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Disintegrate, originally called Aksa's disintegrate,[13] was an alteration or transmutation spell that created a thin green ray that made a creature or an object of a certain size vanish,[11][5] or be reduced to ash or dust.[4][3][14][15]

Effect[]

Older versions of disintegrate made the target disappear no matter if it was a creature, or magical matter, or a 1" cubic volume of other material.[11][5]

The newer versions spell struck and injured a target, and if killed, the ray caused the creature to disintegrate into a pile of fine dust, although any equipment was not affected. The ray could also disintegrate as much as one 10-foot-cube of nonliving matter, even objects constructed entirely of force, but it could not affect magical effects, such as a globe of invulnerability. Only one creature or object could be affected per casting.[4][14]

Some observers claimed that they could smell ozone and feel electrical charge in the air before the spell was discharged by a mage about to cast it.[15]

The spell has a range of over 100' (30 m).[4]

Components[]

The spell required verbal, somatic and material components. In order to cast the spell, the caster had to use a lodestone and a pinch of dust.[11][5][4][14]

History[]

The spell was invented by the Netherese arcanist Aksa the Destroyer in −2095 DR.[16]

The wizard Parwyyd Hanifar used a disintegrate spell to destroy his own Great Door to end the threat it posed.[17]

While Teldin Moore, wearer of the Cloak of the First Pilot, was in transit from Krynnspace to Realmspace, the elf wizard Vallus Leafbower used the spell effectively in a space battle against an attacking Neogi deathspider.[15]

Appendix[]

Gallery[]

Appearances[]

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External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 108. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 233. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 166. ISBN 0-7869-4867-1.
  4. 4.0 4.1 4.2 4.3 4.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 222. ISBN 0-7869-2886-7.
  5. 5.0 5.1 5.2 5.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 175. ISBN 0-88038-716-5.
  6. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 223. ISBN 0-7869-0329-5.
  7. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 149. ISBN 1-56076-107-5.
  8. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 181. ISBN 0-7869-0394-5.
  9. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
  10. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 22–23, 122–123. ISBN 0-7869-0437-2.
  11. 11.0 11.1 11.2 11.3 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 83. ISBN 0-9356-9601-6.
  12. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 90. ISBN 0-8803-8099-3.
  13. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 23. ISBN 0-7869-0437-2.
  14. 14.0 14.1 14.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 233. ISBN 978-0-7869-6560-1.
  15. 15.0 15.1 15.2 Nigel Findley (September 1991). Into the Void. (TSR, Inc.), pp. 110, 113. ISBN ISBN 1-56076-154-7.
  16. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
  17. Dan Mishkin (May 1990). “Day of the Darkening”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #18 (DC Comics) (18)., p. 23.
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