.
Devas shared the devotion to goodness of the other angels. No deva would negotiate with beings known to be evil, but those of non-lawful inclination sometimes dealt with neutral beings. They were strong-willed and fearless.
There were three varieties or orders of devas: the astral devas, the monadic devas, and the movanic devas. Though the orders differed in might and magical power, they were of equal political status and saw no rivalry between them. Nevertheless, the orders might sometimes bicker over differences in personality, but they always cooperated.
Devas were messengers of the good gods, able to go wherever in the planes they were ordered. However, they often had to be proactive and deliver their messages at the points of their swords, and, indeed, preferred it. Thus, they were also mighty warriors in the battle against evil, wherever in the multiverse it appeared. They almost always acted on the orders of the gods, but were often summoned by powerful spellcasters to do good work, via a high-level summon monster, gate, or planar ally spell. Only rarely did they act on their own initiative, but when they did, it invariably involved righteous violence.
Each order of devas had a different role in the grand scheme of the Upper Planes. Astral devas chiefly existed to battle fiends in the Lower Planes. They also traveled to the Astral Plane to rescue lost or stranded mortals of good alignment. They generally watched over and, where they could, aided good beings and served as patrons for planewalkers and mighty creatures who pursued good causes. Monadic devas existed to watch over the Elemental Planes; they could survive any elemental environment without ill effect. They also oversaw the Ethereal Plane.
The privileged movanic devas traveled to the Prime Material Plane to aid prominent followers of the gods of good in times of great need. While they more often appeared disguised as humanoids or animals, they could manifest in their winged angelic form if this suited their needs. They were charged with serving the needs of the Prime Material Plane, the Negative Energy Plane, and the Positive Energy Plane, and also fought as infantry against armies of evil.
Within the Great Wheel cosmology, the devas were known to dwell in the Upper Planes, those Outer Planes that were aligned with good, namely Arborea, Arcadia, the Beastlands, Bytopia, Elysium, Mount Celestia, and Ysgard, where a few dwelt.
The devas served the gods of good as their proxies and served the cause of goodness itself. They were classed among the "celestial stewards", the most mighty and just of angels who directly served the gods of the Upper Planes, and included devas, lights, planetars, and solars. Devas of all kinds were known to serve the deities Azuth, Ilmater, and Mystra, while movanic devas in particular served Deneir, Lliira, and Milil.
They served as the common soldiery in the armies of good in the eternal war against evil. They were a fundamental component of the forces of good, forming a reliable and strong vanguard of the Upper Planes, alongside the agathinon. They dwelled and worked in total harmony with the other beings of the Upper Planes, and had a close relationship with other aasimon, especially planetars. On occasion, when the need was great, a planetar would lead a band of devas on a mission for a good deity.
Devas possessed all the powers, protections, and traits common to the aasimon or angel, and many more of their own. Like other angels, a deva could envelop themselves with a potent protective aura against evil, similar to protection from evil or magic circle against evil but twice as strong and even combined with a minor globe of invulnerability. They were immune to injury from mundane and minor magical weapons.
All devas were reported to use the spells cure disease thrice a day; cure light wounds, detect snares and pits, and dispel magic each seven times a day; heal once a day; and detect lie, invisibility 10-foot radius, light, polymorph self, protection from evil, remove curse, remove fear, and tongues as often as they willed. They also had a constant infravision in place. Later, it was reported they could cast aid, continual flame, detect evil, discern lies, plane shift, polymorph (on themselves only) or an inherent ability to change shape, remove curse, remove disease, and remove fear.
After 1358 DR, they were known to be all immune to injury from cold, electricity, gases, natural fire, non-magical weapons, and magic missile. They could not be petrified or poisoned. Astral and movanic devas were resistant to magical fires, while monadic devas were completely immune. From 1372 DR, like other angels, they were immune to acid, cold, petrification, and had resistance to electricity and fire, and monadic devas were also still immune to fire.
Although they might use many different weapons, each order of deva commonly wielded a specific weapon: a disrupting mace for the astral deva, a smiting mace or rod for the monadic deva, and a flaming two-handed sword for the movanic deva. They had no need of any treasure or wealth, though might still carry useful items.
In 1369 DR, a group of six astral and monadic devas, led by the deva Ariziel, was dispatched to capture the Winged, a dark planetar cast out from Celestia for failing Torm. The devas could not overcome the Winged, and found themselves captured in turn. They were turned into fallen devas and forced to fight in the gladiatorial arena of the Winged's master, the Thayan wizard Dennaton, where they eventually perished.
- See Category:Devas
- The Sannyasi, a movanic deva, was appointed by the Serene Abhirati to watch over her realm of Langdarma in the Yehimal Mountains. He had served in this role for 10,000 years by the 14th century DR.
- ↑ The Monstrous Compendium Planescape Appendix for 2nd-edition D&D states that devas appeared as male humans, suggesting that they were only male. This was corrected in Warriors of Heaven, which on page 40 states that, contrary to the popular view, devas could be either gender. It explains, "Previous claims that all devas were male probably grew from the tales of explorers new to the planes who happened to see a few males and jumped to the wrong conclusion." The Monster Manual and Fiend Folio for 3rd edition only state that they appear as humans, but the Fiend Folio artwork presents the movanic deva as female, confirming that devas can be of either sex in 3e as well.
- ↑ The appearances of devas have been switched with each edition. In 1st edition, in Dragon #63, monadic devas have a silvery-white coloration and muscular builds, while movanic devas have a coppery, rosy coloration. Monster Manual II omits a description of the movanic deva. However, in 2nd edition, in Monstrous Compendium Planescape Appendix, movanic devas have the silvery-white coloration and slender build, while monadic devas have muscular builds and a new dark coloration, while the coppery, rosy coloration is lost. In 3.5 edition, in Fiend Folio, movanic devas are the same and monadic devas retain the dark coloration but are not explicitly given the muscular build. Astral devas, meanwhile, remain consistent through these sources, but artwork for Monster Manual 3.5 edition gives a dark coloration while not expressly describing hair or skin color in text. This article uses the consistent combined descriptions of the later 2nd- and 3.5-edition sources.
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- Gary Gygax (July 1982). “Featured Creatures”. In Kim Mohan ed. Dragon #63 (TSR, Inc.), pp. 5–7.
- Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), pp. 42–44. ISBN 0-88038-031-4.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 Allen Varney, ed. (June 1994). Planescape Monstrous Compendium Appendix. (TSR, Inc.), pp. 6–7. ISBN 978-1560768623.
- ↑ 2.0 2.1 2.2 2.3 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), pp. 15–16. ISBN 978-0786965614.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 11. ISBN 0-7869-2893-X.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 4.23 4.24 4.25 4.26 4.27 4.28 4.29 Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matthew Sernett, Chris Thomasson, and James Wyatt (April 2003). Fiend Folio. (Wizards of the Coast), pp. 55–57. ISBN 0-7869-2780-1.
- ↑ Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 26.
- ↑ James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), pp. 123,124. ISBN 0-7869-3136-1.
- ↑ 7.0 7.1 Allen Varney, ed. (June 1994). Planescape Monstrous Compendium Appendix. (TSR, Inc.), p. 4. ISBN 978-1560768623.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), pp. 34,54,76,97,117,129. ISBN 978-0786903849.
- ↑ Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. pp. 10–15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
- ↑ Beamdog (2013). Philip Daigle, et al. Baldur's Gate: The Black Pits II – Gladiators of Thay. Beamdog.
- ↑ Template:Cite dragon annual/1998/Rogue's Gallery: Faces of Deception
- ↑ Troy Denning (November 1998). Faces of Deception. (Wizards of the Coast). ISBN 0-7869-1183-2.