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Djim were a type of memedi native to Kara-Tur.[1]

DescriptionEdit

Djim were incorporeal and resembled a balding aged human male. They wore prayer robes that flowed just past their feet. When encountered, djim avoided making eye contact and were heard constantly murmuring religious chants.[1]

PersonalityEdit

Djim were gentle and calm.[1]

CombatEdit

Like all common memedi, djim were harmless and avoided all combat. If attacked, they merely vanished.[1]

AbilitiesEdit

If a human saw a djim unexpectedly, they were struck with an effect similar to that of a fear spell.[1]

SocietyEdit

Djim were solitary creatures. They most often appeared at funerals for nobles and other important males in Kara-Tur. They only appeared at a funeral if a complex ritual was performed exactly as required. This ritual had slight variations based on local funeral customs. The djim's duty was to escort the spirit of the deceased to the spirit world.[1]

HabitatEdit

Djim were native to Kara-Tur and most often encountered on the island of Bawa and other islands within the Island Kingdoms.[1]

EcologyEdit

Djim were the spirits of priests.[1]

AppendixEdit

ReferencesEdit

ConnectionsEdit

DjimDjangkongGendruwoPanaspatiSetan gundulUwilWedon
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