Dire horse were bigger and wilder relatives of normal horses notable for their aggression and sheer strength.[3]
Description[]
The beasts appear as huge versions of normal wild horses with wild, unkempt manes and bone plates growing out of the sides of their heads. Their hooves had deadly jagged edges.[3]
Abilities[]
Powerful beasts, dire horses could carry loads of up to 1,557 pounds (706.2 kilograms) and drag even more, up to 7,785 pounds (3,531 kilograms).[1] They had a keen sense of smell, capable of detecting foes and use it for tracking.[3]
Combat[]
When confronted, dire horses tended to stomp at the enemies with their jagged hooves and with a bite right after.[3]
Ecology[]
Dire horses could be found solitarily and in herds of six and up to thirty beasts. Being completely wild animals, dire horses were extremely hard to domesticate or tame due to their aggressive bestial nature.[1]
Dire horses were known to inhabit the lands of Shaar, Murghôm, and Semphar. Their fierce nature and fearsome power led to several cults sprouting to worship the creatures, as well as numerous legends and folktales, and ghost stories were weaved about the dire horses of these regions.[2]
Notable[]
Yeenoghu, the Demon Prince of Gnolls, was known to ride dire horses.[4]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 David Eckelberry, Mike Selinker (February 2002). Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers. (Wizards of the Coast), pp. 38–39. ISBN 0-7869-2653-8.
- ↑ 2.0 2.1 So Saith Ed Jan–Mar 2007. (25-11-2021). Retrieved on 25-11-2021.
- ↑ 3.0 3.1 3.2 3.3 Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter (September 2002). Monster Manual II 3rd edition. (TSR, Inc), p. 75. ISBN 07-8692-873-5.
- ↑ Monte Cook (October 2002). Book of Vile Darkness. Edited by David Noonan, Penny Williams. (Wizards of the Coast), p. 140. ISBN 0-7869-3136-1.