Dispel good was an abjuration spell that worked exactly like dispel evil except it affected good spells and creatures instead of evil ones.[1][2][3][6]
Effects[]
The effects of this spell were the same as dispel evil except the aura surrounding the spellcaster was dark and made of quivering unholy energy.[1]
Components[]
Verbal and somatic components were required to cast this spell. The newest version also used the caster's (un)holy symbol or divine focus,[1] while the older versions required (un)holy water.[2][3][6]
References[]
- ↑ 1.0 1.1 1.2 1.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 222. ISBN 0-7869-2886-7.
- ↑ 2.0 2.1 2.2 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 222. ISBN 0-88038-716-5.
- ↑ 3.0 3.1 3.2 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 282. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 154. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 187. ISBN 0-7869-0394-5.
- ↑ 6.0 6.1 6.2 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 49. ISBN 0-9356-9601-6.