Disguise self, also known as change self, was an illusion spell that changed one's appearance.[6][7][15][16][21][22] This spell was originally called Quantoul's changer in the days of the first Netherese empire.[1]
Effects[]
The caster's appearance changed, including facial features, skin, clothing, armor, weapons, and accoutrements. The caster could appear up to 1 ft (30 cm) shorter or taller, fat or thin, or anywhere within this range. The caster could not change body type, i.e., a human caster had to stay generally humanoid-shaped and bipedal. Apart from this, the apparent changes were at the discretion of the caster, ranging from an obscure feature to an entirely new look. Skin blemishes, scars, facial hair, hair color, complexion, and gender changes were all possible.[6][7][15][16][21][22]
Disguise self did not disguise the caster's voice nor change the audible properties of armor or equipment. Chain mail could be made to look like a leather jerkin, but it would still sound like chain mail when the caster moved. Likewise, the tactile properties of materials were not altered. If someone slapped you on the back, they would feel chain mail and not leather. The spell also did not give the caster any new abilities or knowledge of the mannerisms of the chosen form.[6][7][15][16][21][22]
This spell lasted for one hour or less if the caster wished to end the illusion.[6][7][22] The early versions, known as change self, only lasted a few minutes and maximum duration depended on the caster's power.[15][16][21]
Components[]
This spell required only verbal and somatic components to cast.[7][15][16][21][22]
As a natural ability[]
Some deep gnomes could perform this spell innately.[23]
History[]
This spell was invented by the Netherese archmage Quantoul in –2018 DR (1841 NR, during Netheril's Golden Age).[24] It was a basic spell in the schools of Variation and Mentalism.[20]
Appendix[]
See Also[]
Gallery[]
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
- Disguise Self article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 24. ISBN 0-7869-0437-2.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207, 209, 210. ISBN 978-0-7869-6560-1.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 63. ISBN 978-0-7869-6560-1.
- ↑ Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 42. ISBN 978-0-7869-6612-7.
- ↑ Jeremy Crawford, James Wyatt, Keith Baker (November 2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 56. ISBN 978-0-7869-6692-9.
- ↑ 6.0 6.1 6.2 6.3 6.4 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 162. ISBN 0-7869-4867-1.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 222. ISBN 0-7869-2886-7.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 46. ISBN 0-7869-1836-5.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 181. ISBN 0-7869-3134-5.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 181. ISBN 0-7869-2889-1.
- ↑ Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), pp. 273–274. ISBN 0-7869-3702-5.
- ↑ Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 63.
- ↑ James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
- ↑ Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 92. ISBN 0-7869-3435-2.
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 132. ISBN 0-88038-716-5.
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 171. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 150. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 182. ISBN 0-7869-0394-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
- ↑ 20.0 20.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 122. ISBN 0-7869-0437-2.
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 94. ISBN 0-9356-9601-6.
- ↑ 22.0 22.1 22.2 22.3 22.4 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 233. ISBN 978-0-7869-6560-1.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 16. ISBN 0-7869-1836-5.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.