Dolphins a peaceful species of aquatic mammal plentiful in the waters of Abeir-Toril.[5]


Dolphins were a rather peaceful species and generally would only attack if they or their young were threatened. When engaging in combat dolphins acted as organized units, taking commands from a central leader. In some cases they were willing to sacrifice their lives to protect the rest of their pod.[3]


About 10% of dolphins were known to live in organized communities with other species, such as swordfish and narwhals, and would actively work to drive evil creatures out of their territory. Such areas also tended to be devoid of sharks and killer whales.[3]

They were the allies of the aquatic elves and particularly old and intelligent dolphins could be found living with them in Myth Nantar.[citation needed] Some water genasi were known to keep dolphins as pets.[6]

They also held a distant interest in humans and would warn sailors of pirates or other aquatic threats, such as merfolk and sahuagin, and in some cases even come to their aid. They held great enmity towards the sahuagin as a whole, viewing them as a threat, and would often raid their communities and destroy their eggs.[3]

When traveling with a group of aquatic or seafaring adventurers they were known to identify with the group as a whole, rather than any one individual. They were rarely noted as abandoning such groups, even in situations where it meant saving their own lives.[7]

Dolphins were sacred to the elven god Deep Sashelas as well as the deities Istishia, Valkur,[8] and Trishina. Priests of Deep Dashelas were said to have a duty to protect endangered dolphins and were required to have one as a companion in order to rise within the priesthood. However, dolphins were particularly noted as taking up the role of priests for Trishina and had a special section of Thalasia relegated for them by the goddess.[9]




Dungeon #64: "Grotto of the Queen"

Further ReadingEdit


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 278. ISBN 0-7869-2893-X.
  2. 2.0 2.1 Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), p. 208. ISBN 978-0786966011.
  3. 3.0 3.1 3.2 3.3 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 59. ISBN 1-5607-6619-0.
  4. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 29. ISBN 0-9356-9600-8.
  5. Tom Prusa (1993). The Shining South. (TSR, Inc), p. 2. ISBN 1-56076-595-X.
  6. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 129. ISBN 0-7869-2875-1.
  7. James Wyatt (March 2000). “Animal Henchmen”. In Dave Gross ed. Dragon #269 (Wizards of the Coast), pp. 26–34.
  8. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. pp. 10–15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  9. Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), pp. 87, 94. ISBN 1-5607-6362-0.
  10. Mike Mearls, Kate Welch (May 2019). Ghosts of Saltmarsh. Edited by Kim Mohan. (Wizards of the Coast), p. 153. ISBN 978-0-7869-6686-8.
  11. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 95. ISBN 0-7869-3492-1.
  12. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 96. ISBN 0-7869-3492-1.
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