Divination was a divination spell that was similar to augury but it foretold the outcome should the caster choose to enter a certain area.[6][3][4][2][10]
Effect[]
The oldest version of the spell told of the strength of monsters and the value of treasure in a known area and if the caster would invoke forces of supernatural evil or good if they attempted to enter. It had a fairly good success rate that got better with the caster's ability.[6]
For a later version, the caster inquired about a certain activity or event within the next seven days and received indications about success or failure of the venture. It would also tell if a goal would be advantageous for the caster. It had the same success rate as the previous version.[3][4]
The next version of the spell performed similarly, but with a higher success rate.[2]
The post Second Sundering version of this spell functioned much the same as the previous ones. It could detect future events seven days into the future and give a short answer. However, each casting of the spell before a lengthy rest would induce a greater risk of getting a random answer.[10]
Components[]
Verbal and somatic components were needed for this spell, as well as incense and sacrificial offerings.[6][3][2][10] The older versions needed gems for more powerful divinations,[6][3][4] while the newer versions required only incense and a suitable offering, together worth 25 gold pieces.[2][10]
References[]
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 234. ISBN 978-0-7869-6560-1.
- ↑ 2.0 2.1 2.2 2.3 2.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 224. ISBN 0-7869-2886-7.
- ↑ 3.0 3.1 3.2 3.3 3.4 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 217. ISBN 0-88038-716-5.
- ↑ 4.0 4.1 4.2 4.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 275. ISBN 0-7869-0329-5.
- ↑ Mark Middleton et al. (1999). Priest's Spell Compendium Volume One. (TSR, Inc), p. 214. ISBN 9780786913596.
- ↑ 6.0 6.1 6.2 6.3 6.4 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 48. ISBN 0-9356-9601-6.
- ↑ Gregg Sharp (May 1987). “The Geisya”. In Roger E. Moore ed. Dragon #121 (TSR, Inc.), p. 40.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), pp. 62–63. ISBN 0-8803-8099-3.
- ↑ Roger E. Moore ed. (January 1989). “Orcs Throw Spells, Too!”. Dragon #141 (TSR, Inc.), p. 26.
- ↑ 10.0 10.1 10.2 10.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 234. ISBN 978-0-7869-6560-1.