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Dismissal, also known as abjure, was an abjuration spell that could send an extraplanar creature back to its plane of origin.[2][7][8]


If the caster overcame the target's magic resistance (if any), then a momentary battle of wills ensued where the outcome was influenced by the relative difference in experience levels between the caster and the target. If the caster failed, then nothing happened, but if the caster succeeded then the creature was instantly banished from the plane of existence the creature and caster were on, back to its home plane.[2][7][8] The caster had no control over where on the destination plane the creature would land,[2][7][8] and indeed the newer version of this spell sometimes sent the creature to a plane that was not its home plane.[2]

The older version of this spell was rather harsh in that the banished creature could suffer system shock from being wrenched out of one existence and into another.[7][8]

In Kara-Tur, the spell was reversible. Implore summoned a targeted creature from the planes. The creature was required to be of the same alignment of the shugenja. The summoned creature was not restrained and the spell had no effect on powerful extra-planar beings such as deities.[16][17]


The newer version of this spell required the caster's holy symbol or divine focus and also verbal and somatic components.[2] The older version also needed holy water and some material or item that was either harmful or distasteful to the creature. If the creature had a proper name, then the caster had to speak the name as part of the verbal component.[7][8] The shugenja version of the spell, and it's reverse, required a holy symbol of the caster and holy water.[16][17]


The spell was attributed to Netherese arcanist Oberon in −955 DR and was originally called Oberon's dismiss.[1]


See Also[]


  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 24, 27. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 222. ISBN 0-7869-2886-7.
  3. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 84. ISBN 0-7869-3134-5.
  4. Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 53. ISBN 0-7869-3053-5.
  5. Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), p. 56. ISBN 0-7869-0672-3.
  6. Hal Maclean (May 2007). “Seven Saintly Domains”. In Erik Mona ed. Dragon #355 (Paizo Publishing, LLC), p. 30.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 167, 215. ISBN 0-88038-716-5.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 273. ISBN 0-7869-0329-5.
  9. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 154. ISBN 1-56076-107-5.
  10. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 185, 187, 188. ISBN 0-7869-0394-5.
  11. Barry A. A. Dillinger (May 1996). “The Dimensional Wizard”. In Pierce Watters ed. Dragon #229 (TSR, Inc.), pp. 50–52.
  12. Dale Donovan (January 1998). Cult of the Dragon. (TSR, Inc), p. 125. ISBN 0-7869-0709-6.
  13. Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), pp. 124–125. ISBN 978-1560768289.
  14. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 121–123. ISBN 0-7869-0437-2.
  15. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), pp. 70–71. ISBN 0-8803-8099-3.
  16. 16.0 16.1 16.2 Mark Middleton et al. (1999). Priest's Spell Compendium Volume One. (TSR, Inc), p. 11. ISBN 9780786913596.
  17. 17.0 17.1 17.2 Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 64. ISBN 0-8803-8099-3.