Disintegrate, originally called Aksa's disintegrate,[13] was an alteration or transmutation spell that created a thin green ray that made a creature or an object of a certain size vanish,[11][5] or be reduced to ash or dust.[4][3][14][15]
Effect[]
Older versions of disintegrate made the target disappear no matter if it was a creature, or magical matter, or a 1 inch (0.025 meters) cubic volume of other material.[11][5]
The newer versions spell struck and injured a target, and if killed, the ray caused the creature to disintegrate into a pile of fine dust, although any equipment was not affected. The ray could also disintegrate as much as one 10-foot-cube of nonliving matter, even objects constructed entirely of force, but it could not affect magical effects, such as a globe of invulnerability. Only one creature or object could be affected per casting.[4][14]
Some observers claimed that they could smell ozone and feel electrical charge in the air before the spell was discharged by a mage about to cast it.[15]
The spell had a maximum range of 100 feet (30 meters).[4]
Components[]
The spell required verbal, somatic and material components. In order to cast the spell, the caster had to use a lodestone and a pinch of dust.[11][5][4][14]
History[]
The spell was invented by the Netherese arcanist Aksa the Destroyer in −2095 DR.[16]
The wizard Parwyyd Hanifar used a disintegrate spell to destroy his own Great Door to end the threat it posed.[17]
While Teldin Moore, wearer of the Cloak of the First Pilot, was in transit from Krynnspace to Realmspace, the elf wizard Vallus Leafbower used the spell effectively in a space battle against an attacking Neogi deathspider.[15]
Appendix[]
Gallery[]
Appearances[]
Adventures
The Throne of Bloodstone • Dungeon #67, "Training Ground" • Candlekeep Mysteries: "Alkazaar's Appendix"
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External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
Disintegrate article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
References[]
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 108. ISBN 0-7869-0437-2.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 233. ISBN 978-0-7869-6560-1.
- ↑ 3.0 3.1 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 166. ISBN 0-7869-4867-1.
- ↑ 4.0 4.1 4.2 4.3 4.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 222. ISBN 0-7869-2886-7.
- ↑ 5.0 5.1 5.2 5.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 175. ISBN 0-88038-716-5.
- ↑ David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 223. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 149. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 181. ISBN 0-7869-0394-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 22–23, 122–123. ISBN 0-7869-0437-2.
- ↑ 11.0 11.1 11.2 11.3 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 83. ISBN 0-9356-9601-6.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 90. ISBN 0-8803-8099-3.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 23. ISBN 0-7869-0437-2.
- ↑ 14.0 14.1 14.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 233. ISBN 978-0-7869-6560-1.
- ↑ 15.0 15.1 15.2 Nigel Findley (September 1991). Into the Void. (TSR, Inc.), pp. 110, 113. ISBN ISBN 1-56076-154-7.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
- ↑ Dan Mishkin (May 1990). “Day of the Darkening”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #18 (DC Comics) (18)., p. 23.