Dispel law was an abjuration spell that worked exactly like dispel evil except it affected lawful spells and creatures instead of evil ones.[1]
Effects[]
The effects of this spell were the same as dispel evil except the aura surrounding the spellcaster was yellow, flickered like a candle, and made of chaotic energy.[1]
Components[]
Verbal and somatic components were required to cast this spell plus the caster's (un)holy symbol or divine focus.[1]
References[]
- ↑ 1.0 1.1 1.2 1.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 223. ISBN 0-7869-2886-7.