Divine Inspiration was a divination spell that priests could use to gain knowledge of events happening in the near future.[1]
Effects[]
A more powerful version of genius, this spell granted the caster knowledge regarding the near future. It had strict limitations, for example it could predict how sentries would react to a disturbance but it couldn't predict the issue of a battle. As for other similar spells, the granted knowledge was always relevant and correct, although it could be incomplete or cryptic.[1]
This spell had a cool-down period of one day before it could be cast again.[1]
Components[]
A gem with a value of at least 500 gp was required to cast this spell, in addition to verbal and somatic components.[1]
History[]
Divine Inspiration was one of the spells priests could learn by reading Wythyndle's Round Book.[2]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 80. ISBN 1-56076-107-5.
- ↑ Ed Greenwood and Doug Stewart (1997). Prayers from the Faithful. (Wizards of the Coast), pp. 113–115. ISBN 0-7869-0682-0.