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Divine Inspiration was a divination spell that priests could use to gain knowledge of events happening in the near future.[1]

Effects[]

A more powerful version of genius, this spell granted the caster knowledge regarding the near future. It had strict limitations, for example it could predict how sentries would react to a disturbance but it couldn't predict the issue of a battle. As for other similar spells, the granted knowledge was always relevant and correct, although it could be incomplete or cryptic.[1]

This spell had a cool-down period of one day before it could be cast again.[1]

Components[]

A gem with a value of at least 500 gp was required to cast this spell, in addition to verbal and somatic components.[1]

History[]

Divine Inspiration was one of the spells priests could learn by reading Wythyndle's Round Book.[2]

References[]