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Disarming was a weapon quality that let a weapon be used to disarm another.[1]

Powers[]

It made it easier for the wielder to disarm an opponent's weapon. It also eliminated any advantage the wielder's opponent received from weapon size or from two-handed weaponry.[1]

Appendix[]

References[]

Connections[]

Item Qualities
Magical properties applied through enchantment

Shields
animatedarrow catchingarrow deflectionbashingblindingreflecting


Body Armor
coolingfire resistanceglameredhalfweightillithidwroughtinvulnerabilitymalleablesailingshadowspell resistancexorn movementwarming


All Armor
acid resistanceanchoringblinkingblendingblueshineblurringcold resistancecomfortdeath warddrowcraftelectricity resistanceetherealnesseverbrightfortificationfreedomghost touchgnashinghealinghideousmagic eatingmaskingmenacingmirror imagenegative energy protectionnimblenessocularproof against enchantmentsproof against transmutationsanctuarysonic resistancestrengthundead controllingvermin controllingwarywild


Ammunition
radiant holding


Ranged Weapons
distanceprecisereturningquick-loadingseekingsplitting


Melee Weapons
defendingflyingharmonizingmighty cleavingpowerleechsacrifical smitingspeedstalactitesunderingsweepingtentaclethrowingvalorousvicious


All Weapons
acidic burstanarchicaxiomaticbaneberserkerblindsightedbloodthirstycorrosivedancingdisarmingdiseaseddismisserdispellingdisruptiondomineeringdoomwardingdoomstrikedrowcraftelemental auraenervatingeverbrightexhaustingfinderflamingflaming burstforcefrostghost touchholyholy avengerhomeland championhornbladeicy burstillithidwroughtimpactjumpingkeenknockbacklight burstmercifulmetallinemorphingparalyzingravenousrustingscreamingsendingsizingshockshadowscourgeshattermantleshocking burstsmokingspeedspellbladespell storingspellstrikesure strikingthunderingunholyvampiricvenemousvipervirulentvorpalwarningweakeningwounding