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Doll golems were a type of construct made from a singular child's toy, most often a doll or stuffed animal. They were often created in order to either protect children or infiltrate their homes and attack them,[2][3] though some also utilized them as hidden sentries.[4]

Personality[]

These constructs were mindless, lacking any high form of intelligence.[2][2]

Abilities[]

When doll golems bit a victim there was a chance that they would induce an effect akin to the spell Tasha's hideous laughter, compelling their victim to continually laugh until they either died from an inability to breath or were treated with dispel magic. Like most golems the were largely impervious to magical attacks, though fire-based spells could partially harm them. The warp wood spell imparted an effect similar to slow upon them. And mending could largely heal any damage that was done to them.[2][1]

Variants[]

Zhent Doll Golem
By the late 14th century DR the Zhentarim were occasionally making doll golems that had the unique ability to identify on sight if someone was a true worshiper of either Bane or Cyric. This unique trait allowed Zhents to identify and eliminate double agents and non-worshipers in their midst's. They were also distinct from other doll golems in that they had an average level of intellect and aligned towards evil.[4]

Notable Doll Golems[]

  • Audrey, a Zhent doll golem that was not evil due to being partially defective.[4]
  • Cuddle, a stuffed bear doll golem that belonged to Callie of Ravens Bluff.[5]
  • Lady Katharine, a doll golem that was created by the air elementalist Mortimer Lightfoot to be a life-sized duplicate of Lady Katharine Blacktree.[6]

Ecology[]

Doll golems generally took around two months to construct.[2]

History[]

Beyond Toril these golems could be found in the Domains of Dread. There the first record instances of them were in a domain called Sanguinia.[7] It was seen in the hands of a traveling priest, whose name was long forgotten. According to legends he had created the doll golem to protect his wife and daughter as they traveled through the land.[2]

Appendix[]

Appearances[]

Adventures

Organized Play & Licensed Adventures

The Call of the Wilde: "Round Two" • Foreclosure • Strange Bedfellows • Air's Looking at You • Live and Let Die: "What’s Happening Here?" • Raison d'Être
Referenced only
Full Circle

External Links[]

References[]

  1. 1.0 1.1 1.2 Beth Bostic, et al. (January 2004). Denizens of Dread. Edited by Dale Donovan. (White Wolf Publishing), p. 95. ISBN 1-58846-951-4.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 168. ISBN 1-5607-6619-0.
  3. 3.0 3.1 William W. Connors (1991). Monstrous Compendium Ravenloft Appendix. (TSR, Inc.). ISBN 9781560761082.
  4. 4.0 4.1 4.2 Daniel S. Donnelly, J. Allan Fawcett (January 1995). The Call of the Wilde: "Round Two". Living City (RPGA), p. 15.
  5. Stephanie Zuiderweg (July 2001). Raison d'Être. Living City (RPGA), p. 4.
  6. David Samuels (January 1998). Air's Looking at You. Living City (RPGA), pp. 17–18.
  7. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 165. ISBN 1-5607-6619-0.

Connections[]

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