The Divination sphere was a group of spells granted to clerics and monks that could be used to find lost objects or information, or assist in making choices by giving glimpses of possible futures.[1][2]
Spells in the Sphere of Divination[]
Many spells were available to those who had chosen this sphere.[3][4]
Beginner spellcasters of this sphere could cast:
- analyze balance
- detect evil/good
- detect magic
- detect poison
- detect snares and pits
- locate animals or plants
Novice divine spellcasters were able to cast:
- augury
- detect charm/undetectable charm
- find traps
- know alignment/undetectable alignment
- speak with animals
Somewhat skilled spellcasters were able to cast:
Intermediate clerics and monks had the ability to cast:
- detect lie/undetectable lie
- divination
- omniscient eye
- reflecting pool
- tongues/babble
Those with a high level of skill had access to:
- commune
- commune with nature
- consequence
- magic font
- thoughtwave
- true/false seeing
Powerful spellcasters of such a sphere were able to cast:
Divine spellcasters who had mastered this sphere could cast:
Appendix[]
References[]
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 34. ISBN 0-88038-716-5.
- ↑ David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 50. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 152. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.